Player Matchup

Arachne
Arachne
IMBEAULT96
Arachne
Level 126
God Stats
14W - 8L
1,300 SR
Queue Stats
59W - 73L
1,356 Elo+
Party 2
Thor
Thor
MANGMO1LNU5
Thor
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 114L
1,303 Elo+
Party 2
Neith
Neith
Madfox088
Neith
Level 43
God Stats
98W - 95L
1,402 SR
Queue Stats
118W - 130L
1,315 Elo+
Solo
Khepri
Khepri
McDoCriss
Khepri
Level 100
God Stats
3W - 4L
1,191 SR
Queue Stats
114W - 127L
1,396 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Oli04Qc
Morgan Le Fay
Level 20
God Stats
3W - 3L
1,444 SR
Queue Stats
11W - 21L
1,244 Elo+
Party 2
Team Averages
Level 83
1,367 SR
1,323 Elo+

VS

Team Averages
Level 70
1,490 SR
1,437 Elo+
Merlin
Merlin
Bacchus8645
Merlin
Level 90
God Stats
13W - 21L
1,505 SR
Queue Stats
422W - 459L
1,444 Elo+
Party 3
Olorun
Olorun
LonerWolf_Elijah
Olorun
Level 27
God Stats
1W - 2L
1,520 SR
Queue Stats
1W - 4L
1,480 Elo+
Party 1
Bacchus
Bacchus
Martin x87
Bacchus
Level 85
God Stats
23W - 32L
1,469 SR
Queue Stats
176W - 189L
1,408 Elo+
Party 3
Nut
Nut
MrYunoverse
Nut
Level 93
God Stats
0W - 2L
1,435 SR
Queue Stats
12W - 23L
1,371 Elo+
Solo
Bellona
Bellona
NRUA-JORDAN
Bellona
Level 55
God Stats
1W - 2L
1,520 SR
Queue Stats
6W - 12L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IMBEAULT96
Arachne
15
9 / 0 / 4
10,159
1,270
13,678
10,840
7,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 10
9,329
1,166
11,027
10,173
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
Madfox088
Neith
15
4 / 1 / 10
9,867
1,233
9,270
5,890
3,068
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
McDoCriss
Khepri
15
2 / 0 / 14
10,195
1,274
7,233
13,004
13,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Oli04Qc
Morgan Le Fay
15
0 / 4 / 11
8,180
1,023
10,077
8,531
4,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

298

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 1 / 5
8,423
1,053
11,488
8,135
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 10 / 4
8,150
1,019
5,752
16,031
6,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Martin x87
Bacchus
14
0 / 3 / 5
8,017
1,002
9,770
13,926
18,115
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 5
7,685
961
3,169
3,382
1,318
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bellona
NRUA-JORDAN
Bellona
14
6 / 4 / 1
9,434
1,179
13,010
15,843
21,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
27
19
Kills
7
7
Deaths
19
49
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
1
5
2.5
W
Arachne
IMBEAULT96
Arachne
9
0
4
11
L
1
10
4
0.3
W
4
2
10
4.5
W
Neith
Madfox088
Neith
4
1
10
9
L
Bacchus
Martin x87
Bacchus
0
3
5
0.83
W
Khepri
McDoCriss
Khepri
2
0
14
9
L
0
1
5
2.5
L
Bellona
NRUA-JORDAN
Bellona
6
4
1
1.63
W
Morgan Le Fay
Oli04Qc
Morgan Le Fay
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,285
Damage
43,189
48,438
Taken
57,317
35,509
Mitigated
50,913
7,283
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
11,488
1,016
0
221
8,135
3,289
0
3,592
4,412
36,547
0
W
Arachne
IMBEAULT96
Arachne
13,678
10,386
0
2,247
10,840
7,490
0
4,429
6,194
0
21,643
L
5,752
4,206
115
1,372
16,031
6,702
0
4,367
11,340
17,389
0
W
11,027
1,801
0
1,491
10,173
6,417
0
5,900
4,105
0
25,578
W
Neith
Madfox088
Neith
9,270
6,210
0
1,808
5,890
3,068
0
3,374
2,318
0
30,975
L
Bacchus
Martin x87
Bacchus
9,770
1,168
239
752
13,926
18,115
0
3,798
9,952
20,330
448
W
Khepri
McDoCriss
Khepri
7,233
1,054
0
1,238
13,004
13,663
0
8,351
4,376
15,041
0
L
3,169
2,234
0
347
3,382
1,318
0
1,131
2,127
0
7,324
L
Bellona
NRUA-JORDAN
Bellona
13,010
5,709
183
1,739
15,843
21,489
0
4,104
11,458
0
26,676
W
Morgan Le Fay
Oli04Qc
Morgan Le Fay
10,077
2,219
160
339
8,531
4,871
0
4,775
3,629
16,067
440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,730
Gold Earned
41,709
149
Minions Killed
173
3
Camps Cleared
3
727,060
Distance Traveled
628,929
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,423
1,053
68
9
0
141,770
0
W
Arachne
10,159
1,270
28
4
2
170,039
0
L
Olorun
8,150
1,019
27
3
1
109,306
0
W
Thor
9,329
1,166
28
4
0
153,520
0
W
Neith
9,867
1,233
60
8
0
132,613
0
L
Bacchus
8,017
1,002
22
3
0
153,496
0
W
Khepri
10,195
1,274
21
3
1
171,621
0
L
Nut
7,685
961
18
2
1
74,550
0
L
Bellona
9,434
1,179
38
5
1
149,807
0
W
Morgan Le Fay
8,180
1,023
12
2
0
99,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role