Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
AlphaSimpDaddy
Hel
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 27L
1,430 Elo+
Party 2
Zeus
Zeus
Feralmuskrat
Zeus
Level 102
God Stats
0W - 1L
1,316 SR
Queue Stats
9W - 15L
1,613 Elo+
Party 3
Danzaburou
Danzaburou
Slumberr
Danzaburou
Level 107
God Stats
0W - 2L
1,306 SR
Queue Stats
15W - 25L
1,490 Elo+
Party 3
Cthulhu
Cthulhu
flamingduke
Cthulhu
Level 23
God Stats
1W - 8L
1,123 SR
Queue Stats
287W - 324L
1,482 Elo+
Solo
Team Averages
Level 93
1,349 SR
1,503 Elo+

VS

Team Averages
Level 99
1,716 SR
1,572 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Aranthur
Surtr
Level 144
God Stats
14W - 1L
1,822 SR
Queue Stats
714W - 274L
1,551 Elo+
Solo
Hel
Hel
LavicVFX
Hel
Level 39
God Stats
3W - 0L
1,833 SR
Queue Stats
18W - 16L
1,691 Elo+
Party 1
Achilles
Achilles
ParaDrags
Achilles
Level 67
God Stats
2W - 0L
1,704 SR
Queue Stats
31W - 24L
1,566 Elo+
Party 1
Baba Yaga
Baba Yaga
geherbo000
Baba Yaga
Level 99
God Stats
2W - 0L
1,718 SR
Queue Stats
42W - 31L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 3 / 2
8,817
802
14,751
9,028
4,805
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
0 / 6 / 2
6,719
611
4,506
10,709
4,680
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 4 / 3
7,538
685
9,062
8,191
3,180
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Slumberr
Danzaburou
14
1 / 4 / 3
7,589
690
10,210
10,543
4,904
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
flamingduke
Cthulhu
16
0 / 3 / 6
8,872
807
12,309
11,974
12,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
8 / 2 / 11
9,252
841
14,634
12,914
8,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
Aranthur
Surtr
14
2 / 3 / 16
8,306
755
10,881
19,671
15,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
1 / 0 / 16
8,110
737
5,248
10,119
4,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
ParaDrags
Achilles
16
7 / 1 / 12
9,286
844
10,686
14,790
21,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Baba Yaga
geherbo000
Baba Yaga
15
2 / 0 / 11
8,606
782
7,650
5,947
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
6
Kills
20
20
Deaths
6
16
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
3
3
2
1.33
W
Da Ji
 
Da Ji
8
2
11
6.75
L
0
6
2
0.17
W
Surtr
Aranthur
Surtr
2
3
16
3.33
L
2
4
3
0.88
W
1
0
16
9
W
Achilles
ParaDrags
Achilles
7
1
12
13
L
Danzaburou
Slumberr
Danzaburou
1
4
3
0.63
L
Cthulhu
flamingduke
Cthulhu
0
3
6
1
W
Baba Yaga
geherbo000
Baba Yaga
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,838
Damage
49,099
50,445
Taken
63,441
30,024
Mitigated
53,904
17,181
Healing
37,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
14,751
934
85
667
9,028
4,805
0
2,704
5,960
33,158
525
W
Da Ji
 
Da Ji
14,634
2,309
1,296
2,277
12,914
8,939
0
7,860
5,054
0
22,474
L
4,506
395
7,756
3,227
10,709
4,680
0
3,163
7,275
9,932
559
W
Surtr
Aranthur
Surtr
10,881
1,916
691
4,297
19,671
15,659
86
14,658
5,013
3,289
18,726
L
9,062
1,024
281
916
8,191
3,180
0
2,595
5,253
15,332
109
W
5,248
303
14,392
8,350
10,119
4,681
0
7,208
2,911
9,690
0
W
Achilles
ParaDrags
Achilles
10,686
633
1,041
1,909
14,790
21,230
46
6,955
7,835
0
17,139
L
Danzaburou
Slumberr
Danzaburou
10,210
3,343
933
1,514
10,543
4,904
0
1,489
8,742
0
18,661
L
Cthulhu
flamingduke
Cthulhu
12,309
52
725
1,077
11,974
12,455
0
3,775
7,677
29,490
0
W
Baba Yaga
geherbo000
Baba Yaga
7,650
374
902
2,483
5,947
3,395
266
3,485
2,462
27,593
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,535
Gold Earned
43,560
150
Minions Killed
134
0
Camps Cleared
0
879,575
Distance Traveled
1,063,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,817
802
47
4
0
164,620
0
W
Da Ji
9,252
841
25
2
0
199,617
0
L
Hel
6,719
611
15
1
0
198,199
0
W
Surtr
8,306
755
31
3
0
208,230
0
L
Zeus
7,538
685
19
2
0
130,419
0
W
Hel
8,110
737
16
1
0
238,399
0
W
Achilles
9,286
844
13
1
0
213,498
0
L
Danzaburou
7,589
690
26
2
0
180,594
0
L
Cthulhu
8,872
807
43
4
0
205,743
0
W
Baba Yaga
8,606
782
49
4
0
204,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role