Player Matchup

Nemesis
Nemesis
Azrael_5150_
Nemesis
Level 26
God Stats
1W - 6L
1,303 SR
Queue Stats
40W - 64L
1,250 Elo+
Party 1
Kukulkan
Kukulkan
fenn1991
Kukulkan
Level 28
God Stats
6W - 6L
1,424 SR
Queue Stats
23W - 44L
1,245 Elo+
Party 1
Chaac
Chaac
fennell1991
Chaac
Level 66
God Stats
14W - 13L
1,535 SR
Queue Stats
57W - 80L
1,359 Elo+
Party 1
Team Averages
Level 40
1,421 SR
1,285 Elo+

VS

Team Averages
Level 105
1,387 SR
1,316 Elo+
Sol
Sol
JayChromeHeart
Sol
Level 36
God Stats
2W - 7L
1,269 SR
Queue Stats
109W - 122L
1,241 Elo+
Solo
Mercury
Mercury
MangekyouxX
Mercury
Level 154
God Stats
24W - 48L
1,393 SR
Queue Stats
88W - 153L
1,302 Elo+
Solo
Sobek
Sobek
Reckless5679
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 70L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Azrael_5150_
Nemesis
14
1 / 3 / 6
10,020
626
12,322
15,641
10,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Kukulkan
fenn1991
Kukulkan
16
3 / 1 / 5
10,606
663
16,693
7,640
3,993
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
6 / 2 / 4
11,671
729
16,659
26,038
22,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
11,147
697
20,575
16,241
6,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Mercury
MangekyouxX
Mercury
15
1 / 2 / 2
10,014
626
5,230
16,375
7,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 2
8,795
550
6,170
22,044
25,091
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
10
Kills
5
6
Deaths
10
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Azrael_5150_
Nemesis
1
3
6
1.33
L
4
3
2
1.67
L
Mercury
MangekyouxX
Mercury
1
2
2
1
L
0
5
2
0.2
W
Kukulkan
fenn1991
Kukulkan
3
1
5
5.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,674
Damage
31,975
49,319
Taken
54,660
36,942
Mitigated
39,417
13,802
Healing
8,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Azrael_5150_
Nemesis
12,322
2,921
0
1,795
15,641
10,829
910
9,075
6,550
0
27,764
L
20,575
6,550
0
6,930
16,241
6,526
908
2,409
13,468
55,266
0
L
Mercury
MangekyouxX
Mercury
5,230
2,320
0
0
16,375
7,800
508
5,584
10,566
0
30,574
L
6,170
507
0
1,699
22,044
25,091
0
8,028
13,162
18,428
0
W
Kukulkan
fenn1991
Kukulkan
16,693
3,093
210
920
7,640
3,993
797
4,697
2,939
46,406
1,293
W
16,659
2,737
429
10,448
26,038
22,120
934
13,028
13,004
0
47,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,297
Gold Earned
29,956
166
Minions Killed
157
0
Camps Cleared
0
865,920
Distance Traveled
797,737
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,020
626
32
2
0
289,380
0
L
Sol
11,147
697
67
4
0
257,681
0
L
Mercury
10,014
626
60
4
0
296,358
0
L
Sobek
8,795
550
30
2
0
243,698
1
W
Kukulkan
10,606
663
62
4
0
254,022
0
W
Chaac
11,671
729
72
5
0
322,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role