Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
FallenMonkey11
Janus
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 44L
1,487 Elo+
Party 1
Nut
Nut
Fallendog1313
Nut
Level 62
God Stats
3W - 2L
1,714 SR
Queue Stats
46W - 46L
1,523 Elo+
Party 1
Team Averages
Level 68
1,571 SR
1,503 Elo+

VS

Team Averages
Level 120
1,664 SR
1,695 Elo+
Kukulkan
Kukulkan
Spyg
Kukulkan
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 9L
1,812 Elo+
Party 2
Hercules
Hercules
ZeBenjinator
Hercules
Level 156
God Stats
38W - 17L
1,929 SR
Queue Stats
83W - 34L
1,758 Elo+
Party 2
Bastet
Bastet
sebacuest
Bastet
Level 64
God Stats
49W - 31L
1,564 SR
Queue Stats
820W - 839L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 2 / 0
5,891
589
4,776
10,460
9,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 5 / 0
5,912
591
1,948
7,315
2,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 1
6,302
630
6,735
7,949
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Spyg
Kukulkan
12
3 / 1 / 1
7,692
769
7,978
3,442
1,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
ZeBenjinator
Hercules
11
0 / 0 / 6
7,000
700
6,478
12,585
10,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
sebacuest
Bastet
14
4 / 0 / 3
8,277
828
7,424
6,573
2,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
7
7
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
L
0
5
0
0
L
0
0
1
0.5
W
Kukulkan
Spyg
Kukulkan
3
1
1
3.5
W
Hercules
ZeBenjinator
Hercules
0
0
6
3
W
Bastet
sebacuest
Bastet
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,459
Damage
21,880
25,724
Taken
22,600
14,673
Mitigated
14,932
1,464
Healing
7,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,776
628
0
528
10,460
9,233
0
2,346
7,578
11,876
0
L
1,948
0
0
0
7,315
2,323
0
1,988
5,086
13,539
0
L
6,735
4,107
0
936
7,949
3,117
0
3,327
4,319
0
23,349
W
Kukulkan
Spyg
Kukulkan
7,978
481
65
475
3,442
1,274
648
1,522
1,766
34,193
70
W
Hercules
ZeBenjinator
Hercules
6,478
3,397
0
4,505
12,585
10,913
0
2,519
9,663
0
20,097
W
Bastet
sebacuest
Bastet
7,424
1,336
0
2,465
6,573
2,745
83
2,030
4,378
0
38,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,105
Gold Earned
22,969
96
Minions Killed
154
0
Camps Cleared
0
495,776
Distance Traveled
577,524
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,891
589
14
1
0
163,325
0
L
Janus
5,912
591
26
3
0
156,122
0
L
Nut
6,302
630
56
6
0
176,329
0
W
Kukulkan
7,692
769
58
6
0
171,568
0
W
Hercules
7,000
700
26
3
0
186,407
0
W
Bastet
8,277
828
70
7
0
219,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role