Player Matchup

Medusa
Medusa
 
Medusa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Ruseneca
Ao Kuang
Level 115
God Stats
91W - 106L
1,466 SR
Queue Stats
677W - 675L
1,530 Elo+
Solo
Ra
Ra
angelieblack
Ra
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 32L
1,352 Elo+
Solo
Vamana
Vamana
欢乐的中年大叔
Vamana
Level 56
God Stats
0W - 2L
1,280 SR
Queue Stats
7W - 16L
1,308 Elo+
Party 1
Ares
Ares
正义的愚者
Ares
Level 8
God Stats
2W - 2L
1,621 SR
Queue Stats
3W - 10L
1,285 Elo+
Party 1
Team Averages
Level 61
1,473 SR
1,395 Elo+

VS

Team Averages
Level 110
1,357 SR
1,368 Elo+
Nut
Nut
MultiPaint
Nut
Level 129
God Stats
5W - 3L
1,368 SR
Queue Stats
8W - 9L
1,332 Elo+
Solo
Discordia
Discordia
Viliko
Discordia
Level 123
God Stats
3W - 2L
1,307 SR
Queue Stats
59W - 52L
1,098 Elo+
Solo
Cthulhu
Cthulhu
h_colonel
Cthulhu
Level 121
God Stats
78W - 48L
1,316 SR
Queue Stats
886W - 906L
1,447 Elo+
Solo
Mercury
Mercury
happy-predator7
Mercury
Level 123
God Stats
2W - 3L
1,271 SR
Queue Stats
199W - 197L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
kador kainfry
Cu Chulainn
Level 52
God Stats
84W - 89L
1,522 SR
Queue Stats
108W - 118L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 0 / 1
5,701
475
4,993
6,698
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Ruseneca
Ao Kuang
10
2 / 3 / 0
6,106
509
3,675
11,803
4,022
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 6 / 1
5,826
486
486
8,711
3,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 4 / 1
6,403
534
5,609
12,306
10,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 2 / 1
6,084
507
5,481
10,883
9,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 0
6,218
518
6,769
7,419
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Discordia
Viliko
Discordia
13
4 / 1 / 5
8,174
681
8,551
3,080
1,054
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
h_colonel
Cthulhu
12
1 / 0 / 1
6,918
577
4,490
7,722
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 1 / 1
7,233
603
8,036
10,274
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cu Chulainn
kador kainfry
Cu Chulainn
12
3 / 0 / 0
7,555
630
5,116
6,141
3,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
15
15
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
0
1
1.5
W
1
2
0
0.5
L
Ao Kuang
Ruseneca
Ao Kuang
2
3
0
0.67
W
Discordia
Viliko
Discordia
4
1
5
6.5
L
0
6
1
0.08
W
Cthulhu
h_colonel
Cthulhu
1
0
1
1.5
W
6
1
1
6.5
W
Cu Chulainn
kador kainfry
Cu Chulainn
3
0
0
3
L
0
4
1
0.13
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,244
Damage
32,962
50,401
Taken
34,636
30,283
Mitigated
19,392
13,792
Healing
9,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,993
1,576
0
2,953
6,698
2,746
0
2,123
4,575
0
42,282
W
6,769
4,204
0
3,103
7,419
2,875
920
3,403
4,016
0
47,569
L
Ao Kuang
Ruseneca
Ao Kuang
3,675
1,394
0
3,815
11,803
4,022
0
1,179
10,539
28,755
3,001
W
Discordia
Viliko
Discordia
8,551
317
0
294
3,080
1,054
27
977
2,103
54,907
2,004
L
486
215
36
1,375
8,711
3,158
0
4,892
3,536
34,312
0
W
Cthulhu
h_colonel
Cthulhu
4,490
268
72
2,688
7,722
7,415
261
1,596
6,126
36,387
0
W
8,036
5,522
14
2,001
10,274
4,395
76
2,814
7,244
0
53,550
W
Cu Chulainn
kador kainfry
Cu Chulainn
5,116
1,010
0
1,342
6,141
3,653
383
346
5,330
0
50,335
L
5,609
2,694
0
3,222
12,306
10,938
0
1,707
10,547
0
43,094
L
5,481
302
0
2,391
10,883
9,419
0
2,367
8,516
19,736
1,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,120
Gold Earned
36,098
306
Minions Killed
414
0
Camps Cleared
0
1,152,693
Distance Traveled
1,228,456
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,701
475
58
5
0
225,039
1
W
Nut
6,218
518
90
8
0
213,118
0
L
Ao Kuang
6,106
509
61
5
0
264,538
0
W
Discordia
8,174
681
111
9
0
246,844
0
L
Ra
5,826
486
70
6
0
217,873
3
W
Cthulhu
6,918
577
55
5
0
251,058
0
W
Mercury
7,233
603
73
6
0
272,171
0
W
Cu Chulainn
7,555
630
85
7
0
245,265
0
L
Vamana
6,403
534
84
7
0
216,210
0
L
Ares
6,084
507
33
3
0
229,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role