Player Matchup

Hachiman
Hachiman
K1CKERMAU5
Hachiman
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 33L
1,050 Elo+
Solo
Kukulkan
Kukulkan
MajesticmaidTTV
Kukulkan
Level 65
God Stats
13W - 10L
1,342 SR
Queue Stats
46W - 53L
1,416 Elo+
Party 1
Izanami
Izanami
RoOoMeRoOo
Izanami
Level 65
God Stats
1W - 2L
1,474 SR
Queue Stats
20W - 27L
1,378 Elo+
Solo
Chronos
Chronos
Sportsman06
Chronos
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
288W - 289L
1,477 Elo+
Solo
Cthulhu
Cthulhu
TTV_Crazefazed
Cthulhu
Level 17
God Stats
15W - 8L
1,456 SR
Queue Stats
31W - 28L
1,443 Elo+
Party 1
Team Averages
Level 58
1,454 SR
1,353 Elo+

VS

Team Averages
Level 79
1,560 SR
1,551 Elo+
Hel
Hel
BlackRoshi
Hel
Level 120
God Stats
76W - 46L
1,601 SR
Queue Stats
643W - 410L
1,609 Elo+
Solo
Bellona
Bellona
IcexDav
Bellona
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 70L
1,491 Elo+
Solo
Anubis
Anubis
SoloBushido
Anubis
Level 40
God Stats
4W - 6L
1,244 SR
Queue Stats
33W - 32L
1,427 Elo+
Solo
Artemis
Artemis
fera3088
Artemis
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,522 Elo+
Solo
Yemoja
Yemoja
oneonemaster
Yemoja
Level 69
God Stats
18W - 8L
1,955 SR
Queue Stats
32W - 26L
1,707 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
K1CKERMAU5
Hachiman
14
0 / 5 / 3
9,007
901
7,203
12,307
5,326
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
15
0 / 7 / 3
9,718
972
18,410
14,770
6,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
RoOoMeRoOo
Izanami
15
3 / 3 / 0
10,243
1,024
16,943
16,933
6,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
Sportsman06
Chronos
14
0 / 2 / 3
8,871
887
5,794
7,214
2,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
0 / 11 / 2
9,207
921
10,584
27,367
30,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Team 1 Tickets

152

VS

Team 2 Tickets

294

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 1 / 17
11,535
1,154
21,684
14,167
7,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Bellona
IcexDav
Bellona
17
7 / 0 / 15
11,429
1,143
18,070
11,780
17,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
17
5 / 1 / 15
10,468
1,047
15,345
13,205
8,775
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artemis
fera3088
Artemis
17
6 / 1 / 13
11,124
1,112
18,727
13,704
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
17
0 / 0 / 18
10,014
1,001
1,499
10,019
8,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
106
3
Kills
28
28
Deaths
3
11
Assists
78
Player
Kills
Deaths
Assists
KDA
W
10
1
17
18.5
W
Bellona
IcexDav
Bellona
7
0
15
14.5
L
Hachiman
K1CKERMAU5
Hachiman
0
5
3
0.3
L
Kukulkan
0
7
3
0.21
L
Izanami
RoOoMeRoOo
Izanami
3
3
0
1
W
Anubis
5
1
15
12.5
L
Chronos
Sportsman06
Chronos
0
2
3
0.75
L
0
11
2
0.09
W
Artemis
fera3088
Artemis
6
1
13
12.5
W
Yemoja
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,934
Damage
75,325
78,591
Taken
62,875
51,651
Mitigated
50,003
3,554
Healing
35,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,684
3,685
7,250
6,175
14,167
7,577
0
7,403
6,449
34,511
0
W
Bellona
IcexDav
Bellona
18,070
5,385
0
1,761
11,780
17,378
0
5,307
6,302
0
32,272
L
Hachiman
K1CKERMAU5
Hachiman
7,203
4,354
0
446
12,307
5,326
0
4,174
7,939
0
16,344
L
Kukulkan
18,410
2,122
0
0
14,770
6,423
0
8,122
6,454
51,468
0
L
Izanami
RoOoMeRoOo
Izanami
16,943
10,108
0
1,965
16,933
6,784
0
9,758
6,902
0
36,521
W
Anubis
15,345
2,318
0
3,478
13,205
8,775
0
7,356
5,713
26,142
0
L
Chronos
Sportsman06
Chronos
5,794
783
0
301
7,214
2,366
0
4,970
2,101
10,467
0
L
10,584
531
63
779
27,367
30,752
0
11,504
15,393
17,500
0
W
Artemis
fera3088
Artemis
18,727
11,187
0
3,000
13,704
7,947
0
6,304
7,215
0
39,400
W
Yemoja
1,499
389
10,023
3,792
10,019
8,326
0
7,394
2,408
8,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,046
Gold Earned
54,570
174
Minions Killed
169
4
Camps Cleared
6
773,672
Distance Traveled
956,083
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,535
1,154
30
3
1
189,790
0
W
Bellona
11,429
1,143
35
4
4
226,631
0
L
Hachiman
9,007
901
13
1
0
141,261
1
L
Kukulkan
9,718
972
85
9
1
162,039
0
L
Izanami
10,243
1,024
58
6
2
188,119
0
W
Anubis
10,468
1,047
26
3
0
171,514
0
L
Chronos
8,871
887
9
1
1
118,946
0
L
Cthulhu
9,207
921
9
1
0
163,307
0
W
Artemis
11,124
1,112
59
6
1
168,649
0
W
Yemoja
10,014
1,001
19
2
0
199,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role