Player Matchup

Chang'e
Chang'e
FillYouWith
Chang'e
Level 123
God Stats
1W - 2L
1,235 SR
Queue Stats
126W - 156L
1,508 Elo+
Party 2
Thanatos
Thanatos
HalfpennyCLUTCH
Thanatos
Level 146
God Stats
1W - 3L
1,460 SR
Queue Stats
160W - 186L
1,518 Elo+
Party 2
Odin
Odin
MPetuskey71
Odin
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
126W - 141L
1,501 Elo+
Party 2
Gilgamesh
Gilgamesh
Str8Pressure252
Gilgamesh
Level 87
God Stats
10W - 12L
1,823 SR
Queue Stats
217W - 213L
1,569 Elo+
Party 3
Hades
Hades
fishlocs03
Hades
Level 54
God Stats
97W - 80L
1,669 SR
Queue Stats
163W - 142L
1,601 Elo+
Party 3
Team Averages
Level 108
1,537 SR
1,539 Elo+

VS

Team Averages
Level 108
1,698 SR
1,472 Elo+
He Bo
He Bo
Fleegyboy
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 71L
1,461 Elo+
Party 1
Osiris
Osiris
ItzBigShotBob
Osiris
Level 104
God Stats
9W - 8L
1,762 SR
Queue Stats
158W - 183L
1,433 Elo+
Party 1
Pele
Pele
MisterWrldwide
Pele
Level 77
God Stats
20W - 12L
1,762 SR
Queue Stats
87W - 83L
1,491 Elo+
Party 1
Khepri
Khepri
Subjutsu
Khepri
Level 87
God Stats
3W - 2L
1,659 SR
Queue Stats
58W - 74L
1,500 Elo+
Party 1
Artemis
Artemis
Super Walnut23
Artemis
Level 143
God Stats
3W - 2L
1,810 SR
Queue Stats
68W - 92L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
FillYouWith
Chang'e
11
1 / 1 / 5
6,603
550
5,635
9,152
2,992
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Thanatos
12
4 / 2 / 2
6,774
565
4,812
9,970
3,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 3
5,781
482
6,538
11,554
7,374
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Str8Pressure252
Gilgamesh
14
5 / 0 / 4
8,325
694
11,485
11,161
8,523
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hades
13
4 / 0 / 5
7,406
617
7,041
8,249
4,298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Fleegyboy
He Bo
9
0 / 4 / 0
5,416
451
1,944
6,811
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

10
0 / 4 / 0
5,601
467
4,304
12,429
11,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 1
5,510
459
5,087
11,790
5,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
Subjutsu
Khepri
10
1 / 3 / 2
6,069
506
4,268
11,076
9,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 2 / 1
6,045
504
10,156
7,820
3,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
3
3
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
FillYouWith
Chang'e
1
1
5
3.5
L
He Bo
Fleegyboy
He Bo
0
4
0
0
W
Thanatos
4
2
2
2.5
L
0
4
0
0
W
2
0
3
3.5
L
0
3
1
0.17
W
Gilgamesh
Str8Pressure252
Gilgamesh
5
0
4
7
L
Khepri
Subjutsu
Khepri
1
3
2
0.67
L
2
2
1
1.25
W
Hades
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,511
Damage
25,759
50,086
Taken
49,926
27,073
Mitigated
32,291
22,670
Healing
13,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
FillYouWith
Chang'e
5,635
606
2,216
3,794
9,152
2,992
0
1,527
7,625
33,254
0
L
He Bo
Fleegyboy
He Bo
1,944
88
0
734
6,811
1,963
0
3,419
3,392
27,251
0
W
Thanatos
4,812
1,193
0
7,822
9,970
3,886
528
503
9,467
0
41,737
L
4,304
2,588
0
4,322
12,429
11,986
0
442
11,192
0
37,311
W
6,538
1,387
0
1,653
11,554
7,374
0
1,635
9,919
0
31,113
L
5,087
1,372
0
3,656
11,790
5,564
0
2,120
9,574
0
47,212
W
Gilgamesh
Str8Pressure252
Gilgamesh
11,485
4,133
0
2,584
11,161
8,523
0
0
11,161
0
61,974
L
Khepri
Subjutsu
Khepri
4,268
532
0
1,883
11,076
9,135
0
3,502
7,574
16,978
1,435
L
10,156
3,804
0
2,790
7,820
3,643
0
2,899
4,921
0
42,995
W
Hades
7,041
0
449
4,152
8,249
4,298
237
2,261
5,988
47,095
2,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,889
Gold Earned
28,641
353
Minions Killed
284
0
Camps Cleared
0
1,171,063
Distance Traveled
1,113,421
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,603
550
48
4
0
215,476
0
L
He Bo
5,416
451
59
5
0
194,438
0
W
Thanatos
6,774
565
63
5
0
267,219
0
L
Osiris
5,601
467
67
6
0
195,051
2
W
Odin
5,781
482
42
4
0
232,093
0
L
Pele
5,510
459
80
7
0
281,709
0
W
Gilgamesh
8,325
694
118
10
0
207,198
3
L
Khepri
6,069
506
19
2
0
222,860
0
L
Artemis
6,045
504
59
5
0
219,363
0
W
Hades
7,406
617
82
7
0
249,077
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role