Player Matchup

Rama
Rama
Bronze III
Zuriguanha
Rama
Bronze III
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 113
1,500 SR
1,500 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 51
1,090 SR
554 MMR
Neith
Neith
Bronze V
Haddad_Lucca
Neith
Bronze V
Level 51
God Stats
9W - 65L
1,090 SR
Queue Stats
30W - 234L
554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 0
9,305
1,163
7,795
6,619
2,762
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bans
AnubisDiscordiaBakasuraZhong KuiCamazotz

VS

Bans
ThothNemesisVulcanAnhurOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,637
830
3,896
9,341
4,212
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,795
Damage
3,896
6,619
Taken
9,341
2,762
Mitigated
4,212
1,766
Healing
1,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,896
1,134
0
1,000
9,341
4,212
0
104
9,237
0
28,085
W
7,795
6,620
0
1,766
6,619
2,762
677
235
6,384
0
57,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,305
Gold Earned
6,637
111
Minions Killed
59
7
Camps Cleared
1
155,309
Distance Traveled
158,894
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,637
830
59
7
1
158,894
1
W
Rama
9,305
1,163
111
14
7
155,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role