Player Matchup

Agni
Agni
Bronze III
Helpmepls
Agni
Bronze III
Level 121
God Stats
9W - 16L
1,500 SR
Queue Stats
33W - 33L
1,500 MMR
Solo
Medusa
Medusa
Bronze III
TGC_isaqui13
Medusa
Bronze III
Level 66
God Stats
0W - 1L
1,687 SR
Queue Stats
1W - 7L
1,500 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
cavaleiro100
Sun Wukong
Bronze III
Level 87
God Stats
0W - 5L
1,736 SR
Queue Stats
3W - 17L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Bronze III
evilmorty32
Hun Batz
Bronze III
Level 61
God Stats
1W - 2L
1,282 SR
Queue Stats
4W - 17L
1,500 MMR
Party 2
Xing Tian
Xing Tian
Bronze III
vicloc311
Xing Tian
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,541 SR
1,500 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,519 SR
1,504 MMR
Ra
Ra
Bronze III
 
Ra
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
Xa Viiper
Nike
Silver II
Level 88
God Stats
4W - 6L
1,675 SR
Queue Stats
16W - 16L
1,500 MMR
Solo
Susano
Susano
Gold IV
psylixx__
Susano
Gold IV
Level 108
God Stats
30W - 25L
1,661 SR
Queue Stats
748W - 781L
1,404 MMR
Party 1
King Arthur
King Arthur
Gold II
tidy_bloodclut_T
King Arthur
Gold II
Level 147
God Stats
7W - 6L
1,261 SR
Queue Stats
188W - 179L
1,616 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
13
2 / 6 / 0
7,265
484
6,080
10,009
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
13
2 / 5 / 2
7,626
508
7,444
11,215
4,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
cavaleiro100
Sun Wukong
9
0 / 5 / 0
6,046
403
2,449
9,279
5,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hun Batz
evilmorty32
Hun Batz
13
0 / 4 / 0
6,842
456
2,717
13,219
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
vicloc311
Xing Tian
11
0 / 4 / 5
7,247
483
5,673
16,227
14,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
RavanaCharybdisThorThoth

VS

Bans
AnhurSetPoseidonBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
5 / 1 / 3
10,182
679
5,589
7,896
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
 
Neith
13
4 / 1 / 5
8,183
546
6,245
8,642
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nike
13
2 / 2 / 11
7,439
496
8,670
10,877
8,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
psylixx__
Susano
16
7 / 1 / 10
9,124
608
11,137
11,671
5,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
tidy_bloodclut_T
King Arthur
15
6 / 0 / 8
10,057
670
13,125
12,163
13,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
61
4
Kills
24
24
Deaths
5
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
1
3
6.5
W
Neith
 
Neith
4
1
5
6.5
L
Agni
2
6
0
0.33
L
Medusa
2
5
2
0.6
W
Nike
2
2
11
3.75
L
Sun Wukong
cavaleiro100
Sun Wukong
0
5
0
0
L
Hun Batz
evilmorty32
Hun Batz
0
4
0
0
W
Susano
psylixx__
Susano
7
1
10
12
W
King Arthur
tidy_bloodclut_T
King Arthur
6
0
8
10
L
Xing Tian
vicloc311
Xing Tian
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,363
Damage
44,766
59,949
Taken
51,249
33,420
Mitigated
34,665
13,490
Healing
12,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,589
695
564
3,893
7,896
3,779
168
3,299
4,597
88,268
1,771
W
Neith
 
Neith
6,245
2,092
0
610
8,642
2,963
566
1,701
6,941
0
48,897
L
Agni
6,080
244
0
248
10,009
3,210
0
3,576
6,190
48,681
884
L
Medusa
7,444
2,983
287
2,230
11,215
4,483
0
1,112
9,815
0
57,094
W
Nike
8,670
819
0
1,780
10,877
8,946
0
3,468
7,409
0
30,039
L
Sun Wukong
cavaleiro100
Sun Wukong
2,449
620
0
2,078
9,279
5,787
63
140
9,139
0
25,136
L
Hun Batz
evilmorty32
Hun Batz
2,717
973
0
5,926
13,219
5,596
0
433
12,748
0
57,062
W
Susano
psylixx__
Susano
11,137
3,350
0
4,951
11,671
5,211
0
1,469
10,202
0
66,997
W
King Arthur
tidy_bloodclut_T
King Arthur
13,125
2,084
0
794
12,163
13,766
0
1,104
10,584
1,407
74,261
L
Xing Tian
vicloc311
Xing Tian
5,673
498
0
2,721
16,227
14,344
0
1,029
14,556
21,501
1,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,026
Gold Earned
44,985
369
Minions Killed
502
0
Camps Cleared
0
1,321,464
Distance Traveled
1,656,918
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,182
679
146
10
0
354,702
6
W
Neith
8,183
546
87
6
0
285,430
0
L
Agni
7,265
484
111
7
0
278,442
2
L
Medusa
7,626
508
81
5
0
268,007
0
W
Nike
7,439
496
40
3
0
326,090
0
L
Sun Wukong
6,046
403
44
3
0
201,011
1
L
Hun Batz
6,842
456
91
6
0
296,002
0
W
Susano
9,124
608
101
7
0
373,313
0
W
King Arthur
10,057
670
128
9
0
317,383
1
L
Xing Tian
7,247
483
42
3
0
278,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role