Player Matchup

Nut
Nut
 
Nut
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
BigSexy916
Shiva
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 100L
1,573 Elo+
Solo
Janus
Janus
Jose_9600v
Janus
Level 156
God Stats
11W - 9L
1,410 SR
Queue Stats
125W - 115L
1,494 Elo+
Party 1
Mercury
Mercury
StrikerX10
Mercury
Level 125
God Stats
3W - 0L
1,830 SR
Queue Stats
35W - 37L
1,477 Elo+
Solo
Sylvanus
Sylvanus
TwinkieFrags
Sylvanus
Level 177
God Stats
12W - 17L
1,504 SR
Queue Stats
317W - 329L
1,527 Elo+
Solo
Team Averages
Level 150
1,549 SR
1,514 Elo+

VS

Team Averages
Level 115
1,592 SR
1,526 Elo+
Surtr
Surtr
N1ghtMAR3fu2
Surtr
Level 57
God Stats
7W - 7L
1,595 SR
Queue Stats
52W - 53L
1,522 Elo+
Party 2
Zhong Kui
Zhong Kui
SmellyaStink
Zhong Kui
Level 118
God Stats
2W - 3L
1,215 SR
Queue Stats
100W - 94L
1,503 Elo+
Solo
Fenrir
Fenrir
SpawnCraft
Fenrir
Level 171
God Stats
1W - 1L
1,740 SR
Queue Stats
65W - 65L
1,555 Elo+
Party 2
Sylvanus
Sylvanus
Srb_Kralj
Sylvanus
Level 69
God Stats
2W - 3L
1,679 SR
Queue Stats
76W - 70L
1,528 Elo+
Solo
Nut
Nut
piksao
Nut
Level 159
God Stats
4W - 2L
1,733 SR
Queue Stats
193W - 189L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
2 / 0 / 4
7,842
523
5,852
9,896
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
15
4 / 0 / 3
9,697
646
16,955
14,733
15,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Janus
13
2 / 0 / 4
7,802
520
7,300
6,868
2,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
StrikerX10
Mercury
15
5 / 2 / 4
8,194
546
7,658
12,458
5,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
TwinkieFrags
Sylvanus
13
1 / 1 / 7
6,825
455
7,914
13,235
10,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,337
489
6,775
16,095
11,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
SmellyaStink
Zhong Kui
13
1 / 1 / 0
7,709
514
10,438
11,018
8,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SpawnCraft
Fenrir
14
2 / 2 / 0
7,399
493
3,659
14,183
6,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Srb_Kralj
Sylvanus
11
0 / 5 / 1
6,079
405
4,886
16,200
11,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nut
piksao
Nut
15
0 / 2 / 0
8,524
568
8,619
7,453
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
14
Kills
3
3
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
0
4
4
W
Shiva
4
0
3
5.5
W
Janus
2
0
4
4
L
0
4
1
0.13
L
Zhong Kui
SmellyaStink
Zhong Kui
1
1
0
1
L
Fenrir
SpawnCraft
Fenrir
2
2
0
1
L
Sylvanus
Srb_Kralj
Sylvanus
0
5
1
0.1
W
Mercury
StrikerX10
Mercury
5
2
4
3.5
W
Sylvanus
TwinkieFrags
Sylvanus
1
1
7
4.5
L
Nut
piksao
Nut
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,679
Damage
34,377
57,190
Taken
64,949
38,999
Mitigated
41,129
18,295
Healing
25,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
5,852
3,334
0
2,919
9,896
4,473
0
1,111
8,785
0
67,088
W
Shiva
16,955
4,751
175
5,110
14,733
15,987
0
2,314
11,493
86
85,946
W
Janus
7,300
147
0
735
6,868
2,946
0
5,002
1,866
67,668
0
L
6,775
1,754
0
4,770
16,095
11,563
0
0
14,889
1,400
45,054
L
Zhong Kui
SmellyaStink
Zhong Kui
10,438
1,338
0
6,555
11,018
8,711
0
5,049
5,679
69,441
6,810
L
Fenrir
SpawnCraft
Fenrir
3,659
583
0
6,844
14,183
6,399
0
1,192
12,684
0
57,790
L
Sylvanus
Srb_Kralj
Sylvanus
4,886
1,619
962
3,789
16,200
11,241
0
6,221
9,823
22,382
0
W
Mercury
StrikerX10
Mercury
7,658
3,790
0
710
12,458
5,169
0
1,480
10,892
0
69,697
W
Sylvanus
TwinkieFrags
Sylvanus
7,914
2,829
3,290
5,356
13,235
10,424
0
5,775
7,412
32,297
14,827
L
Nut
piksao
Nut
8,619
6,345
0
2,405
7,453
3,215
135
1,948
5,432
0
91,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,360
Gold Earned
37,048
543
Minions Killed
514
0
Camps Cleared
0
1,489,332
Distance Traveled
1,424,675
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,842
523
110
7
0
279,447
0
W
Shiva
9,697
646
150
10
0
278,855
3
W
Janus
7,802
520
118
8
0
305,947
1
L
Surtr
7,337
489
101
7
0
281,363
1
L
Zhong Kui
7,709
514
133
9
0
264,659
1
L
Fenrir
7,399
493
96
6
0
330,911
0
L
Sylvanus
6,079
405
37
2
0
258,012
5
W
Mercury
8,194
546
94
6
0
366,779
0
W
Sylvanus
6,825
455
71
5
0
258,304
4
L
Nut
8,524
568
147
10
0
289,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role