Player Matchup

Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Leo_NoCaprio__
Ix Chel
Gold IV
Level 155
God Stats
6W - 5L
1,858 SR
Queue Stats
65W - 77L
1,569 MMR
Solo
Thor
Thor
Gold V
PantherYX
Thor
Gold V
Level 159
God Stats
15W - 16L
1,528 SR
Queue Stats
226W - 234L
1,319 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Perrobiejo
Kuzenbo
Gold II
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 62L
1,746 MMR
Solo
Izanami
Izanami
Bronze III
TeMNiY
Izanami
Bronze III
Level 55
God Stats
1W - 2L
1,796 SR
Queue Stats
2W - 7L
1,355 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,636 SR
1,498 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,546 SR
1,619 MMR
Anhur
Anhur
Silver IV
 
Anhur
Silver IV
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold V
 
Ravana
Gold V
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver I
DrME9672
Tiamat
Silver I
Level 132
God Stats
4W - 2L
1,656 SR
Queue Stats
61W - 63L
1,204 MMR
Solo
Athena
Athena
Platinum I
GioGioZer
Athena
Platinum I
Level 144
God Stats
6W - 4L
1,576 SR
Queue Stats
159W - 154L
2,020 MMR
Party 1
Chaac
Chaac
Gold I
Seeker0fDarkness
Chaac
Gold I
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 16L
1,870 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
1 / 1 / 0
5,413
492
4,747
6,764
5,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
0 / 2 / 1
5,867
533
3,081
4,341
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Thor
10
2 / 1 / 1
5,526
502
4,305
9,086
3,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Perrobiejo
Kuzenbo
9
1 / 2 / 1
5,415
492
2,612
6,365
5,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
TeMNiY
Izanami
8
0 / 5 / 0
4,701
427
4,124
8,794
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KukulkanJanusXbalanque

VS

Bans
CliodhnaSusanoOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 1 / 4
6,706
610
5,755
6,638
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ravana
 
Ravana
11
4 / 1 / 0
6,002
546
3,818
4,746
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
DrME9672
Tiamat
11
0 / 1 / 2
5,763
524
2,567
5,137
2,741
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Athena
GioGioZer
Athena
9
1 / 0 / 3
5,677
516
3,313
8,057
4,847
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 1 / 0
6,497
591
6,250
11,171
9,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
8
11
Deaths
4
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
1
1
0
1
W
Anhur
 
Anhur
2
1
4
4
W
Ravana
 
Ravana
4
1
0
4
W
Tiamat
DrME9672
Tiamat
0
1
2
1
W
Athena
GioGioZer
Athena
1
0
3
2.5
L
0
2
1
0.25
L
Thor
2
1
1
2.5
L
Kuzenbo
Perrobiejo
Kuzenbo
1
2
1
0.75
W
1
1
0
1
L
Izanami
TeMNiY
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,869
Damage
21,703
35,350
Taken
35,749
19,176
Mitigated
21,894
5,830
Healing
12,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
4,747
1,906
0
2,010
6,764
5,979
0
240
6,524
0
36,308
W
Anhur
 
Anhur
5,755
3,175
0
2,374
6,638
2,202
0
1,093
5,545
0
56,651
W
Ravana
 
Ravana
3,818
851
0
616
4,746
2,248
0
466
4,280
0
43,699
W
Tiamat
DrME9672
Tiamat
2,567
0
0
2,142
5,137
2,741
0
2,075
3,062
41,847
0
W
Athena
GioGioZer
Athena
3,313
713
1,219
2,223
8,057
4,847
0
1,401
6,656
17,507
752
L
3,081
221
455
964
4,341
1,680
0
1,445
2,896
39,364
1,148
L
Thor
4,305
1,285
0
625
9,086
3,680
0
2,227
6,859
0
44,116
L
Kuzenbo
Perrobiejo
Kuzenbo
2,612
1,601
0
504
6,365
5,677
0
1,249
5,116
14,127
849
W
6,250
836
0
3,468
11,171
9,856
0
583
9,942
0
53,041
L
Izanami
TeMNiY
Izanami
4,124
2,940
0
1,272
8,794
2,160
0
679
8,115
0
29,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,922
Gold Earned
30,645
284
Minions Killed
367
0
Camps Cleared
0
993,065
Distance Traveled
1,110,291
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
5,413
492
56
5
0
158,595
0
W
Anhur
6,706
610
87
8
0
181,271
4
W
Ravana
6,002
546
67
6
0
235,456
0
W
Tiamat
5,763
524
77
7
0
223,352
1
W
Athena
5,677
516
28
3
0
240,458
3
L
Ix Chel
5,867
533
93
8
0
216,255
2
L
Thor
5,526
502
61
6
0
224,207
0
L
Kuzenbo
5,415
492
20
2
0
206,520
0
W
Chaac
6,497
591
108
10
0
229,754
0
L
Izanami
4,701
427
54
5
0
187,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role