Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver II
BENIDRIL1
Kuzenbo
Silver II
Level 113
God Stats
1W - 5L
1,500 SR
Queue Stats
160W - 166L
1,119 MMR
Party 1
Discordia
Discordia
Silver I
iWantIgudala
Discordia
Silver I
Level 125
God Stats
7W - 6L
1,587 SR
Queue Stats
197W - 201L
1,192 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,529 SR
1,270 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,369 SR
715 MMR
Mulan
Mulan
Bronze IV
SmoothWoods612
Mulan
Bronze IV
Level 117
God Stats
0W - 1L
1,602 SR
Queue Stats
2W - 8L
915 MMR
Solo
Charybdis
Charybdis
Bronze II
StickyMcDrippy
Charybdis
Bronze II
Level 54
God Stats
8W - 16L
1,275 SR
Queue Stats
36W - 46L
403 MMR
Solo
Kukulkan
Kukulkan
Bronze II
diegofph2295
Kukulkan
Bronze II
Level 157
God Stats
5W - 10L
1,229 SR
Queue Stats
19W - 35L
827 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
8 / 0 / 4
10,676
821
9,995
14,964
7,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kuzenbo
BENIDRIL1
Kuzenbo
15
3 / 1 / 8
9,695
746
7,935
14,074
17,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
iWantIgudala
Discordia
17
3 / 1 / 8
10,400
800
13,633
6,730
2,774
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ne ZhaBaron SamediVulcanBake KujiraAchilles

VS

Bans
Chang'eChironChaacDanzaburouKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
8,198
631
9,175
15,856
10,467
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
StickyMcDrippy
Charybdis
14
2 / 5 / 0
8,665
667
9,168
11,601
4,707
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kukulkan
diegofph2295
Kukulkan
14
0 / 5 / 0
8,507
654
6,060
9,974
4,328
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
8
0
4
10
W
Kuzenbo
BENIDRIL1
Kuzenbo
3
1
8
7
L
0
4
2
0.25
L
Charybdis
StickyMcDrippy
Charybdis
2
5
0
0.4
L
Kukulkan
diegofph2295
Kukulkan
0
5
0
0
W
Discordia
iWantIgudala
Discordia
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,563
Damage
24,403
35,768
Taken
37,431
27,667
Mitigated
19,502
11,743
Healing
4,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,995
6,418
0
7,274
14,964
7,808
1,253
4,061
10,882
0
48,309
W
Kuzenbo
BENIDRIL1
Kuzenbo
7,935
3,078
0
1,317
14,074
17,085
74
2,016
12,033
24,350
1,165
L
9,175
1,426
0
2,716
15,856
10,467
74
8,299
7,557
633
29,465
L
Charybdis
StickyMcDrippy
Charybdis
9,168
4,760
0
1,000
11,601
4,707
280
6,517
5,084
0
28,525
L
Kukulkan
diegofph2295
Kukulkan
6,060
834
0
500
9,974
4,328
0
6,459
3,515
46,391
0
W
Discordia
iWantIgudala
Discordia
13,633
395
0
3,152
6,730
2,774
219
1,301
5,408
53,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,771
Gold Earned
25,370
174
Minions Killed
200
0
Camps Cleared
0
783,228
Distance Traveled
616,597
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,676
821
74
6
0
244,162
1
W
Kuzenbo
9,695
746
25
2
0
259,666
1
L
Mulan
8,198
631
40
3
0
220,448
0
L
Charybdis
8,665
667
53
4
0
197,331
0
L
Kukulkan
8,507
654
107
8
0
198,818
0
W
Discordia
10,400
800
75
6
0
279,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role