Player Matchup

Merlin
Merlin
EXODIA62
Merlin
Level 104
God Stats
2W - 2L
1,429 SR
Queue Stats
35W - 36L
1,480 Elo+
Party 1
Awilix
Awilix
I Le J I
Awilix
Level 156
God Stats
2W - 0L
1,911 SR
Queue Stats
141W - 90L
1,584 Elo+
Party 1
Bacchus
Bacchus
picxou
Bacchus
Level 155
God Stats
1W - 0L
1,497 SR
Queue Stats
59W - 55L
1,507 Elo+
Party 1
Team Averages
Level 138
1,612 SR
1,524 Elo+

VS

Team Averages
Level 134
1,589 SR
1,618 Elo+
Janus
Janus
BobSalami
Janus
Level 129
God Stats
1W - 1L
1,565 SR
Queue Stats
18W - 10L
1,728 Elo+
Party 2
Anhur
Anhur
GlitchySnake-8
Anhur
Level 147
God Stats
0W - 1L
1,624 SR
Queue Stats
13W - 20L
1,398 Elo+
Solo
Hercules
Hercules
The0neWh0Nox
Hercules
Level 126
God Stats
2W - 2L
1,577 SR
Queue Stats
18W - 10L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EXODIA62
Merlin
12
0 / 2 / 4
6,854
685
4,426
4,140
1,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Awilix
I Le J I
Awilix
14
4 / 0 / 0
7,824
782
5,051
4,681
3,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
picxou
Bacchus
12
0 / 1 / 4
6,779
678
6,407
9,170
8,002
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BobSalami
Janus
13
3 / 0 / 0
7,765
777
5,068
3,702
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 1
6,255
626
1,506
7,576
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hercules
The0neWh0Nox
Hercules
12
0 / 0 / 2
6,586
659
6,888
8,755
7,998
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
6
4
Kills
3
3
Deaths
4
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
BobSalami
Janus
3
0
0
3
W
Merlin
EXODIA62
Merlin
0
2
4
1
L
0
4
1
0.13
W
Awilix
I Le J I
Awilix
4
0
0
4
L
Hercules
The0neWh0Nox
Hercules
0
0
2
1
W
Bacchus
picxou
Bacchus
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,884
Damage
13,462
17,991
Taken
20,033
12,776
Mitigated
12,456
3,637
Healing
3,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
BobSalami
Janus
5,068
551
0
0
3,702
1,446
150
2,014
1,355
39,634
0
W
Merlin
EXODIA62
Merlin
4,426
182
0
250
4,140
1,655
0
1,156
2,742
30,223
1,246
L
1,506
255
142
1,495
7,576
3,012
50
2,586
4,465
0
11,198
W
Awilix
I Le J I
Awilix
5,051
1,071
0
1,020
4,681
3,119
0
1,445
2,953
0
23,326
L
Hercules
The0neWh0Nox
Hercules
6,888
1,144
0
1,506
8,755
7,998
0
4,607
3,598
1,142
13,707
W
Bacchus
picxou
Bacchus
6,407
452
0
2,367
9,170
8,002
0
2,656
5,914
12,832
2,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,457
Gold Earned
20,606
132
Minions Killed
122
0
Camps Cleared
0
617,558
Distance Traveled
581,066
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,765
777
89
9
0
201,573
1
W
Merlin
6,854
685
82
8
0
178,922
0
L
Anhur
6,255
626
23
2
0
158,067
0
W
Awilix
7,824
782
32
3
0
225,414
0
L
Hercules
6,586
659
10
1
0
221,426
0
W
Bacchus
6,779
678
18
2
0
213,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role