Player Matchup

Achilles
Achilles
 
Achilles
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
A True Crow
Ymir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 35L
1,457 Elo+
Party 1
Danzaburou
Danzaburou
Brutandaland
Danzaburou
Level 42
God Stats
2W - 1L
1,458 SR
Queue Stats
17W - 24L
1,324 Elo+
Party 1
Merlin
Merlin
ChungusKhhan
Merlin
Level 64
God Stats
10W - 11L
1,421 SR
Queue Stats
41W - 63L
1,424 Elo+
Party 1
Hun Batz
Hun Batz
ReapingGrimm
Hun Batz
Level 62
God Stats
3W - 3L
1,686 SR
Queue Stats
45W - 62L
1,411 Elo+
Party 1
Team Averages
Level 59
1,513 SR
1,423 Elo+

VS

Team Averages
Level 55
1,542 SR
1,538 Elo+
Ra
Ra
MessInTheMaking
Ra
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,827 Elo+
Party 2
Artemis
Artemis
Qwxko
Artemis
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,456 Elo+
Party 3
Mulan
Mulan
SonoV2
Mulan
Level 81
God Stats
2W - 1L
1,712 SR
Queue Stats
15W - 17L
1,335 Elo+
Party 3
Charon
Charon
mandalsman
Charon
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 27L
1,536 Elo+
Party 2
Odin
Odin
safari__ranger
Odin
Level 68
God Stats
19W - 10L
1,500 SR
Queue Stats
162W - 135L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 4 / 0
5,358
487
3,096
7,733
4,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
2 / 1 / 4
6,269
570
2,339
8,512
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Brutandaland
Danzaburou
12
5 / 0 / 4
7,302
664
6,722
5,982
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
11
3 / 3 / 0
6,826
621
4,143
6,009
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ReapingGrimm
Hun Batz
11
4 / 1 / 2
6,396
581
3,571
6,438
2,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
6,302
573
2,435
5,818
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Qwxko
Artemis
9
0 / 4 / 0
4,910
446
2,957
6,367
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mulan
SonoV2
Mulan
12
5 / 1 / 1
7,020
638
8,555
10,356
6,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
mandalsman
Charon
7
0 / 5 / 0
4,626
421
1,486
6,545
4,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 1 / 1
5,337
485
1,883
6,241
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
14
Kills
8
9
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
4
0
0
W
2
1
4
4
W
Danzaburou
Brutandaland
Danzaburou
5
0
4
7
W
Merlin
3
3
0
1
L
2
3
0
0.67
L
Artemis
Qwxko
Artemis
0
4
0
0
W
Hun Batz
ReapingGrimm
Hun Batz
4
1
2
5
L
Mulan
SonoV2
Mulan
5
1
1
5.5
L
Charon
mandalsman
Charon
0
5
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,871
Damage
17,316
34,674
Taken
35,327
19,089
Mitigated
17,273
11,756
Healing
6,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,096
1,171
0
2,259
7,733
4,341
0
40
7,227
0
26,792
W
2,339
1,025
0
1,744
8,512
7,747
0
758
7,480
21,322
1,012
W
Danzaburou
Brutandaland
Danzaburou
6,722
3,060
0
3,581
5,982
2,352
799
1,033
4,949
0
54,010
W
Merlin
4,143
90
72
498
6,009
2,280
804
1,891
4,118
39,832
241
L
2,435
584
48
1,244
5,818
1,571
88
3,312
2,506
44,647
0
L
Artemis
Qwxko
Artemis
2,957
2,059
0
1,090
6,367
2,022
30
248
6,119
0
29,476
W
Hun Batz
ReapingGrimm
Hun Batz
3,571
833
0
3,602
6,438
2,369
0
362
6,076
0
42,404
L
Mulan
SonoV2
Mulan
8,555
2,427
0
3,424
10,356
6,452
14
1,123
8,781
163
49,420
L
Charon
mandalsman
Charon
1,486
225
0
720
6,545
4,605
66
500
6,045
11,630
0
L
1,883
603
26
258
6,241
2,623
124
1,194
5,047
0
27,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,151
Gold Earned
28,195
325
Minions Killed
267
0
Camps Cleared
0
1,017,864
Distance Traveled
933,322
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,358
487
51
5
0
204,721
2
W
Ymir
6,269
570
37
3
0
184,448
2
W
Danzaburou
7,302
664
99
9
0
192,414
0
W
Merlin
6,826
621
71
6
0
178,822
0
L
Ra
6,302
573
86
8
0
186,153
0
L
Artemis
4,910
446
46
4
0
166,277
0
W
Hun Batz
6,396
581
67
6
0
257,459
2
L
Mulan
7,020
638
76
7
0
203,131
0
L
Charon
4,626
421
15
1
0
156,404
1
L
Odin
5,337
485
44
4
0
221,357
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role