Player Matchup

Danzaburou
Danzaburou
DuckHuntin4life
Danzaburou
Level 90
God Stats
43W - 37L
1,584 SR
Queue Stats
50W - 55L
1,524 Elo+
Party 2
Bacchus
Bacchus
IcySoleShadow
Bacchus
Level 67
God Stats
13W - 9L
1,754 SR
Queue Stats
21W - 18L
1,558 Elo+
Party 2
Anubis
Anubis
Rcornell6
Anubis
Level 89
God Stats
21W - 13L
1,668 SR
Queue Stats
66W - 71L
1,528 Elo+
Party 2
Team Averages
Level 82
1,668 SR
1,537 Elo+

VS

Team Averages
Level 90
1,622 SR
1,829 Elo+
Nut
Nut
OGS Gogo
Nut
Level 65
God Stats
1W - 0L
1,578 SR
Queue Stats
10W - 3L
1,861 Elo+
Party 1
Atlas
Atlas
OGS Griff
Atlas
Level 85
God Stats
1W - 1L
1,788 SR
Queue Stats
5W - 2L
1,814 Elo+
Party 1
Nox
Nox
OGS Ray
Nox
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,813 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DuckHuntin4life
Danzaburou
16
4 / 5 / 4
10,484
749
14,319
14,034
6,168
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
11
0 / 12 / 3
8,111
579
5,225
20,605
16,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
Rcornell6
Anubis
16
5 / 8 / 4
11,375
813
12,682
14,716
8,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 10
12,217
873
15,504
15,528
6,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Atlas
OGS Griff
Atlas
17
9 / 4 / 15
11,927
852
9,524
18,283
17,618
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nox
16
5 / 4 / 13
11,377
813
11,127
11,038
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
9
Kills
24
25
Deaths
10
11
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DuckHuntin4life
Danzaburou
4
5
4
1.2
L
Bacchus
0
12
3
0.13
W
10
2
10
7.5
W
Atlas
OGS Griff
Atlas
9
4
15
4.13
W
Nox
5
4
13
2.88
L
Anubis
Rcornell6
Anubis
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
36,155
49,355
Taken
44,849
31,345
Mitigated
28,374
4,852
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DuckHuntin4life
Danzaburou
14,319
5,775
391
1,755
14,034
6,168
1,229
6,483
7,551
0
39,944
L
Bacchus
5,225
277
362
972
20,605
16,972
85
6,129
14,476
11,257
0
W
15,504
8,931
0
7,425
15,528
6,138
1,356
7,743
7,644
0
60,094
W
Atlas
OGS Griff
Atlas
9,524
2,433
355
2,476
18,283
17,618
608
6,639
11,567
24,465
2,589
W
Nox
11,127
469
0
1,843
11,038
4,618
835
3,892
7,098
43,622
0
L
Anubis
Rcornell6
Anubis
12,682
442
0
1,372
14,716
8,205
438
6,242
8,474
47,343
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,970
Gold Earned
35,521
133
Minions Killed
180
0
Camps Cleared
0
652,222
Distance Traveled
724,575
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,484
749
61
4
0
235,719
1
L
Bacchus
8,111
579
8
1
0
219,762
0
W
Nut
12,217
873
97
7
0
229,574
0
W
Atlas
11,927
852
24
2
0
240,911
0
W
Nox
11,377
813
59
4
0
254,090
0
L
Anubis
11,375
813
64
5
0
196,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role