Player Matchup

Janus
Janus
Gold III
J-LON29
Janus
Gold III
Level 151
God Stats
25W - 15L
1,543 SR
Queue Stats
34W - 25L
1,675 MMR
Party 1
Fenrir
Fenrir
Gold III
RadiantRuben
Fenrir
Gold III
Level 156
God Stats
1W - 0L
1,767 SR
Queue Stats
34W - 25L
1,675 MMR
Party 1
Geb
Geb
Silver II
Skyzi-1
Geb
Silver II
Level 209
God Stats
1W - 2L
1,695 SR
Queue Stats
32W - 31L
1,407 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 172
1,668 SR
1,586 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 139
1,616 SR
1,566 MMR
Baron Samedi
Baron Samedi
Gold IV
 
Baron Samedi
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
PrefectTheReject
Ne Zha
Silver II
Level 193
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,599 MMR
Solo
Persephone
Persephone
Bronze III
Shabbytugboat37
Persephone
Bronze III
Level 66
God Stats
1W - 1L
1,849 SR
Queue Stats
1W - 2L
1,600 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
J-LON29
Janus
15
5 / 0 / 5
8,698
870
10,026
6,186
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
13
5 / 1 / 5
8,373
837
11,089
12,586
9,216
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Geb
13
1 / 3 / 6
7,573
757
6,960
11,234
9,852
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ThothAnubisBacchusHadesAchilles

VS

Bans
ZeusAthenaMedusaChaacThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
3 / 4 / 1
7,410
741
7,708
10,825
5,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 2
7,347
735
9,547
14,073
9,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Persephone
Shabbytugboat37
Persephone
11
0 / 4 / 3
7,037
704
3,553
7,848
3,013
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
10
11
Kills
4
4
Deaths
11
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
4
1
0.88
W
Janus
J-LON29
Janus
5
0
5
7.5
L
1
3
2
0.67
W
Fenrir
5
1
5
7.5
L
Persephone
Shabbytugboat37
Persephone
0
4
3
0.38
W
Geb
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,075
Damage
20,808
30,006
Taken
32,746
21,614
Mitigated
18,773
5,139
Healing
8,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,708
687
1,288
2,851
10,825
5,883
0
5,306
5,360
24,167
0
W
Janus
J-LON29
Janus
10,026
503
0
985
6,186
2,546
0
2,371
3,630
51,072
756
L
9,547
2,148
0
2,919
14,073
9,877
0
6,331
7,514
58
32,983
W
Fenrir
11,089
3,222
0
3,025
12,586
9,216
57
5,250
7,016
0
22,398
L
Persephone
Shabbytugboat37
Persephone
3,553
829
518
624
7,848
3,013
0
4,416
3,279
12,783
0
W
Geb
6,960
625
0
1,129
11,234
9,852
0
3,769
6,887
19,963
1,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,644
Gold Earned
21,794
141
Minions Killed
114
0
Camps Cleared
0
600,837
Distance Traveled
540,399
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,410
741
46
5
0
167,454
1
W
Janus
8,698
870
93
9
0
204,770
0
L
Ne Zha
7,347
735
42
4
0
191,271
0
W
Fenrir
8,373
837
23
2
0
208,575
0
L
Persephone
7,037
704
26
3
0
181,674
0
W
Geb
7,573
757
25
3
0
187,492
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role