Player Matchup

Ix Chel
Ix Chel
Bronze II
 
Ix Chel
Bronze II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver III
Cupti
Ishtar
Silver III
Level 100
God Stats
0W - 3L
1,500 SR
Queue Stats
317W - 326L
1,050 MMR
Solo
Bacchus
Bacchus
Silver III
Scruffsy3000
Bacchus
Silver III
Level 52
God Stats
31W - 43L
1,365 SR
Queue Stats
78W - 99L
1,028 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
SxK_OnlyStr33tJR
Gilgamesh
Silver III
Level 122
God Stats
15W - 19L
1,446 SR
Queue Stats
102W - 110L
1,026 MMR
Solo
Mercury
Mercury
Silver V
crossfranklin
Mercury
Silver V
Level 143
God Stats
3W - 2L
1,500 SR
Queue Stats
74W - 109L
654 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,462 SR
1,052 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,302 SR
979 MMR
Hun Batz
Hun Batz
Silver I
DunkinDnutz
Hun Batz
Silver I
Level 141
God Stats
15W - 20L
1,218 SR
Queue Stats
148W - 173L
1,152 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
Loveisfak35938
Cthulhu
Bronze IV
Level 64
God Stats
6W - 8L
1,623 SR
Queue Stats
107W - 147L
345 MMR
Solo
Chang'e
Chang'e
Silver I
ViiKauai
Chang'e
Silver I
Level 128
God Stats
2W - 7L
1,065 SR
Queue Stats
214W - 240L
1,146 MMR
Solo
Cernunnos
Cernunnos
Silver I
jamalsmith1927
Cernunnos
Silver I
Level 157
God Stats
2W - 3L
1,332 SR
Queue Stats
132W - 147L
1,097 MMR
Solo
Nemesis
Nemesis
Silver II
oh Moxy
Nemesis
Silver II
Level 109
God Stats
1W - 2L
1,270 SR
Queue Stats
35W - 42L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
1 / 1 / 0
3,375
675
516
2,354
775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
Cupti
Ishtar
5
3 / 0 / 0
3,420
684
2,235
2,831
858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bacchus
Scruffsy3000
Bacchus
5
0 / 1 / 3
3,467
693
1,912
5,376
2,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
5
0 / 3 / 0
3,090
618
1,123
5,853
3,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
4
0 / 0 / 1
2,756
551
451
2,266
726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
KukulkanAo KuangXbalanquePoseidon

VS

Bans
Bake KujiraMulanAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DunkinDnutz
Hun Batz
7
3 / 0 / 0
3,812
762
1,979
2,998
911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 2 / 1
3,105
621
1,586
4,365
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
ViiKauai
Chang'e
7
0 / 1 / 1
3,735
747
1,026
2,076
599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cernunnos
jamalsmith1927
Cernunnos
5
0 / 1 / 1
3,230
646
2,120
2,387
734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
oh Moxy
Nemesis
7
2 / 0 / 1
4,220
844
3,085
3,153
1,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
5
5
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
1
0
1
L
Ishtar
Cupti
Ishtar
3
0
0
3
W
Hun Batz
DunkinDnutz
Hun Batz
3
0
0
3
W
0
2
1
0.25
L
Bacchus
Scruffsy3000
Bacchus
0
1
3
1.5
L
Gilgamesh
0
3
0
0
W
Chang'e
ViiKauai
Chang'e
0
1
1
0.5
L
Mercury
0
0
1
0.5
W
Cernunnos
jamalsmith1927
Cernunnos
0
1
1
0.5
W
Nemesis
oh Moxy
Nemesis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,237
Damage
9,796
18,680
Taken
14,979
8,336
Mitigated
6,246
6,124
Healing
4,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
516
167
50
935
2,354
775
0
1,026
1,328
13,327
992
L
Ishtar
Cupti
Ishtar
2,235
1,374
0
1,050
2,831
858
0
618
2,213
0
13,780
W
Hun Batz
DunkinDnutz
Hun Batz
1,979
350
0
1,777
2,998
911
0
121
2,877
0
18,049
W
1,586
198
0
276
4,365
2,201
0
875
3,490
10,627
0
L
Bacchus
Scruffsy3000
Bacchus
1,912
265
0
2,155
5,376
2,837
0
864
4,512
10,107
202
L
Gilgamesh
1,123
253
0
1,184
5,853
3,140
0
0
5,484
0
14,584
W
Chang'e
ViiKauai
Chang'e
1,026
95
0
491
2,076
599
0
516
1,560
19,178
0
L
Mercury
451
0
0
750
2,266
726
0
104
2,162
0
4,592
W
Cernunnos
jamalsmith1927
Cernunnos
2,120
1,156
0
896
2,387
734
0
830
1,557
0
15,567
W
Nemesis
oh Moxy
Nemesis
3,085
1,457
0
1,330
3,153
1,801
0
0
2,909
0
21,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,108
Gold Earned
18,102
94
Minions Killed
150
0
Camps Cleared
0
448,270
Distance Traveled
548,847
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
3,375
675
19
4
0
89,345
0
L
Ishtar
3,420
684
36
7
0
99,128
2
W
Hun Batz
3,812
762
35
7
0
138,516
0
W
Cthulhu
3,105
621
14
3
0
100,222
1
L
Bacchus
3,467
693
6
1
0
101,438
0
L
Gilgamesh
3,090
618
24
5
0
93,910
0
W
Chang'e
3,735
747
33
7
0
107,878
0
L
Mercury
2,756
551
9
2
0
64,449
0
W
Cernunnos
3,230
646
31
6
0
94,507
0
W
Nemesis
4,220
844
37
7
0
107,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role