Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DarkJuno
Bacchus
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 15L
1,380 Elo+
Party 1
Zeus
Zeus
HOLOSTENCUANDREI
Zeus
Level 142
God Stats
5W - 1L
1,715 SR
Queue Stats
63W - 52L
1,387 Elo+
Solo
Athena
Athena
Quafe
Athena
Level 195
God Stats
5W - 12L
1,477 SR
Queue Stats
627W - 646L
1,525 Elo+
Party 1
Rama
Rama
RoteMotorhaube
Rama
Level 100
God Stats
6W - 9L
1,231 SR
Queue Stats
483W - 487L
1,518 Elo+
Party 1
Team Averages
Level 136
1,485 SR
1,462 Elo+

VS

Team Averages
Level 116
1,457 SR
1,496 Elo+
Nike
Nike
 
Nike
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Einhornkot21
Da Ji
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 40L
1,544 Elo+
Solo
The Morrigan
The Morrigan
Ziparat
The Morrigan
Level 144
God Stats
0W - 1L
1,287 SR
Queue Stats
40W - 54L
1,451 Elo+
Party 2
Rama
Rama
noisy4323
Rama
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
10 / 2 / 14
9,538
954
16,096
10,155
9,287
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
DarkJuno
Bacchus
15
4 / 2 / 18
9,544
954
6,278
12,705
19,333
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 15
8,436
844
9,347
5,444
2,085
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Athena
Quafe
Athena
14
3 / 1 / 16
8,235
824
7,063
11,316
11,199
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
5 / 2 / 17
8,916
892
10,072
7,750
4,698
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
4 / 5 / 1
8,255
826
9,589
13,854
14,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
 
Ganesha
14
0 / 4 / 7
7,823
782
3,568
14,041
18,619
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 6 / 3
7,162
716
4,466
9,867
6,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

The Morrigan
Ziparat
The Morrigan
14
1 / 3 / 5
7,235
724
9,942
7,458
3,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Rama
10
1 / 7 / 2
6,749
675
5,049
9,774
4,647
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
25
25
Kills
7
9
Deaths
25
80
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
10
2
14
8.5
L
Nike
 
Nike
4
5
1
0.9
L
Ganesha
 
Ganesha
0
4
7
0.88
W
Bacchus
DarkJuno
Bacchus
4
2
18
6.5
L
1
6
3
0.42
W
3
2
15
5.25
W
Athena
Quafe
Athena
3
1
16
11
W
5
2
17
6.75
L
The Morrigan
Ziparat
The Morrigan
1
3
5
1.17
L
Rama
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,856
Damage
32,614
47,370
Taken
54,994
46,602
Mitigated
47,918
16,226
Healing
9,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
16,096
1,336
0
3,444
10,155
9,287
1,200
2,027
8,083
25,000
844
L
Nike
 
Nike
9,589
623
39
2,341
13,854
14,703
0
7,155
6,450
0
19,088
L
Ganesha
 
Ganesha
3,568
186
1,088
2,633
14,041
18,619
0
8,339
5,615
12,117
0
W
Bacchus
DarkJuno
Bacchus
6,278
340
338
2,571
12,705
19,333
430
4,013
8,692
9,839
1,677
L
4,466
1,131
347
526
9,867
6,187
0
7,479
2,298
0
7,903
W
9,347
137
407
1,048
5,444
2,085
1,075
1,047
4,397
25,613
657
W
Athena
Quafe
Athena
7,063
1,676
2,703
3,721
11,316
11,199
182
3,281
8,035
9,987
0
W
10,072
7,216
779
1,215
7,750
4,698
864
1,683
6,067
0
23,038
L
The Morrigan
Ziparat
The Morrigan
9,942
2,269
464
1,488
7,458
3,762
0
5,677
1,599
19,628
2,005
L
Rama
5,049
2,622
246
148
9,774
4,647
733
7,678
1,957
0
10,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,669
Gold Earned
37,224
109
Minions Killed
83
0
Camps Cleared
0
954,084
Distance Traveled
783,536
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,538
954
31
3
0
186,422
0
L
Nike
8,255
826
30
3
0
171,595
0
L
Ganesha
7,823
782
2
0
0
171,261
0
W
Bacchus
9,544
954
6
1
0
206,975
0
L
Da Ji
7,162
716
10
1
0
152,392
0
W
Zeus
8,436
844
34
3
0
178,704
0
W
Athena
8,235
824
9
1
0
206,354
0
W
Rama
8,916
892
29
3
0
175,629
0
L
The Morrigan
7,235
724
23
2
0
164,620
0
L
Rama
6,749
675
18
2
0
123,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role