Player Matchup

Bacchus
Bacchus
Talunta
Bacchus
Level 86
God Stats
4W - 6L
1,538 SR
Queue Stats
21W - 28L
1,530 Elo+
Party 1
Awilix
Awilix
VerySexyNoodle
Awilix
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,530 Elo+
Party 1
Vulcan
Vulcan
xGeorGeP0_0NYx
Vulcan
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,530 Elo+
Party 1
Team Averages
Level 88
1,513 SR
1,530 Elo+

VS

Team Averages
Level 120
1,499 SR
1,588 Elo+
Nut
Nut
fallingstar100
Nut
Level 109
God Stats
2W - 5L
1,500 SR
Queue Stats
16W - 15L
1,693 Elo+
Party 2
Ra
Ra
rascal3701
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,664 Elo+
Party 2
Guan Yu
Guan Yu
superTreee
Guan Yu
Level 124
God Stats
34W - 23L
1,496 SR
Queue Stats
242W - 266L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Talunta
Bacchus
11
1 / 3 / 1
6,662
666
3,906
8,180
4,920
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 2
6,404
640
2,818
7,884
2,001
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

13
2 / 6 / 2
7,563
756
6,229
7,943
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 7
8,859
886
10,068
6,061
2,291
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
6 / 2 / 6
8,760
876
5,496
8,212
3,178
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
superTreee
Guan Yu
12
1 / 2 / 11
7,549
755
4,100
10,476
9,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
3
Kills
14
14
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Talunta
Bacchus
1
3
1
0.5
L
0
5
2
0.2
W
7
1
7
10.5
W
6
2
6
4.5
W
Guan Yu
superTreee
Guan Yu
1
2
11
3.25
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,953
Damage
19,664
24,007
Taken
24,749
9,275
Mitigated
15,233
2,443
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Talunta
Bacchus
3,906
202
167
2,239
8,180
4,920
0
2,191
5,766
11,465
0
L
2,818
1,006
0
37
7,884
2,001
0
1,586
6,024
0
10,864
W
10,068
5,203
0
732
6,061
2,291
1,733
2,703
3,270
0
30,158
W
5,496
336
1,600
1,953
8,212
3,178
372
4,624
3,406
31,318
0
W
Guan Yu
superTreee
Guan Yu
4,100
399
1,160
2,459
10,476
9,764
389
2,523
7,892
459
14,348
L
6,229
2,363
0
0
7,943
2,354
0
1,948
5,714
26,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,629
Gold Earned
25,168
65
Minions Killed
115
0
Camps Cleared
0
469,306
Distance Traveled
520,795
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,662
666
11
1
0
160,649
0
L
Awilix
6,404
640
17
2
0
148,488
0
W
Nut
8,859
886
41
4
0
164,728
3
W
Ra
8,760
876
60
6
0
171,037
0
W
Guan Yu
7,549
755
14
1
0
185,030
1
L
Vulcan
7,563
756
37
4
0
160,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role