Player Matchup

Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Gold V
A wild Acorn
Scylla
Gold V
Level 204
God Stats
1W - 0L
1,751 SR
Queue Stats
26W - 22L
1,485 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold V
Robinderen
Cu Chulainn
Gold V
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
80W - 72L
1,566 MMR
Party 2
Izanami
Izanami
Silver II
UnbanDuck
Izanami
Silver II
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 59L
1,538 MMR
Party 2
Ymir
Ymir
Gold V
WastafeI
Ymir
Gold V
Level 154
God Stats
8W - 6L
1,607 SR
Queue Stats
95W - 77L
1,547 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,572 SR
1,527 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,499 SR
1,551 MMR
Khepri
Khepri
Gold V
Honey_Napoleon
Khepri
Gold V
Level 131
God Stats
4W - 7L
1,706 SR
Queue Stats
21W - 21L
1,548 MMR
Solo
Medusa
Medusa
Gold III
Oyaman
Medusa
Gold III
Level 162
God Stats
6W - 6L
1,500 SR
Queue Stats
240W - 234L
1,550 MMR
Solo
Cerberus
Cerberus
Bronze III
Sepherim
Cerberus
Bronze III
Level 137
God Stats
0W - 4L
1,476 SR
Queue Stats
25W - 24L
1,547 MMR
Solo
Nemesis
Nemesis
Gold IV
hossu9
Nemesis
Gold IV
Level 45
God Stats
3W - 5L
1,468 SR
Queue Stats
43W - 44L
1,551 MMR
Solo
Janus
Janus
Gold II
vitreitor93
Janus
Gold II
Level 129
God Stats
3W - 7L
1,343 SR
Queue Stats
164W - 156L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
10 / 2 / 5
10,983
578
16,751
20,694
11,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
17
4 / 4 / 8
10,404
548
12,013
11,226
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Robinderen
Cu Chulainn
17
2 / 1 / 4
11,775
620
13,332
16,404
16,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
UnbanDuck
Izanami
17
5 / 2 / 9
11,302
595
16,492
14,086
6,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
15
3 / 0 / 14
9,972
525
9,077
16,646
15,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Maman BrigitteAresBellonaAthena

VS

Bans
Bake KujiraVamanaAchillesHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,410
443
3,940
14,527
11,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Medusa
Oyaman
Medusa
17
1 / 6 / 3
9,902
521
13,819
19,022
8,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Sepherim
Cerberus
15
1 / 4 / 1
8,810
464
8,069
20,168
18,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
hossu9
Nemesis
15
3 / 3 / 3
8,773
462
11,703
19,244
9,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 5 / 2
8,786
462
11,533
13,811
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
20
24
Kills
9
9
Deaths
24
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
2
5
6.25
W
Scylla
4
4
8
2
L
1
6
2
0.33
L
Medusa
Oyaman
Medusa
1
6
3
0.42
W
Cu Chulainn
Robinderen
Cu Chulainn
2
1
4
4
L
Cerberus
Sepherim
Cerberus
1
4
1
0.38
W
Izanami
UnbanDuck
Izanami
5
2
9
4.75
W
Ymir
3
0
14
10
L
Nemesis
hossu9
Nemesis
3
3
3
1.5
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,665
Damage
49,064
79,056
Taken
86,772
53,986
Mitigated
53,024
18,932
Healing
15,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
16,751
10,887
0
6,930
20,694
11,053
504
4,941
15,654
0
99,072
W
Scylla
12,013
849
0
2,025
11,226
4,349
206
3,839
7,252
80,652
2,957
L
3,940
249
303
1,430
14,527
11,222
112
4,014
9,378
23,928
0
L
Medusa
Oyaman
Medusa
13,819
6,648
0
4,886
19,022
8,048
802
4,588
13,614
0
94,001
W
Cu Chulainn
Robinderen
Cu Chulainn
13,332
2,205
0
2,293
16,404
16,359
571
5,847
10,502
0
102,286
L
Cerberus
Sepherim
Cerberus
8,069
642
0
6,050
20,168
18,389
0
2,607
17,071
58,116
1,104
W
Izanami
UnbanDuck
Izanami
16,492
12,289
0
3,932
14,086
6,398
2,415
3,067
10,918
0
111,410
W
Ymir
9,077
3,280
0
3,752
16,646
15,827
151
5,043
11,409
26,620
715
L
Nemesis
hossu9
Nemesis
11,703
6,026
0
2,067
19,244
9,798
0
3,787
14,719
0
69,335
L
11,533
320
0
1,256
13,811
5,567
450
5,883
7,137
74,422
1,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,436
Gold Earned
44,681
623
Minions Killed
502
0
Camps Cleared
0
1,856,010
Distance Traveled
1,828,788
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,983
578
147
8
0
458,800
0
W
Scylla
10,404
548
120
6
0
336,777
0
L
Khepri
8,410
443
33
2
0
379,471
4
L
Medusa
9,902
521
139
7
0
336,797
3
W
Cu Chulainn
11,775
620
162
9
0
345,277
2
L
Cerberus
8,810
464
123
6
0
319,494
6
W
Izanami
11,302
595
156
8
0
337,405
7
W
Ymir
9,972
525
38
2
0
377,751
8
L
Nemesis
8,773
462
83
4
0
408,737
2
L
Janus
8,786
462
124
7
0
384,289
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role