Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MECHCUBE
Danzaburou
Level 18
God Stats
2W - 1L
1,730 SR
Queue Stats
40W - 31L
1,504 Elo+
Party 2
Ares
Ares
OisBeast
Ares
Level 65
God Stats
1W - 2L
1,698 SR
Queue Stats
156W - 142L
1,478 Elo+
Party 2
Ix Chel
Ix Chel
Painaulaitdu34
Ix Chel
Level 89
God Stats
1W - 1L
1,816 SR
Queue Stats
97W - 101L
1,434 Elo+
Solo
Nut
Nut
shenronin
Nut
Level 106
God Stats
4W - 2L
1,634 SR
Queue Stats
216W - 183L
1,547 Elo+
Solo
Team Averages
Level 75
1,676 SR
1,493 Elo+

VS

Team Averages
Level 37
1,459 SR
1,379 Elo+
Geb
Geb
Cain0-0nine
Geb
Level 104
God Stats
10W - 6L
1,788 SR
Queue Stats
70W - 63L
1,535 Elo+
Solo
Neith
Neith
Pablo-Bicis
Neith
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Ra
Ra
SupercheesXwidow
Ra
Level 8
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 10L
1,248 Elo+
Party 1
Hercules
Hercules
X-SiCaRiO-evil-X
Hercules
Level 33
God Stats
15W - 22L
1,007 SR
Queue Stats
268W - 261L
1,110 Elo+
Party 1
Thor
Thor
terryyumbolt
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 16L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 0 / 3
6,758
676
5,387
3,440
1,009
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MECHCUBE
Danzaburou
10
5 / 3 / 1
6,661
666
7,385
7,922
2,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ares
11
3 / 0 / 2
6,041
604
2,891
7,791
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 1 / 6
5,549
555
2,804
3,254
1,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 0
6,254
625
5,717
4,662
1,768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
4,466
447
1,951
8,982
4,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

8
0 / 1 / 0
4,514
451
1,046
5,072
1,573
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

6
0 / 4 / 0
3,951
395
795
5,722
1,655
Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 3 / 1
4,578
458
2,615
7,475
6,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

6
0 / 6 / 1
4,107
411
1,094
8,805
3,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
16
Kills
1
4
Deaths
16
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
3
4.5
L
0
2
0
0
W
Danzaburou
MECHCUBE
Danzaburou
5
3
1
1.83
W
Ares
3
0
2
4
L
0
1
0
0
W
1
1
6
4
L
0
4
0
0
L
1
3
1
0.5
W
4
0
0
4
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,184
Damage
7,501
27,069
Taken
36,056
12,425
Mitigated
16,913
11,669
Healing
4,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
5,387
1,642
0
989
3,440
1,009
1,427
406
3,034
42,356
1,636
L
1,951
116
544
877
8,982
4,149
0
1,734
7,248
13,681
0
W
Danzaburou
MECHCUBE
Danzaburou
7,385
3,965
0
2,409
7,922
2,895
184
0
7,629
0
35,723
W
Ares
2,891
527
0
4,128
7,791
5,213
0
334
7,343
45,093
0
L
1,046
0
0
1,650
5,072
1,573
90
851
4,221
0
26,919
W
2,804
847
1,679
1,464
3,254
1,540
275
833
2,421
22,719
0
L
795
201
0
0
5,722
1,655
0
4,259
1,463
14,723
0
L
2,615
1,033
0
1,789
7,475
6,186
0
1,191
6,284
0
18,082
W
5,717
3,808
0
1,000
4,662
1,768
264
1,173
3,489
0
42,720
L
1,094
216
0
89
8,805
3,350
0
3,019
5,786
0
12,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,263
Gold Earned
21,616
308
Minions Killed
119
0
Camps Cleared
0
884,783
Distance Traveled
930,623
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,758
676
70
7
0
152,203
0
L
Geb
4,466
447
17
2
0
221,002
0
W
Danzaburou
6,661
666
56
6
0
154,616
0
W
Ares
6,041
604
79
8
0
218,281
0
L
Neith
4,514
451
42
4
0
175,819
0
W
Ix Chel
5,549
555
33
3
0
176,368
4
L
Ra
3,951
395
18
2
0
137,804
0
L
Hercules
4,578
458
27
3
0
213,220
0
W
Nut
6,254
625
70
7
0
183,315
2
L
Thor
4,107
411
15
2
0
182,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role