Player Matchup

Fenrir
Fenrir
Frags Oh No
Fenrir
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 2
Bacchus
Bacchus
SenpachiKenpai
Bacchus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 15L
1,500 Elo+
Party 2
Nut
Nut
zaxhalfgod_halfd
Nut
Level 148
God Stats
4W - 3L
1,525 SR
Queue Stats
25W - 31L
1,333 Elo+
Solo
Team Averages
Level 79
1,508 SR
1,444 Elo+

VS

Team Averages
Level 100
1,490 SR
1,456 Elo+
Sun Wukong
Sun Wukong
SaltySo1dier
Sun Wukong
Level 88
God Stats
3W - 0L
1,469 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Janus
Janus
XxGraveKeepersxX
Janus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,415 Elo+
Party 1
Thor
Thor
XxTwiztidLovexX
Thor
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 15L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 6 / 2
6,051
605
1,347
7,833
2,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 3 / 1
5,968
597
1,843
6,843
5,224
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 4 / 0
6,662
666
4,814
9,439
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SaltySo1dier
Sun Wukong
13
6 / 1 / 5
8,263
826
7,263
8,914
8,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 0 / 8
7,726
773
6,635
2,494
928
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 2 / 4
8,031
803
4,149
6,153
2,476
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
13
13
Deaths
3
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
2
0.17
W
Sun Wukong
SaltySo1dier
Sun Wukong
6
1
5
8.5
L
0
3
1
0.17
W
1
0
8
5
W
6
2
4
4
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,004
Damage
18,047
24,115
Taken
17,561
10,855
Mitigated
11,439
1,351
Healing
2,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
1,347
434
0
385
7,833
2,280
0
1,538
6,167
0
6,582
W
Sun Wukong
SaltySo1dier
Sun Wukong
7,263
1,357
0
2,181
8,914
8,035
498
810
8,104
0
24,412
L
1,843
136
0
66
6,843
5,224
0
2,110
4,500
6,161
373
W
6,635
505
0
251
2,494
928
611
166
2,328
29,709
1,342
W
4,149
560
0
233
6,153
2,476
400
664
5,489
0
14,600
L
4,814
2,158
0
900
9,439
3,351
0
2,496
6,677
0
21,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,681
Gold Earned
24,020
48
Minions Killed
117
0
Camps Cleared
0
430,969
Distance Traveled
577,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,051
605
11
1
0
145,653
0
W
Sun Wukong
8,263
826
37
4
0
197,216
0
L
Bacchus
5,968
597
10
1
0
132,040
0
W
Janus
7,726
773
55
6
0
180,970
0
W
Thor
8,031
803
25
3
0
199,050
0
L
Nut
6,662
666
27
3
0
153,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role