Player Matchup

Ao Kuang
Ao Kuang
BigHuff
Ao Kuang
Level 95
God Stats
0W - 1L
1,670 SR
Queue Stats
9W - 14L
1,410 Elo+
Party 4
Vamana
Vamana
DocHood138
Vamana
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 138L
1,466 Elo+
Solo
Ne Zha
Ne Zha
SonWil915
Ne Zha
Level 129
God Stats
4W - 6L
1,320 SR
Queue Stats
392W - 414L
1,488 Elo+
Party 2
Nu Wa
Nu Wa
The_BroccoliMan
Nu Wa
Level 127
God Stats
4W - 8L
1,524 SR
Queue Stats
196W - 212L
1,484 Elo+
Party 2
Cthulhu
Cthulhu
shadows102
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,364 Elo+
Party 4
Team Averages
Level 122
1,503 SR
1,442 Elo+

VS

Team Averages
Level 160
1,464 SR
1,478 Elo+
Hun Batz
Hun Batz
CraptainPoo
Hun Batz
Level 225
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,458 Elo+
Party 1
Ares
Ares
Mstrshake85
Ares
Level 146
God Stats
5W - 3L
1,515 SR
Queue Stats
314W - 317L
1,498 Elo+
Party 3
Cerberus
Cerberus
Zarin619
Cerberus
Level 162
God Stats
5W - 5L
1,305 SR
Queue Stats
430W - 462L
1,565 Elo+
Party 3
Scylla
Scylla
andyoj44
Scylla
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,474 Elo+
Party 1
Neith
Neith
burnt_toasst
Neith
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 37L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigHuff
Ao Kuang
13
2 / 4 / 2
7,361
736
7,574
11,650
11,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
DocHood138
Vamana
13
1 / 5 / 2
7,237
724
9,009
15,671
12,995
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
SonWil915
Ne Zha
14
2 / 4 / 2
8,009
801
9,680
9,127
3,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 2 / 4
8,151
815
14,306
6,225
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
shadows102
Cthulhu
10
0 / 4 / 2
6,822
682
2,721
9,879
7,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CraptainPoo
Hun Batz
14
4 / 2 / 13
8,492
849
11,656
9,156
8,363
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 15
8,352
835
9,411
13,476
13,104
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Zarin619
Cerberus
15
4 / 2 / 13
9,186
919
11,682
15,162
13,895
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
andyoj44
Scylla
14
5 / 1 / 12
8,506
851
8,592
5,313
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 0 / 12
8,964
896
7,517
8,218
4,302
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
84
6
Kills
19
19
Deaths
6
12
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BigHuff
Ao Kuang
2
4
2
0.75
W
Hun Batz
CraptainPoo
Hun Batz
4
2
13
5.25
L
Vamana
DocHood138
Vamana
1
5
2
0.4
W
1
1
15
8.5
L
Ne Zha
SonWil915
Ne Zha
2
4
2
0.75
L
1
2
4
1.5
W
Cerberus
Zarin619
Cerberus
4
2
13
5.25
W
Scylla
andyoj44
Scylla
5
1
12
11
W
5
0
12
11
L
Cthulhu
shadows102
Cthulhu
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,290
Damage
48,858
52,552
Taken
51,325
38,191
Mitigated
42,127
12,219
Healing
22,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BigHuff
Ao Kuang
7,574
2,070
267
2,720
11,650
11,409
0
4,726
6,924
8,440
0
W
Hun Batz
CraptainPoo
Hun Batz
11,656
1,938
972
1,121
9,156
8,363
166
4,706
3,930
0
24,722
L
Vamana
DocHood138
Vamana
9,009
3,061
248
3,344
15,671
12,995
0
7,234
8,437
0
13,676
W
9,411
717
2,391
4,317
13,476
13,104
444
5,992
6,853
13,247
3,649
L
Ne Zha
SonWil915
Ne Zha
9,680
790
330
1,512
9,127
3,664
0
5,005
4,122
0
18,370
L
14,306
5,446
364
1,747
6,225
2,282
0
2,805
3,420
36,774
0
W
Cerberus
Zarin619
Cerberus
11,682
681
2,741
5,597
15,162
13,895
0
7,244
7,345
20,992
2,220
W
Scylla
andyoj44
Scylla
8,592
521
358
447
5,313
2,463
429
2,624
2,644
26,769
497
W
7,517
1,410
1,786
3,033
8,218
4,302
592
3,046
4,945
0
24,244
L
Cthulhu
shadows102
Cthulhu
2,721
48
634
1,053
9,879
7,841
0
6,798
3,081
5,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,580
Gold Earned
43,500
92
Minions Killed
170
0
Camps Cleared
0
844,529
Distance Traveled
943,479
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,361
736
5
1
0
158,838
0
W
Hun Batz
8,492
849
33
3
0
202,582
0
L
Vamana
7,237
724
11
1
0
185,144
0
W
Ares
8,352
835
15
2
0
201,174
0
L
Ne Zha
8,009
801
26
3
0
182,360
0
L
Nu Wa
8,151
815
43
4
0
168,233
0
W
Cerberus
9,186
919
38
4
0
173,339
0
W
Scylla
8,506
851
42
4
0
166,969
0
W
Neith
8,964
896
42
4
0
199,415
0
L
Cthulhu
6,822
682
7
1
0
149,954
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role