Player Matchup

Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Hippybearcub
Jormungandr
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 79L
1,417 Elo+
Solo
Ganesha
Ganesha
Mr Doinkks
Ganesha
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
RichSlimSlinga
Baron Samedi
Level 81
God Stats
0W - 1L
1,293 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Sobek
Sobek
Wardo1926
Sobek
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 58L
1,367 Elo+
Solo
Team Averages
Level 92
1,459 SR
1,457 Elo+

VS

Team Averages
Level 91
1,500 SR
1,522 Elo+
Raijin
Raijin
 
Raijin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
CAPSxxLIVE
Cupid
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 33L
1,329 Elo+
Solo
Cerberus
Cerberus
Lubocazny
Cerberus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,793 Elo+
Solo
Ravana
Ravana
MickyWarez
Ravana
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 31L
1,550 Elo+
Solo
Ares
Ares
NiteFerrum
Ares
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 70L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 0 / 3
9,698
882
13,865
8,008
4,416
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jormungandr
Hippybearcub
Jormungandr
11
0 / 2 / 2
7,348
668
7,613
12,407
7,938
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Ganesha
Mr Doinkks
Ganesha
14
0 / 2 / 7
8,776
798
7,201
13,415
16,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
RichSlimSlinga
Baron Samedi
17
3 / 1 / 3
9,250
841
12,374
8,061
5,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Wardo1926
Sobek
14
1 / 4 / 3
7,968
724
6,519
14,252
16,407
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
2 / 2 / 4
7,868
715
15,386
6,686
4,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
15
5 / 1 / 3
8,555
778
8,555
11,616
6,293
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Lubocazny
Cerberus
14
0 / 1 / 7
8,321
756
6,470
13,938
14,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
MickyWarez
Ravana
15
1 / 1 / 6
7,834
712
3,446
7,441
9,041
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 3 / 5
8,537
776
9,279
14,268
17,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
8
Kills
9
9
Deaths
8
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
0
3
5.5
W
Raijin
 
Raijin
2
2
4
2
W
Cupid
5
1
3
6.5
L
Jormungandr
Hippybearcub
Jormungandr
0
2
2
0.5
W
Cerberus
Lubocazny
Cerberus
0
1
7
3.5
W
Ravana
MickyWarez
Ravana
1
1
6
4
L
Ganesha
Mr Doinkks
Ganesha
0
2
7
1.75
W
1
3
5
1.17
L
Baron Samedi
RichSlimSlinga
Baron Samedi
3
1
3
4.5
L
Sobek
Wardo1926
Sobek
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,572
Damage
43,136
56,143
Taken
53,949
50,381
Mitigated
51,859
21,415
Healing
27,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,865
1,495
1,335
1,062
8,008
4,416
438
5,143
2,865
28,114
690
W
Raijin
 
Raijin
15,386
2,168
1,274
849
6,686
4,321
0
5,765
921
31,308
0
W
Cupid
8,555
4,486
3,568
6,085
11,616
6,293
0
10,173
1,443
0
19,148
L
Jormungandr
Hippybearcub
Jormungandr
7,613
692
1,310
4,164
12,407
7,938
0
6,172
6,235
14,843
1,405
W
Cerberus
Lubocazny
Cerberus
6,470
356
1,040
5,375
13,938
14,844
0
11,754
2,184
14,817
1,011
W
Ravana
MickyWarez
Ravana
3,446
609
816
2,114
7,441
9,041
0
6,657
784
0
9,379
L
Ganesha
Mr Doinkks
Ganesha
7,201
390
1,144
2,164
13,415
16,291
140
7,525
5,890
10,709
1,638
W
9,279
1,097
2,462
3,868
14,268
17,360
0
11,253
3,015
15,501
0
L
Baron Samedi
RichSlimSlinga
Baron Samedi
12,374
414
4,477
3,248
8,061
5,329
758
5,498
2,563
28,178
0
L
Sobek
Wardo1926
Sobek
6,519
315
544
1,967
14,252
16,407
150
6,475
7,777
11,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,040
Gold Earned
41,115
123
Minions Killed
116
0
Camps Cleared
0
1,045,008
Distance Traveled
1,122,800
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,698
882
34
3
0
226,796
0
W
Raijin
7,868
715
36
3
0
192,092
0
W
Cupid
8,555
778
33
3
0
249,603
0
L
Jormungandr
7,348
668
19
2
0
137,028
0
W
Cerberus
8,321
756
17
2
0
241,059
0
W
Ravana
7,834
712
13
1
0
228,431
0
L
Ganesha
8,776
798
1
0
0
216,181
0
W
Ares
8,537
776
17
2
0
211,615
2
L
Baron Samedi
9,250
841
51
5
0
226,794
0
L
Sobek
7,968
724
18
2
0
238,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role