Player Matchup

Charon
Charon
Bang
Charon
Level 159
God Stats
6W - 5L
1,816 SR
Queue Stats
71W - 58L
1,603 Elo+
Solo
Kukulkan
Kukulkan
GahDamnSon
Kukulkan
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 4L
1,868 Elo+
Party 1
Mercury
Mercury
GrimReaper154
Mercury
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,460 Elo+
Party 1
Nut
Nut
PottedFan
Nut
Level 41
God Stats
1W - 2L
1,510 SR
Queue Stats
49W - 67L
1,512 Elo+
Party 1
Apollo
Apollo
TheUltimateBM
Apollo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 122L
1,506 Elo+
Party 1
Team Averages
Level 110
1,565 SR
1,590 Elo+

VS

Team Averages
Level 159
1,566 SR
1,460 Elo+
Chaac
Chaac
Dany316
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 124L
1,469 Elo+
Solo
Nut
Nut
Frozone003
Nut
Level 157
God Stats
3W - 6L
1,432 SR
Queue Stats
54W - 75L
1,421 Elo+
Party 2
Sylvanus
Sylvanus
Sayito
Sylvanus
Level 209
God Stats
5W - 7L
1,669 SR
Queue Stats
125W - 156L
1,513 Elo+
Party 3
Janus
Janus
Theengineerjio
Janus
Level 115
God Stats
5W - 3L
1,500 SR
Queue Stats
30W - 39L
1,361 Elo+
Party 3
Bakasura
Bakasura
WillisFye42
Bakasura
Level 157
God Stats
1W - 0L
1,731 SR
Queue Stats
8W - 11L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bang
Charon
12
0 / 1 / 1
6,929
495
4,734
8,997
7,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
GahDamnSon
Kukulkan
15
2 / 0 / 0
8,589
614
8,021
6,547
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
12
1 / 2 / 2
6,566
469
4,298
12,252
4,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
0 / 6 / 1
6,783
485
6,823
11,665
4,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 2 / 0
7,820
559
3,601
10,288
4,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dany316
Chaac
15
3 / 0 / 0
9,101
650
7,229
10,845
7,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

15
4 / 1 / 2
8,721
623
8,666
11,244
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Sayito
Sylvanus
13
2 / 0 / 3
8,114
580
4,916
10,626
9,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
0 / 1 / 0
7,573
541
3,589
6,752
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
WillisFye42
Bakasura
15
2 / 1 / 1
7,539
539
6,762
13,129
6,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
11
11
Deaths
3
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charon
Bang
Charon
0
1
1
0.5
W
Chaac
Dany316
Chaac
3
0
0
3
W
4
1
2
5
L
Kukulkan
GahDamnSon
Kukulkan
2
0
0
2
L
Mercury
1
2
2
1
L
0
6
1
0.08
W
Sylvanus
Sayito
Sylvanus
2
0
3
3.5
L
0
2
0
0
W
0
1
0
0
W
Bakasura
WillisFye42
Bakasura
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,477
Damage
31,162
49,749
Taken
52,596
22,796
Mitigated
32,508
10,460
Healing
22,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Bang
Charon
4,734
1,024
261
2,313
8,997
7,157
0
1,864
7,104
27,311
0
W
Chaac
Dany316
Chaac
7,229
693
0
4,195
10,845
7,829
0
0
10,845
223
70,519
W
8,666
4,619
0
4,111
11,244
5,512
858
2,729
8,515
0
75,948
L
Kukulkan
GahDamnSon
Kukulkan
8,021
1,863
0
1,911
6,547
2,709
453
2,557
3,859
86,897
3,168
L
Mercury
4,298
2,502
0
732
12,252
4,528
0
2,121
9,188
0
49,041
L
6,823
4,285
0
2,291
11,665
4,099
27
1,493
9,937
0
52,637
W
Sylvanus
Sayito
Sylvanus
4,916
1,382
3,804
4,675
10,626
9,863
135
4,518
6,108
24,010
4,493
L
3,601
2,122
0
2,952
10,288
4,303
0
243
10,045
0
64,777
W
3,589
224
0
950
6,752
2,388
0
4,484
2,268
75,495
0
W
Bakasura
WillisFye42
Bakasura
6,762
5,086
0
4,826
13,129
6,916
0
1,175
11,954
0
73,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,687
Gold Earned
41,048
512
Minions Killed
567
0
Camps Cleared
0
1,526,914
Distance Traveled
1,431,966
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,929
495
40
3
0
297,423
3
W
Chaac
9,101
650
127
9
0
232,508
2
W
Nut
8,721
623
124
9
0
258,280
2
L
Kukulkan
8,589
614
170
12
0
329,363
2
L
Mercury
6,566
469
71
5
0
364,174
4
L
Nut
6,783
485
93
7
0
241,827
2
W
Sylvanus
8,114
580
46
3
0
290,065
1
L
Apollo
7,820
559
138
10
0
294,127
2
W
Janus
7,573
541
136
10
0
316,938
3
W
Bakasura
7,539
539
134
10
0
334,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role