Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
TEVEOTEMATO
Baron Samedi
Level 50
God Stats
44W - 38L
1,377 SR
Queue Stats
84W - 99L
1,322 Elo+
Party 1
Kuzenbo
Kuzenbo
xinamo92
Kuzenbo
Level 69
God Stats
82W - 69L
1,412 SR
Queue Stats
129W - 159L
1,338 Elo+
Party 1
Team Averages
Level 66
1,429 SR
1,387 Elo+

VS

Team Averages
Level 86
1,447 SR
1,358 Elo+
Bacchus
Bacchus
K-R-A-N-I-C-H
Bacchus
Level 109
God Stats
30W - 34L
1,557 SR
Queue Stats
79W - 108L
1,374 Elo+
Solo
Nu Wa
Nu Wa
PacaLaaPiranha
Nu Wa
Level 112
God Stats
4W - 1L
1,282 SR
Queue Stats
33W - 33L
1,370 Elo+
Solo
Rama
Rama
TacticxlRizz
Rama
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 111L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 4 / 1
10,500
750
7,092
10,976
5,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TEVEOTEMATO
Baron Samedi
14
1 / 8 / 3
9,266
662
8,339
16,087
6,449
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
xinamo92
Kuzenbo
14
2 / 6 / 2
9,661
690
4,058
16,975
20,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
17
3 / 1 / 9
10,841
774
8,453
10,387
14,274
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
9 / 2 / 9
11,881
849
14,943
10,244
4,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
6 / 3 / 4
10,596
757
10,904
9,453
4,027
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
6
Kills
18
18
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
4
1
0.88
W
Bacchus
3
1
9
7.5
W
9
2
9
6.75
L
Baron Samedi
TEVEOTEMATO
Baron Samedi
1
8
3
0.31
W
6
3
4
2.67
L
Kuzenbo
xinamo92
Kuzenbo
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,489
Damage
34,300
44,038
Taken
30,084
32,014
Mitigated
22,509
5,345
Healing
4,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
7,092
1,691
0
794
10,976
5,563
0
4,896
6,030
0
35,951
W
Bacchus
8,453
662
0
1,119
10,387
14,274
417
4,527
5,813
22,731
1,060
W
14,943
6,499
0
1,596
10,244
4,208
341
4,149
6,031
44,077
378
L
Baron Samedi
TEVEOTEMATO
Baron Samedi
8,339
754
784
2,612
16,087
6,449
0
10,322
5,765
40,802
0
W
10,904
7,936
0
1,518
9,453
4,027
1,020
3,620
5,813
0
45,681
L
Kuzenbo
xinamo92
Kuzenbo
4,058
1,130
0
1,155
16,975
20,002
0
7,738
9,237
16,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,427
Gold Earned
33,318
116
Minions Killed
150
0
Camps Cleared
0
596,757
Distance Traveled
724,759
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,500
750
47
3
0
163,205
0
W
Bacchus
10,841
774
26
2
0
286,692
2
W
Nu Wa
11,881
849
49
4
0
229,000
0
L
Baron Samedi
9,266
662
49
4
0
199,852
0
W
Rama
10,596
757
75
5
0
209,067
0
L
Kuzenbo
9,661
690
20
1
0
233,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role