Player Matchup

Danzaburou
Danzaburou
Dracoexe
Danzaburou
Level 91
God Stats
28W - 14L
1,844 SR
Queue Stats
60W - 44L
1,665 Elo+
Solo
Scylla
Scylla
Shoexinii
Scylla
Level 157
God Stats
6W - 4L
1,528 SR
Queue Stats
44W - 39L
1,541 Elo+
Solo
Kuzenbo
Kuzenbo
SwaggyDDee
Kuzenbo
Level 128
God Stats
3W - 3L
1,615 SR
Queue Stats
53W - 44L
1,565 Elo+
Party 1
Fenrir
Fenrir
SwaggyVee
Fenrir
Level 126
God Stats
3W - 0L
1,302 SR
Queue Stats
54W - 43L
1,604 Elo+
Party 1
Surtr
Surtr
therealtomric
Surtr
Level 119
God Stats
4W - 4L
1,337 SR
Queue Stats
60W - 56L
1,567 Elo+
Party 1
Team Averages
Level 124
1,525 SR
1,589 Elo+

VS

Team Averages
Level 107
1,589 SR
1,524 Elo+
Nut
Nut
Anleen_maril
Nut
Level 61
God Stats
0W - 1L
1,639 SR
Queue Stats
1W - 3L
1,407 Elo+
Solo
Fenrir
Fenrir
Insideoutoreo_98
Fenrir
Level 102
God Stats
6W - 5L
1,692 SR
Queue Stats
66W - 59L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
dawnofrebirth
Nu Wa
Level 158
God Stats
4W - 9L
1,378 SR
Queue Stats
453W - 423L
1,552 Elo+
Solo
Bellona
Bellona
mrgoob1209
Bellona
Level 113
God Stats
8W - 4L
1,674 SR
Queue Stats
75W - 69L
1,543 Elo+
Party 2
Charon
Charon
spumaliscious
Charon
Level 103
God Stats
2W - 3L
1,562 SR
Queue Stats
72W - 66L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dracoexe
Danzaburou
12
1 / 0 / 3
6,968
581
7,079
5,411
2,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Shoexinii
Scylla
13
3 / 1 / 0
7,360
613
4,471
6,193
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
SwaggyDDee
Kuzenbo
11
2 / 0 / 2
6,460
538
4,174
9,655
8,689
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fenrir
SwaggyVee
Fenrir
12
1 / 2 / 3
6,296
525
3,298
10,577
4,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 0
6,640
553
4,994
12,084
7,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,935
495
2,906
9,166
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 1 / 1
6,115
510
3,459
9,698
4,082
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 1 / 1
6,991
583
9,076
8,530
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bellona
mrgoob1209
Bellona
13
0 / 1 / 1
7,534
628
6,681
8,172
9,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
2 / 1 / 0
5,914
493
3,881
6,090
4,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
8
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
Dracoexe
Danzaburou
1
0
3
2.5
L
0
1
1
0.5
W
Scylla
Shoexinii
Scylla
3
1
0
3
W
Kuzenbo
SwaggyDDee
Kuzenbo
2
0
2
3
W
Fenrir
SwaggyVee
Fenrir
1
2
3
1.25
L
1
1
1
1.5
L
Bellona
mrgoob1209
Bellona
0
1
1
0.5
L
2
1
0
2
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,016
Damage
26,003
43,920
Taken
41,656
26,081
Mitigated
23,405
11,048
Healing
13,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,906
1,587
0
1,171
9,166
3,118
0
928
8,238
0
35,659
W
Danzaburou
Dracoexe
Danzaburou
7,079
3,488
0
2,300
5,411
2,351
73
961
4,450
0
54,791
L
3,459
1,190
0
5,839
9,698
4,082
0
1,359
8,280
0
51,203
W
Scylla
Shoexinii
Scylla
4,471
523
0
1,078
6,193
2,196
0
3,896
2,297
60,185
823
W
Kuzenbo
SwaggyDDee
Kuzenbo
4,174
2,074
0
1,672
9,655
8,689
183
3,742
5,913
15,795
1,795
W
Fenrir
SwaggyVee
Fenrir
3,298
592
0
800
10,577
4,944
0
3,751
6,826
0
49,774
L
9,076
1,704
0
1,878
8,530
2,900
0
4,139
4,222
61,941
0
L
Bellona
mrgoob1209
Bellona
6,681
1,688
0
2,900
8,172
9,051
0
310
7,208
0
65,647
L
3,881
800
0
1,426
6,090
4,254
0
1,629
4,456
14,724
1,280
W
4,994
1,753
0
5,198
12,084
7,901
0
441
10,862
1,264
46,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,724
Gold Earned
32,489
397
Minions Killed
395
0
Camps Cleared
0
1,246,049
Distance Traveled
1,134,667
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,935
495
64
5
0
218,369
0
W
Danzaburou
6,968
581
99
8
0
239,092
4
L
Fenrir
6,115
510
87
7
0
263,500
1
W
Scylla
7,360
613
115
10
0
231,951
4
W
Kuzenbo
6,460
538
19
2
0
252,144
3
W
Fenrir
6,296
525
73
6
0
290,005
0
L
Nu Wa
6,991
583
91
8
0
233,565
2
L
Bellona
7,534
628
127
11
0
216,532
4
L
Charon
5,914
493
26
2
0
202,701
6
W
Surtr
6,640
553
91
8
0
232,857
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role