Player Matchup

Ares
Ares
Owoshade
Ares
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,507 Elo+
Party 1
Neith
Neith
Tehemokid
Neith
Level 41
God Stats
1W - 2L
1,570 SR
Queue Stats
12W - 15L
1,456 Elo+
Party 1
Mercury
Mercury
fryduck
Mercury
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,423 Elo+
Party 1
Team Averages
Level 68
1,523 SR
1,462 Elo+

VS

Team Averages
Level 90
1,688 SR
1,455 Elo+
Arachne
Arachne
rony1296
Arachne
Level 82
God Stats
32W - 12L
1,927 SR
Queue Stats
493W - 479L
1,442 Elo+
Party 2
Achilles
Achilles
sadyungboi
Achilles
Level 106
God Stats
56W - 60L
1,523 SR
Queue Stats
126W - 129L
1,489 Elo+
Solo
Anubis
Anubis
youngcunna
Anubis
Level 83
God Stats
38W - 28L
1,615 SR
Queue Stats
401W - 418L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
0 / 7 / 3
8,383
599
5,369
17,200
19,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Tehemokid
Neith
16
2 / 4 / 1
9,877
706
11,770
12,069
4,840
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
fryduck
Mercury
12
2 / 9 / 0
9,169
655
5,130
13,742
4,781
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
rony1296
Arachne
16
9 / 3 / 10
11,391
814
13,309
13,237
8,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
sadyungboi
Achilles
16
6 / 0 / 12
10,815
773
9,910
14,250
18,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
youngcunna
Anubis
16
5 / 1 / 13
11,048
789
13,160
7,976
4,793
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
4
Kills
20
20
Deaths
4
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
0
7
3
0.21
L
Neith
Tehemokid
Neith
2
4
1
0.63
L
Mercury
fryduck
Mercury
2
9
0
0.22
W
Arachne
rony1296
Arachne
9
3
10
4.67
W
Achilles
sadyungboi
Achilles
6
0
12
12
W
Anubis
youngcunna
Anubis
5
1
13
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,269
Damage
36,379
43,011
Taken
35,463
29,232
Mitigated
31,817
2,988
Healing
7,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
5,369
709
0
390
17,200
19,611
0
4,945
11,621
13,449
0
L
Neith
Tehemokid
Neith
11,770
4,915
0
2,438
12,069
4,840
0
3,425
8,040
0
48,342
L
Mercury
fryduck
Mercury
5,130
1,622
0
160
13,742
4,781
0
4,464
8,975
0
36,332
W
Arachne
rony1296
Arachne
13,309
9,572
0
3,507
13,237
8,465
700
2,492
10,745
0
36,131
W
Achilles
sadyungboi
Achilles
9,910
1,440
0
2,635
14,250
18,559
874
1,561
12,689
0
32,642
W
Anubis
youngcunna
Anubis
13,160
1,449
0
1,365
7,976
4,793
1,123
1,370
6,606
53,006
893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,429
Gold Earned
33,254
163
Minions Killed
172
0
Camps Cleared
0
667,615
Distance Traveled
778,318
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,383
599
10
1
0
213,140
0
L
Neith
9,877
706
100
7
0
222,627
0
L
Mercury
9,169
655
53
4
0
231,848
0
W
Arachne
11,391
814
41
3
0
266,491
1
W
Achilles
10,815
773
37
3
0
281,284
0
W
Anubis
11,048
789
94
7
0
230,543
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role