Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ullr
Ullr
Platinum III
 
Ullr
Platinum III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Perjam
Achilles
Gold III
Level 157
God Stats
16W - 15L
1,677 SR
Queue Stats
71W - 67L
1,633 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
nascimentorp
Kumbhakarna
Silver I
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,626 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 148
1,535 SR
1,552 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 120
1,676 SR
1,676 MMR
Athena
Athena
Gold III
 
Athena
Gold III
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Gold IV
BERNAELDIOS
Ravana
Gold IV
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 38L
1,565 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Luckeus01
Zhong Kui
Gold III
Level 125
God Stats
3W - 0L
1,895 SR
Queue Stats
90W - 89L
1,582 MMR
Solo
Rama
Rama
Platinum V
VenonKing
Rama
Platinum V
Level 41
God Stats
6W - 3L
1,527 SR
Queue Stats
270W - 220L
1,896 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum V
wolFriderrrrrrr
Sun Wukong
Platinum V
Level 68
God Stats
16W - 1L
1,960 SR
Queue Stats
150W - 174L
1,836 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 0
6,717
480
5,404
7,046
2,611
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
 
Mercury
13
0 / 1 / 0
6,453
461
2,442
9,484
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
 
Ullr
11
0 / 8 / 0
6,391
457
2,811
12,838
5,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
Perjam
Achilles
12
1 / 4 / 0
6,971
498
6,861
14,500
9,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kumbhakarna
nascimentorp
Kumbhakarna
9
0 / 2 / 0
5,823
416
1,437
9,489
6,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
CharonAh Muzen CabLokiAo Kuang

VS

Bans
ThothThorThanatosKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 0 / 7
8,031
574
3,874
7,824
6,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
16
5 / 0 / 2
8,754
625
6,457
5,420
2,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Zhong Kui
Luckeus01
Zhong Kui
13
1 / 0 / 4
7,908
565
5,495
5,869
4,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
17
8 / 0 / 2
10,187
728
11,954
5,627
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sun Wukong
wolFriderrrrrrr
Sun Wukong
15
1 / 1 / 3
9,319
666
8,502
10,634
8,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
33
1
Kills
15
16
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
1
0
0
L
Mercury
 
Mercury
0
1
0
0
L
Ullr
 
Ullr
0
8
0
0
W
Athena
 
Athena
0
0
7
3.5
W
Ravana
5
0
2
6
W
Zhong Kui
Luckeus01
Zhong Kui
1
0
4
3
L
Achilles
Perjam
Achilles
1
4
0
0.25
W
Rama
8
0
2
9
L
Kumbhakarna
nascimentorp
Kumbhakarna
0
2
0
0
W
Sun Wukong
wolFriderrrrrrr
Sun Wukong
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,955
Damage
36,282
53,357
Taken
35,374
28,316
Mitigated
25,507
11,729
Healing
17,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,404
2,395
0
3,318
7,046
2,611
0
2,916
4,130
53,158
14,064
L
Mercury
 
Mercury
2,442
1,561
0
570
9,484
4,327
0
1,295
8,189
0
59,422
L
Ullr
 
Ullr
2,811
693
0
450
12,838
5,480
417
851
11,987
0
53,607
W
Athena
 
Athena
3,874
1,199
0
2,626
7,824
6,363
133
2,047
5,729
24,378
1,634
W
Ravana
6,457
1,827
0
3,551
5,420
2,351
0
1,519
3,901
0
76,863
W
Zhong Kui
Luckeus01
Zhong Kui
5,495
1,148
0
4,620
5,869
4,910
1,131
2,742
3,082
57,450
0
L
Achilles
Perjam
Achilles
6,861
2,091
0
4,705
14,500
9,569
0
1,155
12,481
0
55,636
W
Rama
11,954
10,108
0
3,744
5,627
3,091
2,465
243
5,384
0
110,691
L
Kumbhakarna
nascimentorp
Kumbhakarna
1,437
151
965
1,721
9,489
6,329
0
3,058
6,383
11,980
0
W
Sun Wukong
wolFriderrrrrrr
Sun Wukong
8,502
2,658
0
3,451
10,634
8,792
0
60
9,591
0
78,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,355
Gold Earned
44,199
421
Minions Killed
572
0
Camps Cleared
0
1,290,875
Distance Traveled
1,504,035
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,717
480
110
8
0
223,071
0
L
Mercury
6,453
461
105
8
0
307,478
0
L
Ullr
6,391
457
92
7
0
215,850
0
W
Athena
8,031
574
45
3
0
321,472
4
W
Ravana
8,754
625
110
8
0
352,001
4
W
Zhong Kui
7,908
565
118
8
0
292,368
2
L
Achilles
6,971
498
89
6
0
280,424
3
W
Rama
10,187
728
175
13
0
256,891
0
L
Kumbhakarna
5,823
416
25
2
0
264,052
4
W
Sun Wukong
9,319
666
124
9
0
281,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role