Player Matchup

Achilles
Achilles
 
Achilles
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Fearanoma
Nut
Level 146
God Stats
28W - 18L
1,708 SR
Queue Stats
333W - 328L
1,548 Elo+
Solo
Kukulkan
Kukulkan
FiveTwoMagoo
Kukulkan
Level 159
God Stats
16W - 11L
1,490 SR
Queue Stats
552W - 503L
1,505 Elo+
Party 3
Ix Chel
Ix Chel
Inabe
Ix Chel
Level 46
God Stats
7W - 4L
1,623 SR
Queue Stats
46W - 45L
1,476 Elo+
Party 1
Ymir
Ymir
SirLancealatte
Ymir
Level 123
God Stats
16W - 14L
1,455 SR
Queue Stats
114W - 94L
1,547 Elo+
Party 3
Team Averages
Level 134
1,555 SR
1,516 Elo+

VS

Team Averages
Level 105
1,515 SR
1,423 Elo+
Neith
Neith
FUPAYMi
Neith
Level 104
God Stats
25W - 27L
1,490 SR
Queue Stats
261W - 241L
1,518 Elo+
Solo
Artio
Artio
MrAbsorbancy
Artio
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 38L
1,465 Elo+
Solo
Hun Batz
Hun Batz
SirSlobington
Hun Batz
Level 84
God Stats
2W - 2L
1,651 SR
Queue Stats
21W - 38L
1,250 Elo+
Party 2
Sun Wukong
Sun Wukong
VivaLeVeno
Sun Wukong
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Party 2
Sobek
Sobek
melamamaz
Sobek
Level 105
God Stats
11W - 21L
1,432 SR
Queue Stats
111W - 203L
1,384 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 2 / 3
8,419
468
10,459
16,367
17,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
3 / 1 / 3
10,664
592
8,724
15,479
7,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
FiveTwoMagoo
Kukulkan
17
6 / 1 / 7
10,342
575
23,454
8,648
3,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Inabe
Ix Chel
14
1 / 3 / 6
8,053
447
8,375
9,623
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 3 / 7
9,910
551
7,864
15,598
8,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FUPAYMi
Neith
16
0 / 2 / 2
9,494
527
9,802
12,925
6,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 3
7,896
439
7,441
17,891
15,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
SirSlobington
Hun Batz
14
4 / 4 / 3
8,744
486
8,843
19,397
8,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
VivaLeVeno
Sun Wukong
13
2 / 5 / 3
7,935
441
5,025
17,574
10,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
melamamaz
Sobek
13
3 / 4 / 3
8,741
486
5,315
17,766
20,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
19
Kills
10
10
Deaths
19
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
3
1.75
L
Neith
FUPAYMi
Neith
0
2
2
0.5
W
3
1
3
4.5
W
Kukulkan
FiveTwoMagoo
Kukulkan
6
1
7
9.5
W
Ix Chel
Inabe
Ix Chel
1
3
6
1.33
L
1
4
3
0.63
W
7
3
7
3.5
L
Hun Batz
SirSlobington
Hun Batz
4
4
3
1.38
L
Sun Wukong
VivaLeVeno
Sun Wukong
2
5
3
0.7
L
Sobek
melamamaz
Sobek
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,876
Damage
36,426
65,715
Taken
85,553
41,093
Mitigated
60,669
28,137
Healing
20,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,459
2,095
0
7,154
16,367
17,139
448
3,041
12,705
0
48,606
L
Neith
FUPAYMi
Neith
9,802
3,047
0
3,435
12,925
6,349
437
2,455
10,425
0
98,733
W
8,724
5,205
0
9,949
15,479
7,518
2,186
1,311
14,168
0
104,119
W
Kukulkan
FiveTwoMagoo
Kukulkan
23,454
2,867
0
1,714
8,648
3,743
0
1,491
7,108
90,757
2,018
W
Ix Chel
Inabe
Ix Chel
8,375
982
1,136
2,672
9,623
3,751
597
1,999
7,537
51,500
570
L
7,441
416
437
4,665
17,891
15,048
0
6,320
10,575
42,143
2,222
W
7,864
1,394
0
5,512
15,598
8,942
0
2,463
12,836
64,564
416
L
Hun Batz
SirSlobington
Hun Batz
8,843
1,793
0
5,439
19,397
8,633
0
7,293
11,963
0
75,048
L
Sun Wukong
VivaLeVeno
Sun Wukong
5,025
369
214
1,694
17,574
10,060
0
12,733
4,650
0
40,353
L
Sobek
melamamaz
Sobek
5,315
215
0
4,512
17,766
20,579
0
10,125
7,459
23,942
601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,388
Gold Earned
42,810
531
Minions Killed
425
0
Camps Cleared
0
1,717,901
Distance Traveled
1,702,729
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,419
468
64
4
0
355,545
1
L
Neith
9,494
527
172
10
0
303,247
2
W
Nut
10,664
592
177
10
0
304,078
0
W
Kukulkan
10,342
575
122
7
0
357,607
0
W
Ix Chel
8,053
447
68
4
0
344,485
1
L
Artio
7,896
439
59
3
0
330,836
0
W
Ymir
9,910
551
100
6
0
356,186
0
L
Hun Batz
8,744
486
97
5
0
354,531
1
L
Sun Wukong
7,935
441
77
4
0
372,298
0
L
Sobek
8,741
486
20
1
0
341,817
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role