Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Agentedakaos
Odin
Level 82
God Stats
5W - 6L
1,682 SR
Queue Stats
31W - 37L
1,499 Elo+
Party 2
Bake Kujira
Bake Kujira
ManuzinhaDlx
Bake Kujira
Level 89
God Stats
2W - 4L
1,285 SR
Queue Stats
37W - 37L
1,564 Elo+
Party 2
Hun Batz
Hun Batz
SτarDusk
Hun Batz
Level 149
God Stats
5W - 3L
1,743 SR
Queue Stats
154W - 149L
1,558 Elo+
Solo
Nut
Nut
Xucurus
Nut
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 14L
1,384 Elo+
Party 2
Team Averages
Level 114
1,542 SR
1,501 Elo+

VS

Team Averages
Level 101
1,526 SR
1,465 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
LordamArth
Chang'e
Level 138
God Stats
6W - 6L
1,521 SR
Queue Stats
51W - 43L
1,515 Elo+
Solo
Bacchus
Bacchus
SxTnJD
Bacchus
Level 25
God Stats
9W - 10L
1,436 SR
Queue Stats
93W - 112L
1,395 Elo+
Party 1
Zhong Kui
Zhong Kui
oscar-cb24
Zhong Kui
Level 29
God Stats
5W - 4L
1,672 SR
Queue Stats
68W - 73L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 1 / 0
9,001
692
14,655
10,911
4,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 1 / 1
6,279
483
3,881
7,508
6,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bake Kujira
ManuzinhaDlx
Bake Kujira
8
0 / 3 / 1
5,736
441
5,061
12,371
8,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
SτarDusk
Hun Batz
13
2 / 4 / 4
7,126
548
8,562
14,235
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nut
11
0 / 7 / 0
6,023
463
3,707
11,403
4,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
6 / 3 / 1
8,380
645
10,207
12,469
5,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ullr
 
Ullr
12
3 / 2 / 9
7,213
555
6,610
8,547
3,581
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
LordamArth
Chang'e
13
1 / 1 / 2
7,428
571
6,746
8,654
4,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
SxTnJD
Bacchus
10
5 / 2 / 6
7,527
579
7,943
11,146
11,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
oscar-cb24
Zhong Kui
11
1 / 3 / 5
6,370
490
5,519
10,202
7,475
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
11
Kills
16
16
Deaths
11
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
9
1
0
9
W
Danzaburou
 
Danzaburou
6
3
1
2.17
W
Ullr
 
Ullr
3
2
9
3.75
L
0
1
1
0.5
W
Chang'e
LordamArth
Chang'e
1
1
2
2
L
Bake Kujira
ManuzinhaDlx
Bake Kujira
0
3
1
0.17
W
Bacchus
SxTnJD
Bacchus
5
2
6
4
L
Hun Batz
SτarDusk
Hun Batz
2
4
4
1
L
Nut
0
7
0
0
W
Zhong Kui
oscar-cb24
Zhong Kui
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,866
Damage
37,025
56,428
Taken
51,018
29,446
Mitigated
33,497
16,570
Healing
16,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
14,655
7,318
0
5,256
10,911
4,620
563
4,233
6,678
61,250
9,470
W
Danzaburou
 
Danzaburou
10,207
4,423
0
3,616
12,469
5,685
0
4,458
7,967
0
72,177
W
Ullr
 
Ullr
6,610
2,503
0
1,000
8,547
3,581
224
1,841
6,706
0
47,517
L
3,881
759
0
1,268
7,508
6,052
0
3,912
3,596
0
37,177
W
Chang'e
LordamArth
Chang'e
6,746
945
840
4,915
8,654
4,782
0
2,264
5,892
46,353
2,534
L
Bake Kujira
ManuzinhaDlx
Bake Kujira
5,061
3,107
216
2,971
12,371
8,288
0
4,990
7,381
29,472
1,132
W
Bacchus
SxTnJD
Bacchus
7,943
1,787
167
2,880
11,146
11,974
165
4,658
6,449
22,332
2,134
L
Hun Batz
SτarDusk
Hun Batz
8,562
3,054
0
5,181
14,235
6,095
0
3,135
11,100
0
61,284
L
Nut
3,707
2,394
0
1,678
11,403
4,391
0
2,805
8,598
0
37,342
W
Zhong Kui
oscar-cb24
Zhong Kui
5,519
608
0
3,303
10,202
7,475
0
6,111
4,047
31,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,165
Gold Earned
36,918
364
Minions Killed
364
0
Camps Cleared
0
1,316,991
Distance Traveled
1,334,093
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,001
692
107
8
0
270,275
1
W
Danzaburou
8,380
645
113
9
0
293,059
0
W
Ullr
7,213
555
66
5
0
273,402
0
L
Odin
6,279
483
72
6
0
276,886
3
W
Chang'e
7,428
571
95
7
0
236,434
5
L
Bake Kujira
5,736
441
28
2
0
262,241
0
W
Bacchus
7,527
579
38
3
0
265,455
2
L
Hun Batz
7,126
548
88
7
0
287,321
0
L
Nut
6,023
463
69
5
0
220,268
0
W
Zhong Kui
6,370
490
52
4
0
265,743
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role