Player Matchup

Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
CoolRanch792
Jing Wei
Level 22
God Stats
0W - 1L
1,630 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chaac
Chaac
PeanutHoe
Chaac
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,531 Elo+
Party 1
Team Averages
Level 60
1,543 SR
1,510 Elo+

VS

Team Averages
Level 48
1,542 SR
1,403 Elo+
Olorun
Olorun
DBZALLDAY_96
Olorun
Level 53
God Stats
220W - 247L
1,507 SR
Queue Stats
220W - 248L
1,463 Elo+
Solo
Aphrodite
Aphrodite
SgoDen12
Aphrodite
Level 60
God Stats
19W - 15L
1,620 SR
Queue Stats
41W - 40L
1,485 Elo+
Solo
Khepri
Khepri
xPWizzyOTTx
Khepri
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 32L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
0 / 1 / 1
9,411
627
7,617
15,055
7,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jing Wei
CoolRanch792
Jing Wei
15
1 / 1 / 0
8,856
590
4,857
10,269
4,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
PeanutHoe
Chaac
14
0 / 2 / 1
8,764
584
12,701
18,767
19,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
0 / 0 / 4
9,808
654
14,314
14,080
7,908
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
SgoDen12
Aphrodite
16
3 / 0 / 1
10,427
695
11,127
8,479
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
15
1 / 2 / 3
9,344
623
7,301
16,355
18,168
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
1
Kills
4
4
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
1
1
0.5
L
Jing Wei
CoolRanch792
Jing Wei
1
1
0
1
W
Olorun
0
0
4
2
L
Chaac
PeanutHoe
Chaac
0
2
1
0.25
W
Aphrodite
SgoDen12
Aphrodite
3
0
1
3.5
W
Khepri
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,175
Damage
32,742
44,091
Taken
38,914
31,387
Mitigated
31,142
10,978
Healing
25,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,617
2,968
0
2,305
15,055
7,168
0
11,090
3,965
0
60,517
L
Jing Wei
CoolRanch792
Jing Wei
4,857
4,083
0
3,106
10,269
4,884
0
8,537
1,732
0
21,710
W
Olorun
14,314
5,774
2,005
7,257
14,080
7,908
1,533
52
13,993
52,243
1,034
L
Chaac
PeanutHoe
Chaac
12,701
3,084
432
5,135
18,767
19,335
0
12,468
6,299
0
39,096
W
Aphrodite
SgoDen12
Aphrodite
11,127
905
8,449
6,947
8,479
5,066
714
0
8,453
34,083
0
W
Khepri
7,301
523
213
172
16,355
18,168
305
0
16,310
18,238
431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,031
Gold Earned
29,579
175
Minions Killed
149
0
Camps Cleared
0
799,755
Distance Traveled
821,294
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,411
627
90
6
0
280,075
0
L
Jing Wei
8,856
590
32
2
0
228,608
0
W
Olorun
9,808
654
77
5
0
245,844
5
L
Chaac
8,764
584
53
4
0
291,072
0
W
Aphrodite
10,427
695
50
3
0
288,097
2
W
Khepri
9,344
623
22
1
0
287,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role