Player Matchup

Chaac
Chaac
Diamond III
 
Chaac
Diamond III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Diamond IV
 
Thoth
Diamond IV
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Platinum II
KenFolk TL
Xing Tian
Platinum II
Level 136
God Stats
6W - 2L
1,837 SR
Queue Stats
145W - 128L
1,881 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,612 SR
1,627 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 171
1,511 SR
1,699 MMR
Zhong Kui
Zhong Kui
Platinum IV
 
Zhong Kui
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum V
michmich66170
Sobek
Platinum V
Level 197
God Stats
35W - 55L
1,534 SR
Queue Stats
509W - 587L
1,876 MMR
Solo
Shiva
Shiva
Gold III
mr7button
Shiva
Gold III
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,720 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
5 / 0 / 2
8,444
844
9,314
8,897
7,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thoth
 
Thoth
12
1 / 2 / 3
7,358
736
6,375
4,771
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
KenFolk TL
Xing Tian
12
1 / 3 / 5
7,227
723
4,615
7,473
5,731
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KuzenboAthenaOsirisAchillesCharon

VS

Bans
Ne ZhaAnhurBacchusOdinBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 4 / 2
6,882
688
3,788
8,169
5,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 3
7,238
724
7,584
12,151
8,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shiva
mr7button
Shiva
13
2 / 1 / 3
7,574
757
6,483
7,953
4,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
7
Kills
5
5
Deaths
7
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
2
6
W
Thoth
 
Thoth
1
2
3
1.25
L
Zhong Kui
 
Zhong Kui
1
4
2
0.5
W
Xing Tian
KenFolk TL
Xing Tian
1
3
5
1.17
L
2
2
3
1.75
L
Shiva
mr7button
Shiva
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,304
Damage
17,855
21,141
Taken
28,273
14,700
Mitigated
19,457
4,581
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,314
1,185
0
3,232
8,897
7,299
0
3,773
4,350
0
30,430
W
Thoth
 
Thoth
6,375
739
0
629
4,771
1,670
0
1,987
2,386
40,435
0
L
Zhong Kui
 
Zhong Kui
3,788
172
0
1,570
8,169
5,747
0
3,587
4,535
27,864
0
W
Xing Tian
KenFolk TL
Xing Tian
4,615
316
0
720
7,473
5,731
0
3,766
3,170
8,630
357
L
7,584
222
0
4,743
12,151
8,797
0
4,091
8,032
19,382
408
L
Shiva
mr7button
Shiva
6,483
889
412
1,142
7,953
4,913
0
2,966
4,965
0
30,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,029
Gold Earned
21,694
140
Minions Killed
133
0
Camps Cleared
0
563,455
Distance Traveled
568,402
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,444
844
45
5
0
207,468
2
W
Thoth
7,358
736
86
9
0
172,324
0
L
Zhong Kui
6,882
688
50
5
0
150,197
1
W
Xing Tian
7,227
723
9
1
0
183,663
0
L
Sobek
7,238
724
21
2
0
216,718
0
L
Shiva
7,574
757
62
6
0
201,487
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role