Player Matchup

Bacchus
Bacchus
ForgottenLiez
Bacchus
Level 57
God Stats
1W - 1L
1,712 SR
Queue Stats
4W - 1L
1,685 Elo+
Party 1
Merlin
Merlin
HennysAnoob
Merlin
Level 28
God Stats
4W - 3L
1,274 SR
Queue Stats
5W - 5L
1,298 Elo+
Party 1
Nut
Nut
YungTsukuyomi
Nut
Level 36
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 5L
1,478 Elo+
Party 1
Team Averages
Level 40
1,495 SR
1,487 Elo+

VS

Team Averages
Level 64
1,508 SR
1,395 Elo+
Neith
Neith
MnliteCrickt
Neith
Level 43
God Stats
9W - 3L
1,564 SR
Queue Stats
66W - 65L
1,389 Elo+
Party 2
Vamana
Vamana
StinginRoger12
Vamana
Level 59
God Stats
52W - 48L
1,273 SR
Queue Stats
85W - 97L
1,387 Elo+
Party 2
Ra
Ra
Teuchisramen
Ra
Level 89
God Stats
5W - 3L
1,687 SR
Queue Stats
165W - 189L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
1 / 4 / 1
7,172
652
4,988
10,565
11,328
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
12
1 / 3 / 1
7,443
677
5,982
9,961
3,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 1 / 1
7,004
637
3,579
7,569
2,748
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
9,763
888
10,475
6,051
2,792
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 6
8,595
781
3,799
11,508
9,679
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 1 / 4
8,217
747
8,332
6,664
4,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
4
1
0.38
L
Merlin
1
3
1
0.5
W
5
0
3
6.5
W
1
1
6
4
W
2
1
4
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,549
Damage
22,606
28,095
Taken
24,223
17,888
Mitigated
16,533
6,203
Healing
10,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,988
831
0
466
10,565
11,328
0
4,222
6,012
13,618
772
L
Merlin
5,982
260
0
2,610
9,961
3,812
0
1,421
8,406
24,243
0
W
10,475
2,780
0
2,825
6,051
2,792
1,179
2,275
3,776
0
50,203
W
3,799
1,818
0
3,072
11,508
9,679
296
4,224
7,284
0
31,182
W
8,332
417
1,958
3,003
6,664
4,062
533
4,762
1,902
32,879
0
L
3,579
2,216
0
3,127
7,569
2,748
0
2,214
5,215
0
28,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,619
Gold Earned
26,575
106
Minions Killed
168
0
Camps Cleared
0
539,018
Distance Traveled
659,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,172
652
16
1
0
177,983
0
L
Merlin
7,443
677
41
4
0
191,897
0
W
Neith
9,763
888
62
6
0
229,261
0
W
Vamana
8,595
781
45
4
0
240,907
0
W
Ra
8,217
747
61
6
0
189,547
0
L
Nut
7,004
637
49
4
0
169,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role