Player Matchup

Ra
Ra
Bronze III
 
Ra
Bronze III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Gold IV
HenriqueNoob
Vamana
Gold IV
Level 149
God Stats
15W - 15L
1,408 SR
Queue Stats
72W - 73L
1,480 MMR
Solo
Arachne
Arachne
Gold IV
JeanTryHardBR
Arachne
Gold IV
Level 139
God Stats
4W - 1L
1,877 SR
Queue Stats
433W - 431L
1,483 MMR
Solo
Ymir
Ymir
Gold III
PIGBR
Ymir
Gold III
Level 83
God Stats
8W - 10L
1,553 SR
Queue Stats
360W - 364L
1,475 MMR
Solo
Hachiman
Hachiman
Gold III
fernandohaf
Hachiman
Gold III
Level 149
God Stats
11W - 15L
1,320 SR
Queue Stats
141W - 148L
1,460 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,532 SR
1,480 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,458 SR
1,492 MMR
Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
GianElCrack
Agni
Silver II
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 11L
1,497 MMR
Solo
Apollo
Apollo
Silver II
Joaquinv98
Apollo
Silver II
Level 156
God Stats
0W - 1L
1,289 SR
Queue Stats
34W - 37L
1,497 MMR
Party 1
Fafnir
Fafnir
Silver II
JuaniNacio
Fafnir
Silver II
Level 138
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 34L
1,453 MMR
Party 1
Bakasura
Bakasura
Gold IV
MathiasElCarry
Bakasura
Gold IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,511 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
7
0 / 0 / 0
4,115
588
938
2,360
881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
8
0 / 1 / 0
4,328
618
4,247
6,613
5,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Arachne
8
0 / 1 / 1
4,058
580
1,385
5,018
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
PIGBR
Ymir
6
1 / 1 / 0
4,087
584
1,832
5,395
3,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
fernandohaf
Hachiman
8
0 / 0 / 0
4,375
625
2,530
3,474
1,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThothAo KuangMedusa

VS

Bans
AthenaThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
8
2 / 0 / 0
4,860
694
5,112
7,194
6,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 0 / 0
4,577
654
2,962
2,644
766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apollo
Joaquinv98
Apollo
8
0 / 0 / 1
4,187
598
2,066
5,032
1,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
JuaniNacio
Fafnir
7
0 / 0 / 0
4,482
640
1,292
3,931
3,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
5
0 / 1 / 0
3,402
486
414
3,457
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
3
3
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
0
0
0
L
Osiris
 
Osiris
2
0
0
2
L
1
0
0
1
W
Vamana
0
1
0
0
W
Arachne
0
1
1
0.5
L
Apollo
Joaquinv98
Apollo
0
0
1
0.5
L
Fafnir
JuaniNacio
Fafnir
0
0
0
0
L
Bakasura
0
1
0
0
W
Ymir
PIGBR
Ymir
1
1
0
1
W
Hachiman
fernandohaf
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,932
Damage
11,846
22,860
Taken
22,258
12,430
Mitigated
13,439
9,803
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
938
334
324
1,171
2,360
881
0
37
2,323
23,030
0
L
Osiris
 
Osiris
5,112
2,719
0
2,920
7,194
6,321
0
0
6,636
0
31,579
L
2,962
712
0
500
2,644
766
0
674
1,970
33,697
0
W
Vamana
4,247
2,066
0
2,224
6,613
5,615
0
171
6,417
0
33,026
W
Arachne
1,385
736
0
2,994
5,018
1,668
0
595
4,423
0
24,765
L
Apollo
Joaquinv98
Apollo
2,066
1,396
0
3,112
5,032
1,578
0
1,062
3,970
0
25,471
L
Fafnir
JuaniNacio
Fafnir
1,292
549
0
1,176
3,931
3,404
0
46
3,885
13,893
0
L
Bakasura
414
296
0
1,658
3,457
1,370
0
643
2,775
0
6,852
W
Ymir
PIGBR
Ymir
1,832
716
0
1,805
5,395
3,092
0
2,191
3,204
8,294
2,957
W
Hachiman
fernandohaf
Hachiman
2,530
1,484
0
1,285
3,474
1,174
0
1,260
2,214
0
31,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,963
Gold Earned
21,508
210
Minions Killed
217
0
Camps Cleared
0
738,108
Distance Traveled
666,144
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
4,115
588
44
6
0
150,207
3
L
Osiris
4,860
694
57
8
0
128,044
0
L
Agni
4,577
654
52
7
0
146,519
0
W
Vamana
4,328
618
54
8
0
150,355
2
W
Arachne
4,058
580
45
6
0
151,974
0
L
Apollo
4,187
598
61
9
0
150,354
0
L
Fafnir
4,482
640
14
2
0
146,991
0
L
Bakasura
3,402
486
33
5
0
94,236
0
W
Ymir
4,087
584
17
2
0
155,808
0
W
Hachiman
4,375
625
50
7
0
129,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role