Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AnaAeronauta
Bacchus
Level 143
God Stats
3W - 1L
1,823 SR
Queue Stats
76W - 94L
1,369 Elo+
Solo
Nut
Nut
GUSTAVO--EXE
Nut
Level 93
God Stats
2W - 6L
1,502 SR
Queue Stats
256W - 263L
1,424 Elo+
Solo
Charybdis
Charybdis
Lautto
Charybdis
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
157W - 154L
1,512 Elo+
Solo
Olorun
Olorun
Mivergalinda2000
Olorun
Level 61
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 18L
1,049 Elo+
Solo
Team Averages
Level 112
1,565 SR
1,371 Elo+

VS

Team Averages
Level 99
1,566 SR
1,458 Elo+
Thor
Thor
Th3Cr4zyB0y
Thor
Level 81
God Stats
3W - 7L
1,316 SR
Queue Stats
42W - 56L
1,483 Elo+
Party 1
Atlas
Atlas
Vinidelas8427
Atlas
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 47L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WaterishLotus63
Cu Chulainn
Level 88
God Stats
12W - 11L
1,607 SR
Queue Stats
109W - 118L
1,497 Elo+
Party 1
Anubis
Anubis
YT_SANTY72713
Anubis
Level 77
God Stats
1W - 0L
1,751 SR
Queue Stats
17W - 31L
1,302 Elo+
Solo
Neith
Neith
eagcba
Neith
Level 162
God Stats
8W - 6L
1,656 SR
Queue Stats
432W - 449L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
2 / 5 / 0
5,317
532
4,178
9,309
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
AnaAeronauta
Bacchus
8
0 / 1 / 2
5,208
521
2,124
7,449
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 2 / 0
5,173
517
2,063
6,751
2,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Charybdis
Lautto
Charybdis
8
0 / 2 / 1
4,825
483
3,651
7,663
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 0
5,920
592
737
4,860
1,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 3
6,491
649
7,111
7,724
2,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
1 / 0 / 2
5,878
588
4,235
5,447
3,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cu Chulainn
WaterishLotus63
Cu Chulainn
12
2 / 0 / 1
6,886
689
3,973
6,844
5,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 3
5,814
581
2,529
5,180
2,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
eagcba
Neith
11
1 / 2 / 0
5,600
560
3,428
6,692
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
12
12
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
2
5
0
0.4
L
Bacchus
AnaAeronauta
Bacchus
0
1
2
1
L
0
2
0
0
L
Charybdis
Lautto
Charybdis
0
2
1
0.25
L
0
2
0
0
W
7
0
3
8.5
W
1
0
2
2
W
Cu Chulainn
WaterishLotus63
Cu Chulainn
2
0
1
2.5
W
1
1
3
2.5
W
Neith
eagcba
Neith
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,753
Damage
21,276
36,032
Taken
31,887
15,734
Mitigated
16,200
7,678
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,178
768
0
1,485
9,309
3,931
0
511
8,798
0
30,033
L
Bacchus
AnaAeronauta
Bacchus
2,124
267
0
1,564
7,449
5,298
0
2,259
5,190
17,724
0
L
2,063
980
0
928
6,751
2,534
0
53
6,698
0
37,511
L
Charybdis
Lautto
Charybdis
3,651
1,832
0
3,101
7,663
2,400
0
2,118
5,545
0
29,486
L
737
0
0
600
4,860
1,571
644
1,768
3,092
39,513
537
W
7,111
1,706
0
4,190
7,724
2,667
0
855
6,869
0
43,240
W
4,235
2,128
82
1,506
5,447
3,154
152
467
4,980
22,190
1,916
W
Cu Chulainn
WaterishLotus63
Cu Chulainn
3,973
219
0
1,203
6,844
5,936
130
0
6,844
0
50,502
W
2,529
336
0
2,565
5,180
2,230
0
516
4,664
40,594
0
W
Neith
eagcba
Neith
3,428
862
0
2,570
6,692
2,213
0
976
5,716
0
49,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,443
Gold Earned
30,669
267
Minions Killed
315
0
Camps Cleared
0
949,208
Distance Traveled
1,030,056
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,317
532
47
5
0
227,780
2
L
Bacchus
5,208
521
25
3
0
212,390
3
L
Nut
5,173
517
71
7
0
155,777
2
L
Charybdis
4,825
483
49
5
0
176,207
1
L
Olorun
5,920
592
75
8
0
177,054
0
W
Thor
6,491
649
63
6
0
249,072
0
W
Atlas
5,878
588
30
3
0
207,731
1
W
Cu Chulainn
6,886
689
81
8
0
193,705
0
W
Anubis
5,814
581
61
6
0
178,885
0
W
Neith
5,600
560
80
8
0
200,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role