Player Matchup

Artemis
Artemis
Buttsnifficus
Artemis
Level 76
God Stats
21W - 12L
1,532 SR
Queue Stats
180W - 188L
1,384 Elo+
Solo
Tyr
Tyr
CHAMPION donut
Tyr
Level 126
God Stats
7W - 12L
1,434 SR
Queue Stats
52W - 64L
1,485 Elo+
Solo
Athena
Athena
naiblik
Athena
Level 115
God Stats
20W - 11L
1,496 SR
Queue Stats
241W - 227L
1,422 Elo+
Solo
Ravana
Ravana
truthoffire
Ravana
Level 89
God Stats
2W - 5L
1,500 SR
Queue Stats
320W - 293L
1,492 Elo+
Solo
Sol
Sol
v4mp3nbyy
Sol
Level 83
God Stats
34W - 35L
1,493 SR
Queue Stats
273W - 252L
1,464 Elo+
Solo
Team Averages
Level 98
1,491 SR
1,449 Elo+

VS

Team Averages
Level 106
1,457 SR
1,455 Elo+
Medusa
Medusa
CATARSIS245
Medusa
Level 119
God Stats
20W - 20L
1,464 SR
Queue Stats
63W - 69L
1,400 Elo+
Solo
Mercury
Mercury
Naimad1996
Mercury
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 108L
1,441 Elo+
Party 1
Vamana
Vamana
REVEL123
Vamana
Level 159
God Stats
3W - 4L
1,500 SR
Queue Stats
205W - 183L
1,477 Elo+
Solo
Janus
Janus
vipdanny
Janus
Level 86
God Stats
4W - 4L
1,365 SR
Queue Stats
68W - 44L
1,552 Elo+
Solo
Cabrakan
Cabrakan
wicho369
Cabrakan
Level 60
God Stats
7W - 6L
1,456 SR
Queue Stats
656W - 657L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
0 / 2 / 3
5,867
489
6,570
5,072
2,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 5
7,369
614
4,963
6,947
4,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
naiblik
Athena
10
3 / 0 / 4
6,543
545
4,663
10,325
8,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
12
5 / 0 / 6
7,176
598
5,660
6,123
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
5 / 2 / 3
7,632
636
8,460
11,359
3,878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 0 / 2
5,694
475
3,963
6,882
2,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Naimad1996
Mercury
10
2 / 5 / 1
5,814
485
3,616
11,496
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
REVEL123
Vamana
7
0 / 1 / 0
4,831
403
1,039
3,468
1,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
vipdanny
Janus
11
1 / 5 / 0
5,535
461
6,978
6,902
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
wicho369
Cabrakan
8
1 / 5 / 1
5,253
438
3,636
11,646
12,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
16
Kills
4
4
Deaths
16
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
0
2
3
0.75
L
Medusa
0
0
2
1
W
3
0
5
5.5
L
Mercury
Naimad1996
Mercury
2
5
1
0.5
L
Vamana
REVEL123
Vamana
0
1
0
0
W
Athena
naiblik
Athena
3
0
4
5
W
Ravana
5
0
6
8
W
5
2
3
3.25
L
Janus
vipdanny
Janus
1
5
0
0.2
L
Cabrakan
wicho369
Cabrakan
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,316
Damage
19,232
39,826
Taken
40,394
22,283
Mitigated
23,516
12,166
Healing
6,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
6,570
1,121
0
0
5,072
2,014
0
841
4,231
0
36,102
L
Medusa
3,963
1,446
278
1,148
6,882
2,570
0
983
5,899
0
42,551
W
4,963
169
0
2,073
6,947
4,835
249
97
6,630
3,923
42,217
L
Mercury
Naimad1996
Mercury
3,616
1,372
0
250
11,496
4,496
0
3,599
7,897
0
31,008
L
Vamana
REVEL123
Vamana
1,039
258
0
1,219
3,468
1,638
0
0
3,468
0
21,035
W
Athena
naiblik
Athena
4,663
857
0
1,518
10,325
8,760
220
2,410
7,885
25,364
1,774
W
Ravana
5,660
1,496
252
3,261
6,123
2,796
98
1,450
4,612
0
45,914
W
8,460
3,916
0
5,062
11,359
3,878
2,892
5,422
5,634
53,768
0
L
Janus
vipdanny
Janus
6,978
176
0
790
6,902
2,655
0
4,407
2,495
36,220
0
L
Cabrakan
wicho369
Cabrakan
3,636
885
202
2,367
11,646
12,157
0
4,184
7,462
13,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,587
Gold Earned
27,127
327
Minions Killed
233
0
Camps Cleared
0
1,196,778
Distance Traveled
982,481
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,867
489
64
5
0
195,410
0
L
Medusa
5,694
475
66
6
0
221,992
0
W
Tyr
7,369
614
80
7
0
274,924
0
L
Mercury
5,814
485
56
5
0
244,203
0
L
Vamana
4,831
403
47
4
0
90,150
0
W
Athena
6,543
545
30
3
0
241,340
7
W
Ravana
7,176
598
76
6
0
269,195
0
W
Sol
7,632
636
77
6
0
215,909
0
L
Janus
5,535
461
53
4
0
222,674
5
L
Cabrakan
5,253
438
11
1
0
203,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role