Player Matchup

Da Ji
Da Ji
Bronze III
Alkess
Da Ji
Bronze III
Level 155
God Stats
7W - 0L
1,877 SR
Queue Stats
47W - 33L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
BennyPrent
Kukulkan
Gold IV
Level 107
God Stats
8W - 6L
1,624 SR
Queue Stats
37W - 39L
1,514 MMR
Solo
Sobek
Sobek
Bronze III
Fussin
Sobek
Bronze III
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
47W - 33L
1,500 MMR
Party 1
Anhur
Anhur
Gold IV
Ludcis
Anhur
Gold IV
Level 130
God Stats
14W - 18L
1,429 SR
Queue Stats
64W - 68L
1,500 MMR
Solo
Tyr
Tyr
Gold II
MegaXzZ
Tyr
Gold II
Level 132
God Stats
13W - 14L
1,715 SR
Queue Stats
271W - 257L
1,504 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,629 SR
1,503 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,487 SR
1,505 MMR
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
CattusDominus
Fenrir
Bronze III
Level 49
God Stats
0W - 1L
1,261 SR
Queue Stats
2W - 5L
1,500 MMR
Solo
Ymir
Ymir
Gold V
Electrix67
Ymir
Gold V
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 20L
1,499 MMR
Solo
Bellona
Bellona
Bronze III
Galvix98
Bellona
Bronze III
Level 61
God Stats
0W - 1L
1,674 SR
Queue Stats
4W - 6L
1,500 MMR
Solo
Freya
Freya
Gold IV
Kleycoz
Freya
Gold IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,525 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Alkess
Da Ji
17
3 / 1 / 5
9,497
594
5,091
12,642
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
BennyPrent
Kukulkan
17
7 / 0 / 4
10,370
648
13,045
6,645
3,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sobek
Fussin
Sobek
14
2 / 0 / 10
9,335
583
8,330
12,956
13,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Anhur
Ludcis
Anhur
17
6 / 0 / 3
11,262
704
8,879
7,178
3,012
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
18
1 / 0 / 3
10,605
663
11,516
15,002
10,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
ThanatosThorNemesis

VS

Bans
HachimanBake KujiraSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 5 / 0
7,373
461
3,409
8,913
2,224
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 5 / 0
7,092
443
4,690
13,860
6,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
7,275
455
2,774
15,384
10,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
Galvix98
Bellona
12
0 / 2 / 0
7,383
461
6,662
17,118
15,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Kleycoz
Freya
12
0 / 3 / 1
7,234
452
3,960
12,167
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
19
Kills
1
1
Deaths
19
25
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
5
0
0
W
Da Ji
Alkess
Da Ji
3
1
5
5.5
W
Kukulkan
BennyPrent
Kukulkan
7
0
4
9
L
1
5
0
0.2
L
0
4
0
0
W
Sobek
Fussin
Sobek
2
0
10
7
L
Bellona
Galvix98
Bellona
0
2
0
0
L
Freya
Kleycoz
Freya
0
3
1
0.17
W
Anhur
Ludcis
Anhur
6
0
3
7.5
W
Tyr
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,861
Damage
21,495
54,423
Taken
67,442
36,814
Mitigated
39,213
23,332
Healing
14,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,409
1,815
0
989
8,913
2,224
0
1,365
7,548
0
50,491
W
Da Ji
Alkess
Da Ji
5,091
1,400
0
7,038
12,642
6,173
0
970
11,672
0
95,143
W
Kukulkan
BennyPrent
Kukulkan
13,045
2,092
0
962
6,645
3,273
572
2,685
3,960
96,498
0
L
4,690
1,308
0
1,228
13,860
6,626
0
4,740
9,120
0
53,879
L
2,774
357
0
2,642
15,384
10,001
0
6,411
8,973
21,865
1,147
W
Sobek
Fussin
Sobek
8,330
1,463
0
4,453
12,956
13,823
287
2,837
10,119
26,168
0
L
Bellona
Galvix98
Bellona
6,662
1,675
0
5,022
17,118
15,827
0
2,459
14,659
0
52,539
L
Freya
Kleycoz
Freya
3,960
1,541
0
4,316
12,167
4,535
0
6,400
5,767
49,059
1,373
W
Anhur
Ludcis
Anhur
8,879
6,099
0
4,043
7,178
3,012
1,210
611
6,567
0
108,583
W
Tyr
11,516
1,264
0
6,836
15,002
10,533
0
117
14,885
0
96,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,069
Gold Earned
36,357
619
Minions Killed
412
0
Camps Cleared
0
1,752,115
Distance Traveled
1,632,051
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,373
461
83
5
0
320,974
2
W
Da Ji
9,497
594
140
9
0
410,630
0
W
Kukulkan
10,370
648
150
9
0
355,003
6
L
Fenrir
7,092
443
98
6
0
344,742
0
L
Ymir
7,275
455
37
2
0
314,747
3
W
Sobek
9,335
583
9
1
0
324,050
6
L
Bellona
7,383
461
101
6
0
329,547
3
L
Freya
7,234
452
93
6
0
322,041
2
W
Anhur
11,262
704
173
11
0
304,796
5
W
Tyr
10,605
663
147
9
0
357,636
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role