Player Matchup

Tyr
Tyr
 
Tyr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
Goruke
Freya
Level 89
God Stats
1W - 3L
1,222 SR
Queue Stats
82W - 69L
1,563 Elo+
Party 3
Sun Wukong
Sun Wukong
Kánra
Sun Wukong
Level 129
God Stats
9W - 5L
1,596 SR
Queue Stats
367W - 376L
1,538 Elo+
Party 3
Mercury
Mercury
Mephisthor
Mercury
Level 126
God Stats
1W - 1L
1,644 SR
Queue Stats
78W - 73L
1,517 Elo+
Party 2
Nut
Nut
minou98
Nut
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 80L
1,524 Elo+
Party 2
Team Averages
Level 113
1,492 SR
1,528 Elo+

VS

Team Averages
Level 118
1,481 SR
1,504 Elo+
Chronos
Chronos
DudeShootHere
Chronos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 48L
1,475 Elo+
Solo
Ganesha
Ganesha
Gers820
Ganesha
Level 118
God Stats
5W - 4L
1,487 SR
Queue Stats
366W - 360L
1,459 Elo+
Solo
Anubis
Anubis
LoI_im_Adopted
Anubis
Level 170
God Stats
4W - 4L
1,419 SR
Queue Stats
233W - 261L
1,506 Elo+
Solo
Hun Batz
Hun Batz
Rapidd
Hun Batz
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
300W - 310L
1,579 Elo+
Party 1
Achilles
Achilles
temp-9756781758
Achilles
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 21L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
5 / 4 / 3
8,775
878
10,993
13,398
15,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Goruke
Freya
12
3 / 6 / 3
7,043
704
6,447
12,099
5,069
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Kánra
Sun Wukong
13
0 / 5 / 5
7,141
714
8,005
11,682
11,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
Mephisthor
Mercury
10
0 / 5 / 6
6,350
635
3,751
7,653
3,229
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nut
13
1 / 4 / 4
7,041
704
7,024
8,799
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
14
2 / 2 / 13
8,230
823
7,737
8,632
5,004
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Gers820
Ganesha
15
0 / 1 / 20
8,308
831
7,193
10,381
13,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 2 / 15
9,070
907
11,701
9,596
7,219
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
Rapidd
Hun Batz
17
15 / 1 / 8
10,866
1,087
16,083
9,916
7,033
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
15
4 / 3 / 12
8,916
892
6,652
11,340
14,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
92
9
Kills
24
24
Deaths
9
21
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
4
3
1.63
W
Chronos
2
2
13
4.25
W
Ganesha
Gers820
Ganesha
0
1
20
10
L
Freya
Goruke
Freya
3
6
3
0.75
L
Sun Wukong
Kánra
Sun Wukong
0
5
5
0.5
W
3
2
15
5.25
L
Mercury
Mephisthor
Mercury
0
5
6
0.6
W
Hun Batz
Rapidd
Hun Batz
15
1
8
19
L
Nut
1
4
4
0.75
W
Achilles
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,220
Damage
49,366
53,631
Taken
49,865
38,772
Mitigated
47,650
9,077
Healing
16,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
10,993
680
0
2,443
13,398
15,238
0
5,328
7,889
0
19,771
W
Chronos
7,737
2,218
1,342
1,247
8,632
5,004
2,911
605
8,027
17,340
1,160
W
Ganesha
Gers820
Ganesha
7,193
198
503
1,437
10,381
13,688
352
1,640
8,741
11,921
2,038
L
Freya
Goruke
Freya
6,447
1,825
1,082
2,735
12,099
5,069
0
6,313
5,602
13,053
326
L
Sun Wukong
Kánra
Sun Wukong
8,005
760
797
1,294
11,682
11,041
0
5,990
5,430
0
17,682
W
11,701
37
1,738
4,158
9,596
7,219
603
1,107
8,489
29,118
0
L
Mercury
Mephisthor
Mercury
3,751
1,063
0
0
7,653
3,229
0
2,312
5,246
0
6,046
W
Hun Batz
Rapidd
Hun Batz
16,083
1,454
1,252
3,177
9,916
7,033
960
1,014
8,902
0
25,211
L
Nut
7,024
3,133
0
726
8,799
4,195
0
4,929
3,819
0
16,163
W
Achilles
6,652
730
320
1,331
11,340
14,706
416
1,904
9,436
0
10,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,350
Gold Earned
45,390
86
Minions Killed
122
0
Camps Cleared
0
883,651
Distance Traveled
968,181
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,775
878
23
2
0
202,838
0
W
Chronos
8,230
823
26
3
0
177,782
0
W
Ganesha
8,308
831
1
0
0
195,237
0
L
Freya
7,043
704
18
2
0
158,844
0
L
Sun Wukong
7,141
714
17
2
0
170,557
0
W
Anubis
9,070
907
44
4
0
183,180
0
L
Mercury
6,350
635
2
0
0
187,153
0
W
Hun Batz
10,866
1,087
28
3
0
213,466
0
L
Nut
7,041
704
26
3
0
164,259
0
W
Achilles
8,916
892
23
2
0
198,516
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role