Player Matchup

Ares
Ares
 
Ares
Level 276
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Sparktucus
Odin
Level 123
God Stats
9W - 6L
1,560 SR
Queue Stats
314W - 272L
1,462 Elo+
Solo
Cthulhu
Cthulhu
V_Goku_Black_V
Cthulhu
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
388W - 370L
1,503 Elo+
Solo
Hou Yi
Hou Yi
xDroMethazine
Hou Yi
Level 106
God Stats
2W - 5L
1,095 SR
Queue Stats
296W - 292L
1,524 Elo+
Solo
Zeus
Zeus
一口气半支烟
Zeus
Level 100
God Stats
14W - 6L
1,269 SR
Queue Stats
568W - 600L
1,443 Elo+
Solo
Team Averages
Level 133
1,385 SR
1,486 Elo+

VS

Team Averages
Level 55
1,528 SR
1,474 Elo+
Maui
Maui
BlahDuke1538
Maui
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,199 Elo+
Solo
Kuzenbo
Kuzenbo
Burning-Monarch1
Kuzenbo
Level 58
God Stats
1W - 6L
1,500 SR
Queue Stats
766W - 804L
1,444 Elo+
Solo
Geb
Geb
Chimpstronaut211
Geb
Level 92
God Stats
4W - 2L
1,424 SR
Queue Stats
91W - 73L
1,622 Elo+
Party 1
Fafnir
Fafnir
LilouDallas
Fafnir
Level 41
God Stats
2W - 1L
1,715 SR
Queue Stats
86W - 79L
1,589 Elo+
Party 1
Neith
Neith
stardes
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
0 / 3 / 14
8,042
731
6,474
14,941
18,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 0 / 10
9,359
851
13,301
18,340
12,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
1 / 2 / 19
8,684
789
10,798
13,126
14,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
7 / 1 / 10
8,794
799
15,158
8,215
5,363
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
3 / 0 / 13
8,808
801
17,915
6,440
3,794
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 3
7,017
638
2,346
13,804
14,579
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 4 / 2
7,937
722
9,435
16,085
23,171
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
2 / 3 / 4
8,242
749
9,202
15,053
15,113
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
13
0 / 3 / 3
7,888
717
6,464
15,015
17,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
stardes
Neith
14
2 / 4 / 3
7,824
711
13,097
12,279
6,716
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
21
Kills
6
6
Deaths
21
66
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
0
3
14
2.33
L
0
7
3
0.21
L
2
4
2
0.75
L
2
3
4
1.33
L
Fafnir
0
3
3
0.5
W
10
0
10
15
W
1
2
19
5.25
L
Neith
stardes
Neith
2
4
3
0.88
W
7
1
10
12
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,646
Damage
40,544
61,062
Taken
72,236
54,242
Mitigated
76,986
24,644
Healing
23,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,474
933
1,140
3,150
14,941
18,045
0
5,537
9,404
12,187
385
L
2,346
1,172
0
0
13,804
14,579
0
6,302
7,502
6,847
0
L
9,435
2,856
561
2,783
16,085
23,171
72
6,408
9,677
14,976
462
L
9,202
556
3,698
5,090
15,053
15,113
0
7,400
7,653
16,894
0
L
Fafnir
6,464
1,554
2,493
4,489
15,015
17,407
0
9,319
5,696
13,401
368
W
13,301
1,179
873
7,886
18,340
12,130
258
6,425
11,915
0
23,691
W
10,798
781
2,739
2,783
13,126
14,910
424
6,575
6,551
19,603
556
L
Neith
stardes
Neith
13,097
3,650
0
4,044
12,279
6,716
19
4,899
7,380
0
33,432
W
15,158
9,084
2,287
2,008
8,215
5,363
464
4,078
4,137
0
23,621
W
17,915
1,865
260
1,518
6,440
3,794
44
4,002
2,438
36,476
1,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,687
Gold Earned
38,908
139
Minions Killed
94
0
Camps Cleared
0
1,146,251
Distance Traveled
1,054,248
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,042
731
15
1
0
208,729
0
L
Maui
7,017
638
7
1
0
202,291
2
L
Kuzenbo
7,937
722
12
1
0
229,314
0
L
Geb
8,242
749
12
1
0
238,386
0
L
Fafnir
7,888
717
16
1
0
193,538
0
W
Odin
9,359
851
31
3
0
259,831
0
W
Cthulhu
8,684
789
18
2
0
236,414
0
L
Neith
7,824
711
47
4
0
190,719
0
W
Hou Yi
8,794
799
26
2
0
220,015
0
W
Zeus
8,808
801
49
4
0
221,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role