Player Matchup

Vulcan
Vulcan
JuicedAaikom
Vulcan
Level 108
God Stats
8W - 9L
1,558 SR
Queue Stats
270W - 269L
1,516 Elo+
Solo
Ravana
Ravana
KillerBlue3258
Ravana
Level 109
God Stats
3W - 3L
1,231 SR
Queue Stats
199W - 206L
1,464 Elo+
Solo
Da Ji
Da Ji
ORaptor22
Da Ji
Level 126
God Stats
4W - 4L
1,865 SR
Queue Stats
84W - 92L
1,443 Elo+
Solo
Olorun
Olorun
Xanicz
Olorun
Level 89
God Stats
1W - 3L
1,281 SR
Queue Stats
27W - 28L
1,512 Elo+
Solo
Atlas
Atlas
sheevil
Atlas
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 51L
1,350 Elo+
Solo
Team Averages
Level 112
1,487 SR
1,457 Elo+

VS

Team Averages
Level 99
1,569 SR
1,536 Elo+
Nut
Nut
 
Nut
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Draakas
Chaac
Level 115
God Stats
4W - 1L
1,500 SR
Queue Stats
93W - 64L
1,588 Elo+
Party 1
Vulcan
Vulcan
TonyZanboni69
Vulcan
Level 27
God Stats
0W - 3L
1,905 SR
Queue Stats
69W - 54L
1,588 Elo+
Party 1
Nike
Nike
vRiddler
Nike
Level 68
God Stats
13W - 22L
1,440 SR
Queue Stats
378W - 356L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
12
3 / 1 / 1
6,734
612
4,945
4,168
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 2 / 2
5,776
525
4,648
8,576
7,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
ORaptor22
Da Ji
11
2 / 1 / 3
5,911
537
3,487
8,776
3,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
Xanicz
Olorun
11
1 / 1 / 1
6,526
593
4,697
5,117
2,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
sheevil
Atlas
9
1 / 1 / 5
6,042
549
2,035
9,411
6,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
2 / 1 / 0
6,098
554
4,520
5,900
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
 
Camazotz
12
0 / 0 / 0
6,002
546
569
7,520
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Chaac
Draakas
Chaac
12
2 / 1 / 1
6,503
591
5,038
9,860
5,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 0
5,826
530
5,797
4,314
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
8
0 / 4 / 1
4,976
452
1,774
8,703
4,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
6
6
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
2
1
0
2
L
Camazotz
 
Camazotz
0
0
0
0
L
Chaac
Draakas
Chaac
2
1
1
2.5
W
Vulcan
3
1
1
3.5
W
0
2
2
0.5
W
Da Ji
ORaptor22
Da Ji
2
1
3
3.5
L
2
1
0
2
W
Olorun
Xanicz
Olorun
1
1
1
1.5
W
Atlas
sheevil
Atlas
1
1
5
3.5
L
Nike
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,812
Damage
17,698
36,048
Taken
36,297
21,485
Mitigated
16,520
9,726
Healing
14,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
4,520
2,811
0
2,438
5,900
2,216
0
2,765
3,135
0
42,409
L
Camazotz
 
Camazotz
569
63
0
5,471
7,520
2,535
0
771
6,749
0
46,687
L
Chaac
Draakas
Chaac
5,038
1,158
0
3,972
9,860
5,317
0
1,108
8,195
0
44,716
W
Vulcan
4,945
1,666
0
1,529
4,168
1,499
0
2,042
1,947
48,037
1,117
W
4,648
1,114
0
2,467
8,576
7,547
108
1,371
7,148
0
37,037
W
Da Ji
ORaptor22
Da Ji
3,487
644
0
1,153
8,776
3,851
0
1,446
7,239
0
43,404
L
5,797
1,942
0
750
4,314
1,492
0
1,727
2,542
37,587
1,638
W
Olorun
Xanicz
Olorun
4,697
2,348
0
1,898
5,117
2,029
0
0
5,117
47,171
7,755
W
Atlas
sheevil
Atlas
2,035
445
0
2,679
9,411
6,559
17
521
8,870
16,368
905
L
Nike
1,774
308
0
1,805
8,703
4,960
0
4,770
3,933
0
15,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,989
Gold Earned
29,405
341
Minions Killed
333
0
Camps Cleared
0
1,024,815
Distance Traveled
1,053,054
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,098
554
87
8
0
197,615
0
L
Camazotz
6,002
546
94
9
0
235,805
0
L
Chaac
6,503
591
71
6
0
201,679
0
W
Vulcan
6,734
612
90
8
0
227,735
0
W
Ravana
5,776
525
58
5
0
200,943
0
W
Da Ji
5,911
537
65
6
0
214,532
2
L
Vulcan
5,826
530
65
6
0
203,330
2
W
Olorun
6,526
593
108
10
0
197,078
1
W
Atlas
6,042
549
20
2
0
184,527
0
L
Nike
4,976
452
16
1
0
214,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role