Player Matchup

Kukulkan
Kukulkan
Asunasblade
Kukulkan
Level 239
God Stats
52W - 44L
1,537 SR
Queue Stats
183W - 213L
1,470 Elo+
Party 1
Ullr
Ullr
ITHIRZTI
Ullr
Level 79
God Stats
1W - 4L
1,289 SR
Queue Stats
29W - 53L
1,189 Elo+
Party 1
Ra
Ra
Ian0196
Ra
Level 191
God Stats
2W - 6L
1,500 SR
Queue Stats
280W - 274L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
ObeyArkAngel
Sun Wukong
Level 14
God Stats
2W - 6L
1,272 SR
Queue Stats
6W - 13L
1,147 Elo+
Party 1
Arachne
Arachne
PsychREAP
Arachne
Level 148
God Stats
2W - 4L
1,371 SR
Queue Stats
110W - 117L
1,470 Elo+
Party 1
Team Averages
Level 134
1,394 SR
1,359 Elo+

VS

Team Averages
Level 142
1,468 SR
1,422 Elo+
Thoth
Thoth
 
Thoth
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ChooChoooooo
Kuzenbo
Level 119
God Stats
3W - 2L
1,382 SR
Queue Stats
67W - 70L
1,438 Elo+
Solo
Nut
Nut
Criner24
Nut
Level 135
God Stats
31W - 25L
1,508 SR
Queue Stats
261W - 238L
1,482 Elo+
Solo
Tyr
Tyr
EditedPlace
Tyr
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,173 Elo+
Solo
Tsukuyomi
Tsukuyomi
Riot_Control808
Tsukuyomi
Level 157
God Stats
3W - 2L
1,451 SR
Queue Stats
128W - 123L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Asunasblade
Kukulkan
14
2 / 2 / 2
7,793
487
5,298
6,250
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ullr
1
0 / 0 / 0
4,622
289
0
467
133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

15
0 / 1 / 0
7,807
488
361
11,740
6,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
ObeyArkAngel
Sun Wukong
12
1 / 4 / 2
7,412
463
3,059
10,054
5,537
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
PsychREAP
Arachne
14
6 / 4 / 2
8,022
501
10,727
16,499
7,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
13
0 / 2 / 4
8,343
521
4,464
8,362
2,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
ChooChoooooo
Kuzenbo
13
1 / 1 / 4
8,061
504
2,313
11,245
13,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
1 / 1 / 0
9,523
595
4,423
4,473
2,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
5 / 3 / 1
8,778
549
5,363
10,950
9,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tsukuyomi
Riot_Control808
Tsukuyomi
15
4 / 3 / 2
8,441
528
8,001
12,260
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
9
Kills
11
11
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
2
4
1
L
Kukulkan
Asunasblade
Kukulkan
2
2
2
1.5
W
Kuzenbo
ChooChoooooo
Kuzenbo
1
1
4
3
W
1
1
0
1
W
5
3
1
1.83
L
Ullr
0
0
0
0
L
0
1
0
0
L
Sun Wukong
ObeyArkAngel
Sun Wukong
1
4
2
0.5
L
Arachne
PsychREAP
Arachne
6
4
2
1.75
W
Tsukuyomi
Riot_Control808
Tsukuyomi
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,445
Damage
24,564
45,010
Taken
47,290
21,457
Mitigated
32,625
9,985
Healing
10,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
4,464
408
0
2,350
8,362
2,963
510
2,432
5,930
58,922
0
L
Kukulkan
Asunasblade
Kukulkan
5,298
432
0
500
6,250
2,205
0
3,287
2,963
51,028
0
W
Kuzenbo
ChooChoooooo
Kuzenbo
2,313
991
0
1,324
11,245
13,497
0
1,390
9,855
33,926
1,452
W
4,423
3,186
0
1,346
4,473
2,046
2,788
0
4,473
0
94,965
W
5,363
701
0
900
10,950
9,246
463
486
10,464
0
45,883
L
Ullr
0
0
0
0
467
133
0
0
467
0
0
L
361
0
585
5,227
11,740
6,503
43
1,142
10,598
75,453
0
L
Sun Wukong
ObeyArkAngel
Sun Wukong
3,059
1,203
158
792
10,054
5,537
119
0
10,054
0
36,904
L
Arachne
PsychREAP
Arachne
10,727
8,291
0
2,723
16,499
7,079
84
2,145
14,354
0
49,727
W
Tsukuyomi
Riot_Control808
Tsukuyomi
8,001
2,228
0
4,782
12,260
4,873
682
1,351
10,909
0
64,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,656
Gold Earned
43,146
346
Minions Killed
471
0
Camps Cleared
0
1,288,082
Distance Traveled
1,545,014
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
8,343
521
101
6
0
248,311
1
L
Kukulkan
7,793
487
112
7
0
324,383
5
W
Kuzenbo
8,061
504
36
2
0
330,445
7
W
Nut
9,523
595
159
10
0
275,687
0
W
Tyr
8,778
549
60
4
0
329,184
1
L
Ullr
4,622
289
0
0
0
16,643
0
L
Ra
7,807
488
114
7
0
278,117
4
L
Sun Wukong
7,412
463
56
4
0
328,925
0
L
Arachne
8,022
501
64
4
0
340,014
0
W
Tsukuyomi
8,441
528
115
7
0
361,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role