Player Matchup

Artio
Artio
Silver IV
 
Artio
Silver IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
ALWAYSKILLZ
Baron Samedi
Gold V
Level 128
God Stats
0W - 6L
1,372 SR
Queue Stats
27W - 40L
1,324 MMR
Solo
Ares
Ares
Silver V
Connorcultivator
Ares
Silver V
Level 149
God Stats
0W - 3L
1,281 SR
Queue Stats
144W - 151L
1,319 MMR
Solo
Nemesis
Nemesis
Silver I
ManEatingBaby17
Nemesis
Silver I
Level 62
God Stats
0W - 1L
1,715 SR
Queue Stats
65W - 76L
1,232 MMR
Party 2
Charybdis
Charybdis
Gold V
WheelsRolling13
Charybdis
Gold V
Level 112
God Stats
4W - 3L
1,662 SR
Queue Stats
162W - 173L
1,432 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 119
1,506 SR
1,361 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,645 SR
1,325 MMR
Sun Wukong
Sun Wukong
Silver I
Albeo
Sun Wukong
Silver I
Level 101
God Stats
3W - 2L
1,500 SR
Queue Stats
20W - 23L
1,314 MMR
Solo
Arachne
Arachne
Bronze III
DropTooMuch
Arachne
Bronze III
Level 54
God Stats
10W - 9L
1,791 SR
Queue Stats
26W - 35L
1,354 MMR
Party 1
Agni
Agni
Gold V
Go6oldeeNz
Agni
Gold V
Level 135
God Stats
25W - 17L
1,595 SR
Queue Stats
194W - 194L
1,328 MMR
Solo
Cerberus
Cerberus
Silver III
GrantKGH
Cerberus
Silver III
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 61L
1,311 MMR
Party 1
Sol
Sol
Gold V
ShowOuut
Sol
Gold V
Level 161
God Stats
7W - 4L
1,839 SR
Queue Stats
172W - 177L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 2 / 0
6,154
473
5,454
12,041
8,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ALWAYSKILLZ
Baron Samedi
12
1 / 1 / 1
6,063
466
4,714
6,441
4,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 3 / 1
6,242
480
5,130
12,095
10,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 4 / 2
5,770
444
3,323
11,323
5,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
WheelsRolling13
Charybdis
12
1 / 3 / 2
6,749
519
2,932
7,850
2,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AthenaBake KujiraHerculesBellona

VS

Bans
KukulkanAo KuangThanatosMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Albeo
Sun Wukong
13
1 / 0 / 3
7,859
605
5,564
9,492
5,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
DropTooMuch
Arachne
14
10 / 0 / 2
8,614
663
10,044
12,215
5,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 2 / 0
7,210
555
4,970
5,580
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
GrantKGH
Cerberus
11
0 / 3 / 2
6,404
493
3,486
11,018
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 3
7,804
600
6,450
4,622
1,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
5
Kills
13
13
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
0
0
L
Baron Samedi
ALWAYSKILLZ
Baron Samedi
1
1
1
1.5
W
Sun Wukong
Albeo
Sun Wukong
1
0
3
2.5
L
3
3
1
1.17
W
Arachne
DropTooMuch
Arachne
10
0
2
11
W
1
2
0
0.5
W
Cerberus
GrantKGH
Cerberus
0
3
2
0.33
L
0
4
2
0.25
W
1
0
3
2.5
L
Charybdis
WheelsRolling13
Charybdis
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,553
Damage
30,514
49,750
Taken
42,927
31,861
Mitigated
22,049
10,536
Healing
14,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,454
799
0
5,053
12,041
8,306
0
0
11,420
41,809
0
L
Baron Samedi
ALWAYSKILLZ
Baron Samedi
4,714
413
259
1,122
6,441
4,511
0
2,726
3,715
50,942
1,426
W
Sun Wukong
Albeo
Sun Wukong
5,564
1,500
0
4,095
9,492
5,388
0
3,338
5,392
0
47,315
L
5,130
536
0
1,683
12,095
10,990
0
5,942
6,105
17,404
0
W
Arachne
DropTooMuch
Arachne
10,044
7,532
0
4,462
12,215
5,337
248
3,152
8,849
0
64,729
W
4,970
456
0
575
5,580
2,168
0
1,260
4,212
59,715
0
W
Cerberus
GrantKGH
Cerberus
3,486
194
0
2,871
11,018
7,538
0
6,050
4,797
19,383
0
L
3,323
975
0
920
11,323
5,057
0
2,662
8,661
0
46,191
W
6,450
3,422
0
2,840
4,622
1,618
1,511
549
4,073
61,297
8,307
L
Charybdis
WheelsRolling13
Charybdis
2,932
1,134
0
1,499
7,850
2,997
0
3,464
4,386
0
50,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,978
Gold Earned
37,891
354
Minions Killed
425
0
Camps Cleared
0
1,241,868
Distance Traveled
1,251,805
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,154
473
70
5
0
211,785
0
L
Baron Samedi
6,063
466
87
7
0
236,342
0
W
Sun Wukong
7,859
605
85
7
0
212,938
0
L
Ares
6,242
480
22
2
0
261,886
0
W
Arachne
8,614
663
94
7
0
282,212
0
W
Agni
7,210
555
95
7
0
248,411
4
W
Cerberus
6,404
493
37
3
0
273,083
0
L
Nemesis
5,770
444
72
6
0
287,101
1
W
Sol
7,804
600
114
9
0
235,161
2
L
Charybdis
6,749
519
103
8
0
244,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role