Player Matchup

Neith
Neith
FedSanya
Neith
Level 44
God Stats
6W - 11L
1,168 SR
Queue Stats
198W - 211L
1,165 Elo+
Solo
Nut
Nut
Oath_keeper0509
Nut
Level 146
God Stats
37W - 20L
1,698 SR
Queue Stats
206W - 188L
1,549 Elo+
Solo
Mercury
Mercury
PapaiJulim
Mercury
Level 157
God Stats
1W - 0L
1,724 SR
Queue Stats
61W - 56L
1,447 Elo+
Solo
Sun Wukong
Sun Wukong
Payiva
Sun Wukong
Level 68
God Stats
113W - 109L
1,554 SR
Queue Stats
454W - 458L
1,408 Elo+
Solo
Ares
Ares
UberDuperRyan
Ares
Level 105
God Stats
4W - 1L
1,535 SR
Queue Stats
60W - 41L
1,521 Elo+
Solo
Team Averages
Level 104
1,536 SR
1,418 Elo+

VS

Team Averages
Level 67
1,532 SR
1,417 Elo+
Cupid
Cupid
MarceloRS80
Cupid
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 29L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Rapiddeathdog
Cthulhu
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 35L
1,443 Elo+
Solo
Cu Chulainn
Cu Chulainn
hmahem
Cu Chulainn
Level 29
God Stats
2W - 4L
1,406 SR
Queue Stats
5W - 10L
1,259 Elo+
Party 1
Raijin
Raijin
miles2morale
Raijin
Level 65
God Stats
12W - 8L
1,754 SR
Queue Stats
70W - 70L
1,466 Elo+
Solo
Thanatos
Thanatos
xqberrr50
Thanatos
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 36L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FedSanya
Neith
12
2 / 3 / 2
6,920
461
7,320
8,147
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

17
7 / 0 / 2
10,178
679
10,217
12,390
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Mercury
PapaiJulim
Mercury
13
0 / 3 / 5
7,166
478
5,553
10,369
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Sun Wukong
Payiva
Sun Wukong
13
1 / 2 / 2
8,056
537
8,621
13,016
18,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
6 / 5 / 3
8,539
569
12,211
15,912
14,636
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,346
490
6,657
11,877
4,803
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
12
1 / 4 / 5
7,458
497
6,664
16,267
13,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cu Chulainn
hmahem
Cu Chulainn
13
2 / 2 / 2
7,769
518
8,631
15,682
14,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
12
0 / 4 / 0
6,924
462
3,428
8,177
2,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
xqberrr50
Thanatos
14
6 / 2 / 1
8,119
541
8,210
12,894
6,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
16
Kills
12
13
Deaths
16
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
FedSanya
Neith
2
3
2
1
L
3
4
1
0.88
W
7
0
2
8
W
Mercury
PapaiJulim
Mercury
0
3
5
0.83
W
Sun Wukong
Payiva
Sun Wukong
1
2
2
1
L
Cthulhu
1
4
5
0.88
W
6
5
3
1.5
L
Cu Chulainn
hmahem
Cu Chulainn
2
2
2
1.5
L
Raijin
0
4
0
0
L
Thanatos
xqberrr50
Thanatos
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,922
Damage
33,590
59,834
Taken
64,897
45,757
Mitigated
43,210
17,337
Healing
23,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
FedSanya
Neith
7,320
1,805
0
1,642
8,147
2,966
60
1,615
6,532
0
39,767
L
6,657
3,600
249
3,690
11,877
4,803
1,054
2,416
9,461
0
41,985
W
10,217
6,155
0
9,219
12,390
5,543
1,142
3,230
9,160
0
98,060
W
Mercury
PapaiJulim
Mercury
5,553
2,685
0
0
10,369
4,445
0
1,367
9,002
0
53,496
W
Sun Wukong
Payiva
Sun Wukong
8,621
2,715
0
2,854
13,016
18,167
407
1,225
11,791
1,981
52,896
L
Cthulhu
6,664
1,121
1,982
3,328
16,267
13,565
0
3,907
12,360
37,352
683
W
12,211
1,949
0
3,622
15,912
14,636
0
2,817
13,095
31,710
0
L
Cu Chulainn
hmahem
Cu Chulainn
8,631
1,781
0
2,391
15,682
14,976
0
2,883
12,799
537
51,475
L
Raijin
3,428
375
0
1,897
8,177
2,967
0
270
7,907
55,343
2,052
L
Thanatos
xqberrr50
Thanatos
8,210
2,245
0
9,741
12,894
6,899
0
3,306
9,588
0
62,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,859
Gold Earned
37,616
401
Minions Killed
372
0
Camps Cleared
0
1,368,979
Distance Traveled
1,384,024
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,920
461
52
3
0
268,686
0
L
Cupid
7,346
490
68
5
0
277,075
0
W
Nut
10,178
679
154
10
0
256,363
0
W
Mercury
7,166
478
79
5
0
318,615
0
W
Sun Wukong
8,056
537
86
6
0
254,433
2
L
Cthulhu
7,458
497
42
3
0
282,996
0
W
Ares
8,539
569
30
2
0
270,882
4
L
Cu Chulainn
7,769
518
76
5
0
283,512
0
L
Raijin
6,924
462
96
6
0
215,280
0
L
Thanatos
8,119
541
90
6
0
325,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role