Player Matchup

Sol
Sol
Renellia
Sol
Level 81
God Stats
11W - 6L
1,679 SR
Queue Stats
193W - 197L
1,472 Elo+
Solo
Atlas
Atlas
axecat2003
Atlas
Level 64
God Stats
3W - 1L
1,736 SR
Queue Stats
19W - 18L
1,451 Elo+
Party 1
Nemesis
Nemesis
im phat n uglee
Nemesis
Level 131
God Stats
4W - 4L
1,613 SR
Queue Stats
428W - 392L
1,488 Elo+
Solo
Nut
Nut
lordfarquat69
Nut
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 31L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
urfaveetwink
Danzaburou
Level 93
God Stats
8W - 12L
1,343 SR
Queue Stats
102W - 91L
1,533 Elo+
Solo
Team Averages
Level 83
1,574 SR
1,483 Elo+

VS

Team Averages
Level 71
1,482 SR
1,440 Elo+
Cthulhu
Cthulhu
Ewhvre
Cthulhu
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
237W - 234L
1,368 Elo+
Solo
Pele
Pele
SwayBay2trey
Pele
Level 44
God Stats
1W - 3L
1,179 SR
Queue Stats
22W - 31L
1,413 Elo+
Party 2
Bacchus
Bacchus
cheesesage
Bacchus
Level 24
God Stats
3W - 7L
1,395 SR
Queue Stats
10W - 18L
1,338 Elo+
Party 2
Nut
Nut
chris58968
Nut
Level 37
God Stats
15W - 11L
1,834 SR
Queue Stats
98W - 69L
1,668 Elo+
Solo
Tiamat
Tiamat
mccamishhh
Tiamat
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 66L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
8,267
591
8,496
11,455
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
12
2 / 0 / 3
7,494
535
5,814
11,513
8,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
6 / 0 / 2
8,527
609
5,571
11,186
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 1 / 1
6,956
497
4,368
7,861
3,154
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
urfaveetwink
Danzaburou
13
0 / 3 / 2
8,511
608
5,462
14,760
6,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ewhvre
Cthulhu
14
3 / 2 / 0
8,177
584
8,642
9,699
11,365
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
5,850
418
4,088
12,545
4,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
cheesesage
Bacchus
9
0 / 1 / 1
5,335
381
3,135
7,850
6,738
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
5,831
417
7,584
10,508
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
mccamishhh
Tiamat
12
0 / 3 / 0
6,693
478
4,949
7,770
5,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
4
4
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ewhvre
Cthulhu
3
2
0
1.5
W
4
0
3
5.5
L
0
3
0
0
W
Atlas
2
0
3
3.5
L
Bacchus
cheesesage
Bacchus
0
1
1
0.5
L
1
4
0
0.25
W
6
0
2
7
W
1
1
1
1.5
L
Tiamat
mccamishhh
Tiamat
0
3
0
0
W
Danzaburou
urfaveetwink
Danzaburou
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,711
Damage
28,398
56,775
Taken
48,372
26,777
Mitigated
31,977
22,519
Healing
14,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ewhvre
Cthulhu
8,642
963
0
2,856
9,699
11,365
0
0
9,699
60,131
2,068
W
8,496
4,427
0
5,650
11,455
3,953
642
4,765
6,690
56,908
467
L
4,088
1,328
0
5,130
12,545
4,792
0
2,291
10,254
0
45,599
W
Atlas
5,814
2,401
1,934
3,974
11,513
8,087
232
1,650
9,863
32,615
1,708
L
Bacchus
cheesesage
Bacchus
3,135
497
0
1,272
7,850
6,738
0
2,855
4,995
11,018
0
L
7,584
3,795
0
2,248
10,508
4,057
0
3,144
7,364
0
43,993
W
5,571
2,962
0
1,822
11,186
5,170
0
582
10,604
0
74,185
W
4,368
2,438
96
2,187
7,861
3,154
819
1,915
5,946
0
43,915
L
Tiamat
mccamishhh
Tiamat
4,949
480
130
2,932
7,770
5,025
0
5,597
2,173
46,587
223
W
Danzaburou
urfaveetwink
Danzaburou
5,462
2,179
0
6,856
14,760
6,413
375
8,115
6,645
0
59,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,755
Gold Earned
31,886
437
Minions Killed
340
0
Camps Cleared
0
1,348,318
Distance Traveled
1,351,812
15
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,177
584
104
7
0
273,755
0
W
Sol
8,267
591
95
7
0
249,084
8
L
Pele
5,850
418
63
5
0
298,708
0
W
Atlas
7,494
535
36
3
0
270,719
6
L
Bacchus
5,335
381
17
1
0
290,833
0
L
Nut
5,831
417
65
5
0
225,505
0
W
Nemesis
8,527
609
110
8
0
340,545
0
W
Nut
6,956
497
81
6
0
255,647
0
L
Tiamat
6,693
478
91
7
0
263,011
0
W
Danzaburou
8,511
608
115
8
0
232,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role