Player Matchup

Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
Cojaz3879
Zhong Kui
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 103L
1,536 Elo+
Solo
Mercury
Mercury
Hyfronx
Mercury
Level 184
God Stats
128W - 135L
1,476 SR
Queue Stats
305W - 308L
1,476 Elo+
Solo
Chang'e
Chang'e
Senadorr
Chang'e
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 52L
1,606 Elo+
Solo
Heimdallr
Heimdallr
XxXBERZERKERXxX
Heimdallr
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,070 Elo+
Party 1
Team Averages
Level 127
1,495 SR
1,438 Elo+

VS

Team Averages
Level 127
1,586 SR
1,499 Elo+
Nut
Nut
 
Nut
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Rasputiin
Ravana
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,588 Elo+
Solo
Artemis
Artemis
UrameshiiYusuke
Artemis
Level 44
God Stats
12W - 10L
1,850 SR
Queue Stats
201W - 200L
1,487 Elo+
Solo
Cu Chulainn
Cu Chulainn
moonnick
Cu Chulainn
Level 139
God Stats
4W - 3L
1,693 SR
Queue Stats
114W - 116L
1,472 Elo+
Solo
Sylvanus
Sylvanus
yPrimeItj
Sylvanus
Level 143
God Stats
5W - 8L
1,389 SR
Queue Stats
79W - 87L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 3 / 0
4,472
447
2,797
8,965
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Zhong Kui
Cojaz3879
Zhong Kui
9
0 / 4 / 1
5,200
520
4,889
9,676
7,579
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Hyfronx
Mercury
10
2 / 3 / 1
5,382
538
4,035
7,754
3,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Senadorr
Chang'e
10
1 / 1 / 1
5,636
564
3,713
7,267
2,199
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Heimdallr
XxXBERZERKERXxX
Heimdallr
7
1 / 4 / 0
4,567
457
3,753
7,607
2,406
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
0 / 1 / 2
5,779
578
3,154
5,916
2,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ravana
Rasputiin
Ravana
12
6 / 1 / 2
6,219
622
3,658
5,305
2,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
6 / 1 / 1
6,343
634
9,147
7,297
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cu Chulainn
moonnick
Cu Chulainn
11
3 / 1 / 3
6,662
666
8,291
10,110
7,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
yPrimeItj
Sylvanus
10
0 / 0 / 7
6,137
614
3,190
6,846
4,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
15
15
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
0
0
W
Nut
 
Nut
0
1
2
1
L
Zhong Kui
Cojaz3879
Zhong Kui
0
4
1
0.13
L
Mercury
Hyfronx
Mercury
2
3
1
0.83
W
Ravana
Rasputiin
Ravana
6
1
2
7
L
Chang'e
Senadorr
Chang'e
1
1
1
1.5
W
6
1
1
6.5
L
Heimdallr
XxXBERZERKERXxX
Heimdallr
1
4
0
0.25
W
Cu Chulainn
moonnick
Cu Chulainn
3
1
3
4.5
W
Sylvanus
yPrimeItj
Sylvanus
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,187
Damage
27,440
41,269
Taken
35,474
21,520
Mitigated
19,356
10,476
Healing
13,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,797
475
0
1,704
8,965
6,274
0
1,666
7,299
13,380
0
W
Nut
 
Nut
3,154
1,606
0
880
5,916
2,105
0
2,441
3,475
0
42,967
L
Zhong Kui
Cojaz3879
Zhong Kui
4,889
730
0
3,223
9,676
7,579
0
0
9,676
31,994
4,210
L
Mercury
Hyfronx
Mercury
4,035
1,681
0
250
7,754
3,062
0
332
7,422
0
32,208
W
Ravana
Rasputiin
Ravana
3,658
1,347
0
1,071
5,305
2,414
0
1,365
3,940
0
39,615
L
Chang'e
Senadorr
Chang'e
3,713
176
400
3,756
7,267
2,199
0
0
7,267
41,956
907
W
9,147
5,610
0
1,695
7,297
3,082
513
1,502
5,795
0
44,564
L
Heimdallr
XxXBERZERKERXxX
Heimdallr
3,753
1,651
0
1,143
7,607
2,406
0
1,082
6,525
0
23,601
W
Cu Chulainn
moonnick
Cu Chulainn
8,291
953
0
2,706
10,110
7,093
0
4,669
5,441
0
43,427
W
Sylvanus
yPrimeItj
Sylvanus
3,190
1,300
3,250
3,955
6,846
4,662
108
1,094
5,752
23,071
4,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,257
Gold Earned
31,140
244
Minions Killed
300
0
Camps Cleared
0
1,009,435
Distance Traveled
973,423
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,472
447
16
2
0
201,240
2
W
Nut
5,779
578
61
6
0
180,622
3
L
Zhong Kui
5,200
520
59
6
0
146,301
0
L
Mercury
5,382
538
54
5
0
241,590
5
W
Ravana
6,219
622
60
6
0
212,018
2
L
Chang'e
5,636
564
72
7
0
218,912
4
W
Artemis
6,343
634
73
7
0
164,744
1
L
Heimdallr
4,567
457
43
4
0
201,392
0
W
Cu Chulainn
6,662
666
70
7
0
200,971
0
W
Sylvanus
6,137
614
36
4
0
215,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role