Player Matchup

Bacchus
Bacchus
Silver V
DreOTF
Bacchus
Silver V
Level 103
God Stats
11W - 8L
1,580 SR
Queue Stats
41W - 64L
1,283 MMR
Party 1
Aphrodite
Aphrodite
Silver I
EclipseAssassin
Aphrodite
Silver I
Level 117
God Stats
0W - 1L
1,655 SR
Queue Stats
3W - 6L
1,662 MMR
Party 1
Hercules
Hercules
Silver II
Prism_Break1
Hercules
Silver II
Level 145
God Stats
1W - 1L
1,666 SR
Queue Stats
8W - 8L
1,512 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 122
1,634 SR
1,486 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 154
1,646 SR
1,482 MMR
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold IV
KD50V2
Sol
Gold IV
Level 151
God Stats
13W - 6L
1,939 SR
Queue Stats
41W - 34L
1,523 MMR
Solo
Odin
Odin
Silver II
PK2Elite
Odin
Silver II
Level 168
God Stats
3W - 1L
1,500 SR
Queue Stats
305W - 341L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DreOTF
Bacchus
13
2 / 3 / 2
8,314
640
7,325
13,225
16,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
EclipseAssassin
Aphrodite
13
1 / 6 / 2
8,478
652
5,175
12,321
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hercules
Prism_Break1
Hercules
13
2 / 3 / 3
8,554
658
9,195
16,831
19,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
GilgameshAchillesHeraKuzenboBake Kujira

VS

Bans
AgniSurtrAh Muzen CabNikeMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 2 / 8
9,827
756
13,778
12,497
9,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
KD50V2
Sol
17
7 / 1 / 4
10,899
838
17,529
7,618
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
14
1 / 2 / 7
8,913
686
5,859
11,896
10,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
5
Kills
12
12
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
8
4
L
Bacchus
DreOTF
Bacchus
2
3
2
1
L
Aphrodite
EclipseAssassin
Aphrodite
1
6
2
0.33
W
Sol
KD50V2
Sol
7
1
4
9
W
Odin
1
2
7
2.25
L
Hercules
Prism_Break1
Hercules
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,695
Damage
37,166
42,377
Taken
32,011
41,688
Mitigated
23,840
11,141
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
13,778
2,909
0
2,050
12,497
9,891
105
4,103
8,016
0
31,597
L
Bacchus
DreOTF
Bacchus
7,325
930
0
2,484
13,225
16,518
0
5,680
7,124
11,459
2,282
L
Aphrodite
EclipseAssassin
Aphrodite
5,175
519
3,009
3,627
12,321
5,452
0
2,695
9,071
34,748
0
W
Sol
KD50V2
Sol
17,529
8,127
0
3,622
7,618
3,547
2,831
2,711
4,512
69,204
9,139
W
Odin
5,859
1,639
0
1,069
11,896
10,402
0
3,803
7,362
0
15,773
L
Hercules
Prism_Break1
Hercules
9,195
2,444
0
2,021
16,831
19,718
0
7,959
8,539
0
29,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,346
Gold Earned
29,639
112
Minions Killed
171
0
Camps Cleared
0
666,102
Distance Traveled
741,707
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,827
756
19
1
0
256,560
0
L
Bacchus
8,314
640
12
1
0
232,370
0
L
Aphrodite
8,478
652
56
4
0
206,780
0
W
Sol
10,899
838
125
10
0
229,476
0
W
Odin
8,913
686
27
2
0
255,671
0
L
Hercules
8,554
658
44
3
0
226,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role