Player Matchup

Bacchus
Bacchus
Blufferino
Bacchus
Level 74
God Stats
1W - 3L
1,257 SR
Queue Stats
75W - 84L
1,476 Elo+
Party 2
Nut
Nut
MidnightM-
Nut
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,345 Elo+
Solo
Horus
Horus
UshiSushi
Horus
Level 98
God Stats
1W - 0L
1,734 SR
Queue Stats
66W - 62L
1,498 Elo+
Party 2
Merlin
Merlin
Waterbury8358
Merlin
Level 64
God Stats
13W - 9L
1,366 SR
Queue Stats
525W - 506L
1,464 Elo+
Solo
Ares
Ares
agusmas1
Ares
Level 64
God Stats
17W - 9L
1,367 SR
Queue Stats
169W - 151L
1,386 Elo+
Solo
Team Averages
Level 81
1,445 SR
1,434 Elo+

VS

Team Averages
Level 66
1,466 SR
1,486 Elo+
Nut
Nut
IGumihoI
Nut
Level 63
God Stats
30W - 24L
1,624 SR
Queue Stats
207W - 191L
1,520 Elo+
Party 1
Ra
Ra
Quintzel
Ra
Level 35
God Stats
53W - 63L
1,582 SR
Queue Stats
227W - 227L
1,472 Elo+
Solo
Sol
Sol
RaWWStRaWbeRRey
Sol
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 10L
1,541 Elo+
Solo
Aphrodite
Aphrodite
WerewolfKi2
Aphrodite
Level 65
God Stats
3W - 6L
1,472 SR
Queue Stats
261W - 253L
1,504 Elo+
Party 1
Mercury
Mercury
nike20024
Mercury
Level 61
God Stats
15W - 17L
1,152 SR
Queue Stats
152W - 152L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Blufferino
Bacchus
14
6 / 0 / 2
7,556
630
7,892
6,866
4,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 6
6,657
555
12,358
10,135
4,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
UshiSushi
Horus
11
3 / 1 / 7
7,245
604
6,360
13,465
13,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 2
7,016
585
7,580
6,874
3,032
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
12
0 / 0 / 1
6,296
525
2,963
6,871
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 0
5,975
498
9,446
11,403
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
0 / 1 / 0
6,198
517
2,125
5,315
2,201
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 2 / 0
6,120
510
7,323
9,086
3,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
WerewolfKi2
Aphrodite
9
0 / 5 / 3
6,100
508
5,067
16,179
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mercury
nike20024
Mercury
11
0 / 2 / 0
5,597
466
2,359
11,306
4,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Blufferino
Bacchus
6
0
2
7
L
3
3
0
1
W
2
2
6
2.5
L
0
1
0
0
L
0
2
0
0
W
Horus
UshiSushi
Horus
3
1
7
6.5
W
2
0
2
3
L
Aphrodite
WerewolfKi2
Aphrodite
0
5
3
0.3
W
Ares
0
0
1
0.5
L
Mercury
nike20024
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,153
Damage
26,320
44,211
Taken
53,289
31,735
Mitigated
22,962
15,908
Healing
19,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Blufferino
Bacchus
7,892
1,334
0
1,939
6,866
4,929
0
955
5,911
59,970
1,576
L
9,446
4,980
0
4,048
11,403
4,135
354
1,864
9,539
0
49,787
W
12,358
8,026
0
2,041
10,135
4,746
1,031
2,850
7,285
0
53,315
L
2,125
363
183
2,049
5,315
2,201
326
3,923
1,140
41,559
0
L
7,323
2,623
0
3,291
9,086
3,442
568
6,174
2,865
43,223
1,223
W
Horus
UshiSushi
Horus
6,360
3,156
704
5,757
13,465
13,422
46
3,992
9,473
0
25,200
W
7,580
882
145
3,270
6,874
3,032
0
3,834
3,040
46,480
962
L
Aphrodite
WerewolfKi2
Aphrodite
5,067
1,162
1,864
6,804
16,179
8,489
145
2,549
13,630
22,110
0
W
Ares
2,963
38
0
2,052
6,871
5,606
0
2,543
4,328
35,367
4,760
L
Mercury
nike20024
Mercury
2,359
1,325
0
1,714
11,306
4,695
0
3,494
7,812
0
44,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,770
Gold Earned
29,990
325
Minions Killed
298
0
Camps Cleared
0
1,187,202
Distance Traveled
1,081,557
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,556
630
93
8
0
272,068
0
L
Nut
5,975
498
70
6
0
195,520
0
W
Nut
6,657
555
80
7
0
216,280
0
L
Ra
6,198
517
55
5
0
234,286
0
L
Sol
6,120
510
78
7
0
219,464
0
W
Horus
7,245
604
17
1
0
250,866
4
W
Merlin
7,016
585
80
7
0
231,644
0
L
Aphrodite
6,100
508
24
2
0
184,980
0
W
Ares
6,296
525
55
5
0
216,344
0
L
Mercury
5,597
466
71
6
0
247,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role