Player Matchup

Cthulhu
Cthulhu
Bronze III
Fox of War23
Cthulhu
Bronze III
Level 39
God Stats
0W - 3L
1,810 SR
Queue Stats
0W - 8L
1,197 MMR
Party 1
Ao Kuang
Ao Kuang
Bronze III
HuskyMusky22
Ao Kuang
Bronze III
Level 106
God Stats
0W - 2L
1,809 SR
Queue Stats
0W - 8L
1,266 MMR
Party 1
Neith
Neith
Bronze III
MMSparks
Neith
Bronze III
Level 58
God Stats
0W - 1L
1,146 SR
Queue Stats
0W - 9L
1,197 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 68
1,588 SR
1,220 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,524 SR
1,297 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver III
Ikragboar
Anhur
Silver III
Level 180
God Stats
7W - 15L
1,495 SR
Queue Stats
242W - 251L
964 MMR
Party 2
Charon
Charon
Gold II
LeeNibs
Charon
Gold II
Level 159
God Stats
9W - 8L
1,578 SR
Queue Stats
227W - 205L
1,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fox of War23
Cthulhu
11
0 / 3 / 0
6,285
629
3,500
12,991
8,461
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
HuskyMusky22
Ao Kuang
10
0 / 5 / 0
6,184
618
2,970
10,125
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
MMSparks
Neith
12
0 / 1 / 0
6,524
652
4,022
7,647
2,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Baron SamediAthenaJanusBastetChang'e

VS

Bans
Bake KujiraAwilixAchillesIshtarBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
3 / 0 / 5
7,993
799
8,253
3,454
1,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Ikragboar
Anhur
14
5 / 0 / 4
8,119
812
8,054
6,666
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Bow

Short Bow

+15%
Attack Speed

Charon
LeeNibs
Charon
13
1 / 0 / 8
7,650
765
8,356
4,795
4,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
26
0
Kills
9
9
Deaths
0
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
0
5
5.5
L
Cthulhu
Fox of War23
Cthulhu
0
3
0
0
L
Ao Kuang
HuskyMusky22
Ao Kuang
0
5
0
0
W
Anhur
Ikragboar
Anhur
5
0
4
7
W
Charon
LeeNibs
Charon
1
0
8
5
L
Neith
MMSparks
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,492
Damage
24,663
30,763
Taken
14,915
17,680
Mitigated
9,328
7,959
Healing
3,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,253
2,741
0
162
3,454
1,727
0
1,785
1,669
36,160
504
L
Cthulhu
Fox of War23
Cthulhu
3,500
191
195
1,999
12,991
8,461
0
6,119
6,306
14,805
0
L
Ao Kuang
HuskyMusky22
Ao Kuang
2,970
805
53
1,814
10,125
6,372
33
3,958
5,799
14,339
5,410
W
Anhur
Ikragboar
Anhur
8,054
4,109
0
1,835
6,666
2,988
54
2,010
4,656
0
37,386
W
Charon
LeeNibs
Charon
8,356
684
0
1,252
4,795
4,613
28
2,293
2,502
15,876
2,727
L
Neith
MMSparks
Neith
4,022
1,606
272
3,626
7,647
2,847
159
4,280
2,982
0
30,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,993
Gold Earned
23,762
123
Minions Killed
150
0
Camps Cleared
0
582,271
Distance Traveled
620,993
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,993
799
63
6
0
220,374
0
L
Cthulhu
6,285
629
31
3
0
216,663
0
L
Ao Kuang
6,184
618
33
3
0
185,928
0
W
Anhur
8,119
812
53
5
0
186,679
2
W
Charon
7,650
765
34
3
0
213,940
3
L
Neith
6,524
652
59
6
0
179,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role