Player Matchup

Sol
Sol
 
Sol
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
AlexandryHke
Cthulhu
Level 106
God Stats
18W - 12L
1,345 SR
Queue Stats
441W - 423L
1,467 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
InsaneXArtist
Ah Muzen Cab
Level 107
God Stats
2W - 3L
1,512 SR
Queue Stats
100W - 89L
1,486 Elo+
Solo
Ao Kuang
Ao Kuang
Shai-HuludH20
Ao Kuang
Level 111
God Stats
27W - 13L
1,671 SR
Queue Stats
57W - 60L
1,401 Elo+
Solo
Ne Zha
Ne Zha
lilbung23
Ne Zha
Level 85
God Stats
10W - 10L
1,359 SR
Queue Stats
552W - 552L
1,484 Elo+
Solo
Team Averages
Level 90
1,477 SR
1,468 Elo+

VS

Team Averages
Level 98
1,604 SR
1,445 Elo+
Jing Wei
Jing Wei
Aureannax
Jing Wei
Level 128
God Stats
7W - 6L
1,559 SR
Queue Stats
178W - 184L
1,502 Elo+
Solo
Izanami
Izanami
Flexcuted
Izanami
Level 67
God Stats
16W - 14L
1,496 SR
Queue Stats
256W - 240L
1,412 Elo+
Party 1
Guan Yu
Guan Yu
Frychicken3574
Guan Yu
Level 39
God Stats
2W - 4L
1,500 SR
Queue Stats
204W - 208L
1,401 Elo+
Solo
Skadi
Skadi
LWallace1993
Skadi
Level 128
God Stats
10W - 4L
1,866 SR
Queue Stats
458W - 443L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
RidnSolo1Dep
Cthulhu
Level 129
God Stats
53W - 41L
1,599 SR
Queue Stats
339W - 345L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 5 / 1
5,255
478
1,125
8,669
2,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
AlexandryHke
Cthulhu
7
0 / 1 / 3
5,323
484
3,665
8,765
5,046
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
InsaneXArtist
Ah Muzen Cab
8
0 / 4 / 2
5,171
470
5,210
6,708
2,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ao Kuang
Shai-HuludH20
Ao Kuang
12
4 / 2 / 0
6,524
593
3,888
8,281
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ne Zha
lilbung23
Ne Zha
12
4 / 0 / 0
6,501
591
5,864
9,216
4,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aureannax
Jing Wei
11
2 / 1 / 3
6,831
621
2,933
7,434
2,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Flexcuted
Izanami
11
0 / 3 / 1
6,389
581
1,980
6,999
2,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
4 / 2 / 1
6,897
627
5,736
8,686
6,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 2 / 1
6,405
582
8,301
6,720
2,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
RidnSolo1Dep
Cthulhu
11
2 / 0 / 2
6,267
570
4,930
3,931
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
20
8
Kills
12
12
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
L
Cthulhu
AlexandryHke
Cthulhu
0
1
3
1.5
W
Jing Wei
Aureannax
Jing Wei
2
1
3
3.5
W
Izanami
Flexcuted
Izanami
0
3
1
0.17
W
4
2
1
2.25
L
Ah Muzen Cab
InsaneXArtist
Ah Muzen Cab
0
4
2
0.25
W
4
2
1
2.25
W
Cthulhu
RidnSolo1Dep
Cthulhu
2
0
2
3
L
Ao Kuang
Shai-HuludH20
Ao Kuang
4
2
0
2
L
Ne Zha
lilbung23
Ne Zha
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,752
Damage
23,880
41,639
Taken
33,770
17,113
Mitigated
16,464
8,753
Healing
6,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,125
407
0
1,119
8,669
2,397
0
1,287
7,382
26,857
84
L
Cthulhu
AlexandryHke
Cthulhu
3,665
391
1,146
2,709
8,765
5,046
0
1,423
7,342
15,359
0
W
Jing Wei
Aureannax
Jing Wei
2,933
1,755
0
2,467
7,434
2,491
746
700
6,734
0
36,949
W
Izanami
Flexcuted
Izanami
1,980
1,333
52
900
6,999
2,565
1,097
3,478
3,247
0
47,881
W
5,736
589
68
2,220
8,686
6,655
0
1,212
7,474
5,378
33,308
L
Ah Muzen Cab
InsaneXArtist
Ah Muzen Cab
5,210
1,954
0
450
6,708
2,009
0
1,018
5,690
0
27,949
W
8,301
2,335
0
545
6,720
2,120
0
2,268
4,452
0
36,003
W
Cthulhu
RidnSolo1Dep
Cthulhu
4,930
120
228
451
3,931
2,633
429
484
3,447
30,264
2,263
L
Ao Kuang
Shai-HuludH20
Ao Kuang
3,888
1,286
0
1,536
8,281
3,556
0
928
7,353
30,829
6,226
L
Ne Zha
lilbung23
Ne Zha
5,864
853
0
1,793
9,216
4,105
0
431
8,785
0
56,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,774
Gold Earned
32,789
244
Minions Killed
304
0
Camps Cleared
0
1,063,567
Distance Traveled
1,145,837
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,255
478
38
3
0
180,423
0
L
Cthulhu
5,323
484
8
1
0
224,096
0
W
Jing Wei
6,831
621
56
5
0
251,198
8
W
Izanami
6,389
581
87
8
0
195,403
0
W
Guan Yu
6,897
627
76
7
0
245,150
1
L
Ah Muzen Cab
5,171
470
39
4
0
185,147
4
W
Skadi
6,405
582
42
4
0
226,964
0
W
Cthulhu
6,267
570
43
4
0
227,122
1
L
Ao Kuang
6,524
593
76
7
0
214,824
0
L
Ne Zha
6,501
591
83
8
0
259,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role